Horizon's Gate

Horizon's Gate

The Dancers of Port du Vent
21 Comments
Nur1 10 May @ 4:47am 
No problem, and thanks for the very quick response. Your mods (at least the ones I've played with so far) have all been great. It's nice having such an active modder for an otherwise heavily obscure game.
Prominence  [author] 10 May @ 4:09am 
Nur1, they are not supposed to be mutually exclusive. I believe there is currently a bug affecting them that was introduced with a patch to the base game that made behind the scenes changes to how passives check whether they should replace each other or not. I've got a fix working and will post it shortly, but this issue is affecting some of my other mods as well. It will take some time to isolate and repair all of them.

Thank you for the report.
Nur1 10 May @ 3:48am 
Hello,

Very fun class, however, possible bug.

Grace and Dancer's Momentum seem to be mutually exclusive with eachother, as when equipping one the other is unequipped. Is this intentional or a bug?
Prominence  [author] 12 Aug, 2024 @ 4:51am 
I'm glad you enjoyed it, Whygee! Thanks for playing!
Whygee 11 Aug, 2024 @ 5:48pm 
Imagine my surprise coming back to the game after leaving it aside for years only to see Prominence still making top notch mods :) Excellent little add on scenario, I petition this should 100% be part of the main game!
Kal 13 Jan, 2024 @ 2:37pm 
Wow, that was fast! I'll be sad to see it go but the passive was probably too strong with its previous behaviour.
Prominence  [author] 13 Jan, 2024 @ 7:02am 
Okay, Kal, I think I fixed it. I put in a random rotation before the relocate hits, so you can't exploit it anymore. It should be far more unpredictable.
Prominence  [author] 13 Jan, 2024 @ 2:59am 
It’s not exactly intended, but I am aware. I’m not sure that I have the ability to make it fully random. I’ll see about changing the passive, or at least its description.
Kal 13 Jan, 2024 @ 2:37am 
Hey, I don't know if it's intended (from the description I don't think so), but it seems that the Dancer Momentum passive always moves you backward at the end of your turn, rather than randomly. That's quite exploitable if you don't mind potentially exposing your back.
Prominence  [author] 8 Oct, 2023 @ 5:51pm 
Thank you, Chyre. For your first issue, pushable boulders can be moved with many player abilities. Notably, some wind spells can be used to pull or push them away. If you're referring to the boulder on the right side of that zone, the Sailor has two abilities that could get it out of your way. And, like you say, Cabriole can also be used. There are base game abilities that allow Cabriole's range of movement and bypassing of obstacles, so I don't think it needs any adjustment right now.
Chyre 8 Oct, 2023 @ 5:45pm 
Hey, first of all, let me say that I love your mods! They really fit the theme of the game, and add some great new content to it. Basically a DLC, in all but name.

I did find a couple items in this one that...may or may not be bugs, depending on your perspective. Specifically:

1.) There's a pushable boulder in one of the wilderness area's side caves that can trap you, if you accidentally push it the wrong way.

2.) I got out of the situation from (1) by using the dancer's Cabriole ability. Turns out that it lets you leap over boulders, ledges, and other obstacles that are meant to be impassible. Arguably that's a balance issue...not sure what your intentions were, here.

Hope this helps!
Prominence  [author] 7 Sep, 2023 @ 12:48pm 
Thank you, Shaye Prescott! It’s one of the classes I am most proud of.
Shaye Prescott 7 Sep, 2023 @ 12:09pm 
This class is really really neat, I initially thought I'd mostly just use the movement passives but the whole class is mechanically cool
Prominence  [author] 17 Oct, 2022 @ 3:06am 
I’ll look into that dialog later today.
Trobs 16 Oct, 2022 @ 7:51pm 
Charlotte the wilderness gatekeeper mentions needing to be accompanied by a dancer to enter the wilderness but the only dialogue choice is "*Not at this time." even with Bijou in the party. She let me in the first time but I was too weak to finish the final fight and had to retreat.
Prominence  [author] 4 Oct, 2022 @ 2:34pm 
Trobs, both of those issues should be taken care of. I really appreciate you taking the time to report these issues, as well as starting to diagnose them. It helps a lot! And thank you for your kind words about my mods. I hope you enjoy this one and the others as well.
Prominence  [author] 4 Oct, 2022 @ 3:08am 
I’ll look into those issues, Trobs. Thank you!
Trobs 3 Oct, 2022 @ 8:27pm 
Dancer passive Dancing Partners is using <icon=movementDistance> instead of <icon=moveDistance> in the tooltip.

Using Cabriole to jump 5+ tiles doesn't trigger the turn acceleration. Maybe there's a max range on aoeCasterAsOrigin? I don't know enough about modding to diagnose that better.

Seeing a bunch of new mods from you after putting the game down has made me start yet another playthrough so keep it up. Or don't, I'm not a cop. :steamthumbsup:
Darkener 1 Sep, 2022 @ 6:09am 
Thank you Prominence, all your mods are really good.
Robuel 31 Aug, 2022 @ 3:14pm 
You're on fire Prominence! This is inspiring me to make my own mods if I get the chance! Keep it up!
Orikoan 31 Aug, 2022 @ 1:41am 
Oh goodness cant wait to try another Prominence mod!