Total War: WARHAMMER III

Total War: WARHAMMER III

Seekers of Doom: Slayers Overhaul
94 Comments
Spartan VI  [author] 17 Jun @ 10:19pm 
Aware of the 6.2 update, but I'm totally booked for the next 2 weeks so I wont be able to update any of my mods until July. Fortunately, these should all still work despite the 6.2 update.
marc.on.pluto514 23 Apr @ 12:29pm 
works?
sin, amen 8 Apr @ 7:19pm 
Decreased size to increase anti-large
minecraft with gadget 23 Dec, 2024 @ 11:57am 
Basically essential.
marc.on.pluto514 13 Dec, 2024 @ 3:04pm 
update pls
Spartan VI  [author] 4 Sep, 2024 @ 1:00pm 
Increased Giant Slayer mass along with the 5.2.2 update.
PaPa' SamBuBu 1 Aug, 2024 @ 5:36pm 
increased mass for giant slayers sounds great, they'll have a more niche roll to actually fight the bigger beasts out there
Fuzzyballs01 ꦙ 18 Jun, 2024 @ 10:08pm 
this mod is a LOT better now
I always thought your slayers were a bit OP, with some support they can kill anything and get out alive, now I actually gotta pull them out occasionally
Spartan VI  [author] 16 Jun, 2024 @ 1:40pm 
Yep, definitely considered that. Would have to increase their mass so they don't get bullied like normal slayers.
Hoo the fool 16 Jun, 2024 @ 5:03am 
What about making Giant slayers being more elite like Doomseekers, by reducing the entity from 32 to 16? Both are same tier so I think it would be make much more sense.
Spartan VI  [author] 31 May, 2024 @ 9:44pm 
Sorry, dont have the time to take on more projects.
Oglion CZ 31 May, 2024 @ 8:40pm 
Hi, could you make it work for slayers from the mod too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255424120
Spartan VI  [author] 26 May, 2024 @ 12:54pm 
Note that there's currently a VANILLA BUG with the Goblin Hewers where there textures are missing. This mod does not cause it. You can fix it with the "Visual Bug Fix" mod.
Spartan VI  [author] 26 May, 2024 @ 10:26am 
Doubled Whirlwind of Death (vortex) damage and reduced the Goblin Hewer crew unit size to match regular slayers.
TheGrandSirPiggy 17 May, 2024 @ 2:46am 
Yeah, the hewer crew should also be changed
spacemichael 17 May, 2024 @ 1:17am 
The damage on the whirlwind ability for the doomseekers should be higher, since they have less entities.
lthull 16 May, 2024 @ 5:42pm 
What about the Goblin Hewers? They are crewed with slayers.
Spartan VI  [author] 14 May, 2024 @ 11:30am 
Updated, but it needs a ton of testing to dial things in. All Slayer units (including Pirates and Doomseekers) have been adjusted for the new DLC. Kindly share your feedback with their performance.

I'll post their stats in a spreadsheet once I've gotten some feedback and their stats are more finalized.
Conniveo 13 May, 2024 @ 9:53am 
update please :)
Dragonknight951 9 May, 2024 @ 11:40pm 
Nothing like mowing the lawn of the dead with some proper Dwarfen Axes.
melta 9 May, 2024 @ 11:33pm 
The AI does use them on the wings of their formations, and they are devastating as Dragonknight puts it. Last time I fought them I was VC so all I had were meat walls, fighting them straight on was suicide, I had to get pretty inventive for that battle.
Fuzzyballs01 ꦙ 9 May, 2024 @ 7:01am 
is this going to update the pirate slayers too eventually?
AaronMo 8 May, 2024 @ 7:49am 
My big brother,Please update,Without you Butchers can't survive。
Dragonknight951 6 May, 2024 @ 9:49pm 
Thanks for all your hard work Spartan VI! Your Dwarfen Ancestors surely are proud of your craftsmanship!
Spartan VI  [author] 6 May, 2024 @ 8:27pm 
Thanks for the input all. I was hoping I wouldn't touch the Doomseekers and balance the regular Slayers/Giant Slayers around that, but it seems I'll have to flip entity count to fit the lore better. E.g. Doomseekers become 16 entities and stronger per model, Slayers/Giant Slayers become 32 entities and slightly weaker per model. :chug:
Dragonknight951 6 May, 2024 @ 7:55pm 
Oh see that's where lore and game collide. Lore wise they want to absolutely rush the front line but game wise their higher base speed(even more with upgrades) means that they are the ideal flanking unit, able to get around enemy formations and just mow through their entire frontline like a bunch of glorious, mohawk'd and demented woodchippers. Fitting given their extensive use of axes. But yes, running them in as a "second frontline" to charge in from behind the main frontline is absolutely a valid use. I was just using the option of normal slayers as the "frontline" to blunt attacks to the doomseekers, who would be even better for it due to the very small entity count and thus the ability to "weave" past their allies and strike with much greater force as it's all concentrated in a few entities, since I would most want this mod as an excuse to do an "all slayers" run with Ungrim.
MRboss11 6 May, 2024 @ 7:29pm 
I've always seen slayers as the kind of units you send in after the meat shields get stuck in, not the type you send to flank or anything else
Dragonknight951 6 May, 2024 @ 7:03pm 
Yea, this mod balanced slayers around small numbers but being strong to make up for it. Doomseekers as they are kinda disappoint for what they should be, they mulch fodder pretty well but so does basically everything, their real niche should be as the "second line" infantry deletion. Where you have normal slayers at the front to take the brunt of the enemy's charge, especially if they have large units initiate it, and then the doomseekers can come in with some massive damage and an improved whirlwind of death.
President Lux 6 May, 2024 @ 6:57pm 
Perhaps 32 or 16 units for Slayer/Giant Slayers and Doomseekers to 16 or 8 units and re-balance them to make up for their reduced numbers as done before with regular slayers. Just an idea.
Spartan VI  [author] 6 May, 2024 @ 1:52pm 
I agree, the current relationship is inverted so I'm inclined to at least match the 32 entity count, but may have to bump it up to 40+
MRboss11 6 May, 2024 @ 1:45pm 
i feel like, the higher on the Slayer path one goes, the fewer and fewer there should be within in a unit
Spartan VI  [author] 6 May, 2024 @ 12:02pm 
Alright, so I'm seeing the new bespoke "Doomseekers" unit that was added in the ToD DLC has a relatively small 32 count entity size (on ultra). This makes me wonder if I should keep this mod at 16 entities for the Slayers/Giant Slayers, or bring them up to 32 to match the Doomseekers.

What are your thoughts?
Dragonknight951 3 May, 2024 @ 12:07pm 
Man when this updates I am so going full-force on a slayer-only Ungrim campaign.
Spartan VI  [author] 3 May, 2024 @ 9:59am 
No, it was some artwork that I credited in the description:
Credit: The workshop Slayer illustration is by Karolina Jacobsson, and retouched by me.

I do plan on changing it with the ToD update to match the new name and using some new artwork.
Guvenoren 3 May, 2024 @ 9:25am 
How did you do the thumbnail? Did you draw it yourself?
Villfaren 1 May, 2024 @ 4:14pm 
very much looking forward to seeing this mod updated, it is more valuable now than ever. Thank you for your work!
Dragonknight951 1 May, 2024 @ 2:51am 
@BrennoPereira have patience my friend,, the new DLC added a lot of new slayer units and it'll take a decent bit of time to add them into the mod's changes.
BrennoPereira 1 May, 2024 @ 2:35am 
update to 5.0
MRboss11 30 Apr, 2024 @ 10:16pm 
i really hope you continue on with this mod! its a real great one!
Dragonknight951 30 Apr, 2024 @ 1:03pm 
Cool! Glad I could be of assistance for a great mod, looking forward to see where you take it!
Spartan VI  [author] 30 Apr, 2024 @ 1:01pm 
I like it, I'll go with that one!
Dragonknight951 25 Apr, 2024 @ 9:44pm 
Alternatively: Seekers of Doom: Slayer Overhaul.
Dragonknight951 25 Apr, 2024 @ 9:41pm 
Suggestion for the name of the mod post ToD: Seekers of doom, truly monstrous monster slayers
Both in reference of it's old name, and in it's function by making slayers into monstrous infantry-like units. with their lower numbers and greater stats.
Spartan VI  [author] 24 Apr, 2024 @ 10:36pm 
Just realized this mod was given a shout out by CA and "may not be as necessaryafter the ToD DLC." This mod doesn't add any Doomseekers unit, of course. As most of you already know, this mod is just a rejiggering of the current (and future) Slayer units to make them more like monstrous infantry in terms of stats. So the ToD DLC will not make this mod redundant.
Senator Doomguy 23 Apr, 2024 @ 4:27pm 
awesome man! Thanks, and yeah, the mod might need a name change! But thanks again, love this mod and cant wait for it!
Spartan VI  [author] 23 Apr, 2024 @ 12:55pm 
Yeah, I'll probably also have to change the name of the mod since I think I saw a bespoke "Doomseekers" unit as well!
Senator Doomguy 23 Apr, 2024 @ 12:14pm 
thrones of decay is coming out soon, will this be updated for the new slayer units? I really love this mod
Halavar 4 Apr, 2024 @ 5:31pm 
is there any chance for a sfo submod by anyone? you currently lose resistences and some skill (glorious charge)
TheCubicDwarf 19 Mar, 2024 @ 6:35pm 
finally, a good slayers mod, something that makes them feel good, bless up
Altey 11 Mar, 2024 @ 9:23am 
Can you make a submod for lost and found too?