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Rapporter et oversættelsesproblem
and fire arrows archer another faction
Thanks, really enjoy your mod. Using it and the Phoenix Court mod, makes the HE really fun to play again.
Hey noticed that there is an issue when this mod runs in conjunction with Reitschuster's New Building slots mod, which causes the Gaen Vale to show less building slot than are actually available, so while it only shows 10 slots you can keep building but can't see them. It is just the Gaen Vale and all other settlements have to appropriate number of slots as per the mod.
All I did was add more levels to the dedication skills.
Yes, you can use the dedication skill levels from this mod.
I was also working on another mod with dedication skills to all Elven Gods (Wood, High & Dark) and i have seen that you made great job with the dedication skills in this mod. I would not like to make my skills overlap with your mod and would like to futher extend them as a standalone mod Elven Pantheon for all elven race. I would like to request with credit to use the work you put in dedications skills please for the High Elf in this mod 🙏 it would make it compatible with this mod
It would be awesome and thank you for the work
The only units with increased upkeep costs are dragons and dragon mounts. You can save money by taking characters off their dragon mounts.
I change so much that I would not be surprised if I accidentally created an obscure bug. The only way to be certain is with a new unmodded campaign, which is not ideal since it could take hours to test and find such bugs.
Encampment stance reduces unit upkeep by 15%
This design is making me very uncomfortable!
The original military maintenance costs were not so high, but they turned out to be high;
Only by entering the city can there be enough funds to maintain the army;This makes it difficult to play ambush warfare!
Especially when choosing other high Elves lords.
*I have unit upgrades for most units, but not all.
*I have not touched traits, but instead expanded many skills for lords and heroes. Most skills now have 3 levels, and all of the High Elf legendary lords have been given some new unique skills. The only new skill that the generic lords have is "Heartiness", which is a skill dump that I gave to every High Elf character.
* I have added new skills for the High Elf heroes.
*I have not integrated the "Vaul's Anvil" mechanic from the Wood Elves over to the High Elves; mostly because there is already the ritual to Vaul for giving "crafted" quality items.
*I have not modified the existing High Elf items, but I did add a new unique item for Imrik.
Note that this is a hobby for me, but if you have an idea for a skill or item you can leave a comment, and if it is not too crazy I might take a crack at implementing it.
Is the mod integrated: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892893151
Also I see there is a units upgrade.
And the generic lord traits are changed?
Last, are Vaul's Anvil and high elves items touched?
It's still a 10/10 and will always stay a 10/10, problably even it had a totally unrelated artwork of.... erm, let's say of my most despised campaign adversary, "master cheater" Ikit Claw's ugly cheater face on the cover... :)
Slight correction to the description here @ author:
You incorrectly list bullet points under "Downsides" where clearly the headline should be called "Upsides". I'm a clever dude though so I spotted it for ya. You're welcome! <3
Unless something is seriously broken, I will be probably doing an update within a week.
I had added bonuses to the garrison stance, which boosts armies inside of settlements. The result is that armies in settlements are a bit stronger, so sieges are more difficult for the attacker. Note that this does not affect the garrison, only armies with lords.
I need to at some point split out the general campaign tweaks from this into its own mod.