Total War: WARHAMMER III

Total War: WARHAMMER III

McShooterz's High Elves Enhancement
134 Comments
Judas 5 Jul @ 2:03am 
ok so no clue what you did but it doesnt crash on startup anymore. thanks
McShooterz  [author] 4 Jul @ 12:07pm 
No idea on the crash, but tier 5 Smiths should have their units now
Judas 3 Jul @ 12:33pm 
crashes the game
Amberoth 3 Jul @ 11:03am 
Just a heads up, when you build the tier 5 of the Ithilmar Smith you cant build the bolt throwers anymore
kakashisenseir 17 Jun @ 10:53am 
update please
Darla 11 Apr @ 5:06am 
igormartirosov99 28 Mar @ 12:54pm 
Could you update, please?
McShooterz  [author] 10 Dec, 2024 @ 11:53am 
I am not sure what is causing that but I moved the War Griffin down on the build chain and added the Griffins to the Gaean Vale buildings (Avelorn Capital)
jeffreymik00 10 Dec, 2024 @ 7:22am 
Anyone else having trouble making the final stage of the grove? (enchanted grove). It says i cannot construct it before finishing the prior level of the building, but i did. I really want to try the war griffon and annulii griffon. Solution?
R0ses 25 Oct, 2024 @ 11:39pm 
very good mod can you make dark elf version?
and fire arrows archer another faction
McShooterz  [author] 1 Oct, 2024 @ 3:45pm 
I have no idea. I built this around the default game with the default balance.
ionut31bogdan 1 Oct, 2024 @ 11:37am 
hey, thanks for building this mod! does it work with SFO?
Amlugaran 9 Sep, 2024 @ 2:16pm 
@McShootez
Thanks, really enjoy your mod. Using it and the Phoenix Court mod, makes the HE really fun to play again.
McShooterz  [author] 9 Sep, 2024 @ 1:00pm 
So there was an issue back in WH2, where any High Elf other than Avelorn would only get 8 slots in Gaen Vale. I kept that fix from back then, but I do believe that has been fixed in WH3, so I removed that and updated the mod.
Amlugaran 9 Sep, 2024 @ 7:59am 
@McShooterz
Hey noticed that there is an issue when this mod runs in conjunction with Reitschuster's New Building slots mod, which causes the Gaen Vale to show less building slot than are actually available, so while it only shows 10 slots you can keep building but can't see them. It is just the Gaen Vale and all other settlements have to appropriate number of slots as per the mod.
Gecko 2.6 6 Aug, 2024 @ 6:26am 
Does this work in multipalyer aswell?
ChopChop 20 Jul, 2024 @ 1:36am 
Thank you McShooterz 👊
McShooterz  [author] 19 Jul, 2024 @ 7:43pm 
@ChopChop
All I did was add more levels to the dedication skills.

Yes, you can use the dedication skill levels from this mod.
ChopChop 19 Jul, 2024 @ 9:44am 
I would be delighted and honored to invite you also as co-author of that mod :WH3_clasp:
ChopChop 19 Jul, 2024 @ 9:42am 
Hello McShooterz and thank you for the fantastic mod. I am currently working myself on a compatibility modpack that will support directly your mod with hard requirement to subscribe to this mod here and make compatible with many popular High Elven mods like Alshuas Ellyrion or LOW Dragon Princes Legion and multiple landmarks mods. The Modpack will be to support my incoming High Elf collection that i am working on right now.

I was also working on another mod with dedication skills to all Elven Gods (Wood, High & Dark) and i have seen that you made great job with the dedication skills in this mod. I would not like to make my skills overlap with your mod and would like to futher extend them as a standalone mod Elven Pantheon for all elven race. I would like to request with credit to use the work you put in dedications skills please for the High Elf in this mod 🙏 it would make it compatible with this mod

It would be awesome and thank you for the work
McShooterz  [author] 18 Jul, 2024 @ 4:31am 
I have not replaced any of Eltharion's skills only added more levels to them, so I have no idea what "lost requirement skill" means without more context
Ærys 17 Jul, 2024 @ 10:35pm 
can not get all Eltharion skill, lost requirement skill T_T
McShooterz  [author] 16 Jul, 2024 @ 9:41am 
I changed the army stance buffs and added some buffs to the ambush stance.
The only units with increased upkeep costs are dragons and dragon mounts. You can save money by taking characters off their dragon mounts.

I change so much that I would not be surprised if I accidentally created an obscure bug. The only way to be certain is with a new unmodded campaign, which is not ideal since it could take hours to test and find such bugs.
Mr.PJX 16 Jul, 2024 @ 3:23am 
After testing, it has nothing to do with mods. Wait for game updates.
Mr.PJX 16 Jul, 2024 @ 3:21am 
I don't know if you have encountered this bug.In the battle, when choosing Eagle Claw Bolt Throwers, the game crashes.Still like this after deleting mods.Usually occurs in about 5 minutes, or after using magic.
光之影 14 Jul, 2024 @ 9:18am 
Garrisoning armies reduces unit upkeep by 30%
Encampment stance reduces unit upkeep by 15%
This design is making me very uncomfortable!
The original military maintenance costs were not so high, but they turned out to be high;
Only by entering the city can there be enough funds to maintain the army;This makes it difficult to play ambush warfare!
Especially when choosing other high Elves lords.
-.- 10 May, 2024 @ 11:28pm 
Awesome mod!
McShooterz  [author] 30 Jan, 2024 @ 8:09pm 
I was not aware of Mod Configuration Tool, so no it doesn't support any configurable settings, but this is something to try out in the future
Rannic64 28 Jan, 2024 @ 4:59pm 
is there anyway to use Mod Configuration Tool with this?
Sikhi Jedi 23 Nov, 2023 @ 12:17pm 
thank you
Strigt 23 Nov, 2023 @ 2:59am 
Thanks man, you da best.
McShooterz  [author] 22 Nov, 2023 @ 11:08pm 
I'll see about fixing the mod in the next few days
Destiny_Salva 22 Nov, 2023 @ 11:59am 
This mod failed in version 4.1 and caused the game to crash.
Sikhi Jedi 21 Nov, 2023 @ 4:33pm 
please update, this is necessary for any high elf campaign
ωうさぎωニャω 26 Aug, 2023 @ 9:33pm 
OuO!:maple2:
McShooterz  [author] 26 Jul, 2023 @ 1:51pm 
*No, there is no integration with: Expanded Electoral Machinations and Intrigue.
*I have unit upgrades for most units, but not all.
*I have not touched traits, but instead expanded many skills for lords and heroes. Most skills now have 3 levels, and all of the High Elf legendary lords have been given some new unique skills. The only new skill that the generic lords have is "Heartiness", which is a skill dump that I gave to every High Elf character.
* I have added new skills for the High Elf heroes.
*I have not integrated the "Vaul's Anvil" mechanic from the Wood Elves over to the High Elves; mostly because there is already the ritual to Vaul for giving "crafted" quality items.
*I have not modified the existing High Elf items, but I did add a new unique item for Imrik.

Note that this is a hobby for me, but if you have an idea for a skill or item you can leave a comment, and if it is not too crazy I might take a crack at implementing it.
Majeed 25 Jul, 2023 @ 6:02am 
That mod is so amazing! High elves one of my favorites thanks for share it with us, I have few questions tho:
Is the mod integrated: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892893151
Also I see there is a units upgrade.
And the generic lord traits are changed?
Last, are Vaul's Anvil and high elves items touched?
McShooterz  [author] 24 Jul, 2023 @ 6:59pm 
It modifies and adds content for all high elf factions. Imirk was the initial focus and has the most changes and content.
Majeed 24 Jul, 2023 @ 4:51pm 
is this mod playable just for imrik? or high elves together?
sigmars_disciple 22 Jul, 2023 @ 6:29pm 
Jokes aside: Although it's weirdly "rememberable" ("catchy" in English, I guess?) thanks to your oddly catchy username in the mod title, the mod's title is maybe the only area that could improve. I feel it's slightly mislabelling or even underselling what it actually does (not as much as the Imrik-specific cover artwork does though, which I'd definitely change if this was my mod).

It's still a 10/10 and will always stay a 10/10, problably even it had a totally unrelated artwork of.... erm, let's say of my most despised campaign adversary, "master cheater" Ikit Claw's ugly cheater face on the cover... :)
sigmars_disciple 22 Jul, 2023 @ 6:21pm 
This is a KILLER (borderline essential) mod for Asur. 10/10

Slight correction to the description here @ author:

You incorrectly list bullet points under "Downsides" where clearly the headline should be called "Upsides". I'm a clever dude though so I spotted it for ya. You're welcome! <3
MadMartigan 8 Jul, 2023 @ 1:07am 
Thanks again my man!
McShooterz  [author] 3 Jul, 2023 @ 6:23pm 
The newest features are two more levels to the wine building and nobles get a griffon mount at level 20 or 22, cannot remember which one off the top of my head. When there are several changes in a short time it is because I doing stat tweaks while playing a campaign.
MadMartigan 3 Jul, 2023 @ 2:18pm 
Keep this mod alive! May I ask what the changes in the last couple of days you've made were? I saw it was updated 3x recently
Elv 21 Jun, 2023 @ 4:15am 
有兵种包吗:steamhappy:
unero21 28 May, 2023 @ 2:32am 
works just fine for me too, so i see no issues here:p
McShooterz  [author] 28 May, 2023 @ 12:17am 
I haven't played since the update patch. I was able to start and load a campaign save, so it appears to not be having any major problems.

Unless something is seriously broken, I will be probably doing an update within a week.
Nut1z 27 May, 2023 @ 11:46pm 
hey shooterz you going do update ?
unero21 16 May, 2023 @ 10:27am 
that may be true but i think it;s just some unwanted interaction between various mods that causes problems with autoresolve after unlocking this technology. it;s not game breaking or anything so i can still enjoy your mod. Do you think that is possible for you to port mod from WHII like " legendary diversity"? it seems to be dead
McShooterz  [author] 15 May, 2023 @ 11:22am 
Oh I think I know what the issue is:

I had added bonuses to the garrison stance, which boosts armies inside of settlements. The result is that armies in settlements are a bit stronger, so sieges are more difficult for the attacker. Note that this does not affect the garrison, only armies with lords.

I need to at some point split out the general campaign tweaks from this into its own mod.