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I know it's quite buggy and could use some optimization, but I currently cannot get to work on that as real life caught up quite strongly :(
But hopefully in the future I will be able to come back and make the mod as good as it could be!
Would lowkey like a different werewolf unit graphic, but it is fun to watch my opponent be barked out of existence. Not so much the long, awkward silence after.
I found this port of a werewolf model from TESV: Skyrim for Civ 4. Is there any way to use that model for this mod?
So for some reason I'm not able to upload things to the workshop. Its likely it has to do with my current internet provider (which ive had for a month, and already given me many problems). I'll try and do it from another wifi when I can.
If anyone wants to test out stronger werewolves, its quite easy to access the mod files and change some numbers though.
If I may recommend changing the Werewolves so that they have Combat Strength equal to the Strongest Unlocked Unit, but also slightly increasing their cost would fix the imbalance.
As they currently are, Werewolves are like Berserkers or Samurai from before the Men at Arms addition. They are decent units that unlock at an unfortunate time and cost too much to build from scratch.
But they have their uses.
I might look into increasing their attack and regeneration though.