Avorion

Avorion

Custom Subsystems I
172 Comments
Cr3sent_Mage 11 Jun @ 10:24am 
Fair enough, thanks for the heads-up.
The Devil  [author] 11 Jun @ 9:56am 
@Cr3sent_Mage
I had originally planned to make the system with a varying price depending on the features used. But actually it's up to you how much you cheat with it, a high price only leads to you cheating yourself out of money to buy it.
Cr3sent_Mage 10 Jun @ 6:25pm 
Is it possible to have the subsystems use credit instead of having them free? Then they will also have their own icons like the ones we see on the vanilla systems. It'd be cool to see something like that.
CJ Kondur 7 Jun @ 2:38pm 
I will give that a try, thank you
The Devil  [author] 7 Jun @ 2:20pm 
@CJ Kondur
try a lower collecting range. something around 10km. Avorion has problems with high ranges for loot. you can also use fighters to collect stuff.
CJ Kondur 7 Jun @ 2:09pm 
For some reason the loot collect range is not working for me. I have it set to 99km along with a transport block and all the stuff, but it is still not collecting range. Even if I am on top of the loot I still can't collect it. Not sure if it is this mod causing it, but I didn't start having this issue until I added this mod.
The Devil  [author] 13 May @ 10:51am 
@M.C.-GlorY
Don't forget that if you have an existing galaxy, you have to activate the checkbox Overwrite mod list before loading it - otherwise new mods will not be loaded into an existing savegame.
M.C.-GlorY 13 May @ 5:26am 
How i get into the Menu to create my own subsystems, can you add a screenshot?
Joseph Sneed 23 Apr @ 6:00pm 
Still works
The Devil  [author] 23 Apr @ 11:40am 
@Joseph Sneed
The mod you metioned is just altering the amount of a subsystem in your inventory.
Here is the code line:
inventory:setAmount(inventoryIndex,systemFinalQuantity)
Joseph Sneed 22 Apr @ 4:13pm 
Found one that does this but had not before I posted that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2767938251
The Devil  [author] 22 Apr @ 10:39am 
@Joseph Sneed
...because subsystems are no items with stats on it like weapons. They are calculated with a seed all the time. So there are no stats to copy and alter.
Joseph Sneed 20 Apr @ 7:07pm 
Would be nice if this could be used to copy existing subsystems. Currently nothing on the workshop that I can find that lets you duplicate them.
Rubedo 11 Apr @ 6:44pm 
i see, thanks for checking!
The Devil  [author] 11 Apr @ 10:54am 
@fran
I took a closer look into the code but could not find any problems. But even the original Subsystem VI does not provide mechanic workforce even more. Maybe its a bug in the game itself.
Rubedo 10 Apr @ 2:09pm 
hello, wondering if im doing something wrong. I've put 9999 for mechanics required, but the workforce needed stayed the same
demongo1154 26 Mar @ 6:30am 
kinda wish i could use it to tweak normal systems but i think i understand the limitation in that.
demongo1154 22 Mar @ 8:19am 
thanks, found it... kinda wish it had a few more options like one tab for if just equipped and another for if installed, but it gets the job done :gearthumbsup:
The Devil  [author] 20 Mar @ 11:50am 
@demongo1154
There must be an icon in the top right corner between all the other icons. In an existing galaxy you have to enable the new mod with the checkbox in the galaxy selection window after installing and activating it.
demongo1154 20 Mar @ 7:36am 
noob question, whats the command to open its GUI?
The Devil  [author] 5 Feb @ 9:01am 
@Matsuo_Basho
The data of your subsystems is saved in a text file located in a folder next to your savegame files.
Have a look for %AppData%\Avorion\moddata\CustomUpgradeBuilder1.txt and copy that file to your new computer.
Matsuo_Basho 4 Feb @ 6:23pm 
Hi! I tried to copy my save to another computer of mine, and the previously created subsystem is no longer working. What can I do to solve this? Thanks!
The Devil  [author] 4 Jan @ 7:44am 
@Wheapon
Sounds like a problem in the script. Could be a incompatibility with other mods. Please try to use just this mod in a new game and check if it is working ot not. then add your other mods one by one to this game.
Wheapon 3 Jan @ 10:07pm 
Hi, i have the icon, but its empty inside. Any tips? xd
Vrishnak92™ 31 Dec, 2024 @ 7:14am 
It's a shame that this mod could not be multiplayer compatible due to how avorion treats subsystems...
Zek D'tonick 27 Sep, 2024 @ 5:24am 
You have a lot of ways to balance this, amount of credits multiplied by stats number, or you can add a limit points that can be spent based on resource used, like, u pay 5kk credits and 100k of each resource, now you hae 200 points to use on custom module on each prop and so on.. :happy_creep::diwrench::steamthumbsup:
Phat-Budu 10 Sep, 2024 @ 9:46pm 
ah i see. what if you just make a value line we can put the number in ourselves like the other perk value lines, that we think is fair for ourselves? i was thinking about just matching consumption with other modules of perks i want to use. for example a random low level auto turret module might use 600 mw. but i want to use that and an armed turret module and also an civil turret module. if i had the option to just type in the consumption i can use 3 modules for 1 slot but type in the rough estimate of 1800mw for consumption for all 3 of those different modules.etc etc. so i can balance it out myself as i play until it feels right for myself. that way you dont have to spend time balancing yourself like adventure companion mod does and leave it to people to just do it themselves if they feel like they are cheating with this mod at 20gw for so many good module perks. is that an ok idea or problem implementing? thanks again for mod and quick reaply boss
The Devil  [author] 9 Sep, 2024 @ 12:44pm 
@Phat-Budu
I thought about increasing cost / energy consumption with the number of active perks but at the end you can just increase the energy production of your ship to circumvent the limits. So I didn't found a good way to balance the subsystem. But if you have a good idea, let me know.
Phat-Budu 9 Sep, 2024 @ 12:38pm 
boss u made the most excellent mod. is there no option to balance the energy consumption values to balance it out in game as we like?
Bockwurst 4 Sep, 2024 @ 8:04am 
geht die mod noch ?
The Devil  [author] 25 Aug, 2024 @ 2:51am 
@_Deathly
I'm sorry, but these systems are too complex to simply add them. Furthermore, it is not the aim of this mod to replace every subsystem. And I don't have enough space to place another 20+ switches in the mod window. Sorry.
FredNED 24 Aug, 2024 @ 5:03pm 
Can we have support for the C26 Object detector, the Trading Subsystem and code Injection?
Bluetail 17 Jul, 2024 @ 11:25am 
Yeah, roleplay elements.
The Devil  [author] 17 Jul, 2024 @ 11:10am 
@Bluetail
I have already experimented with it. But in the end, we are all old enough to decide for ourselves how far we want to deceive ourselves.
Bluetail 14 Jul, 2024 @ 2:06pm 
I wonder if you can make it so these could cost materials like the turrets creator so we don't feel like we don't feel like such a cheat after creating a sub system we like.

I get in the description its a mod for people who do like this type of content, but I do, I just have the idea that we should have that option there!
✪ YIX 2 Jul, 2024 @ 11:49am 
Funktioniert. Hatte nur vergessen zu updaten :D danke!
The Devil  [author] 2 Jul, 2024 @ 11:38am 
@YIX
Schaue mal nach ob der Mod auch geladen wurde. (im spiel ESC drücken und dann die Modslist aufrufen). Bestehende Spiele merken sich ihre Modliste und neue Mods muss man manuell vor dem starten der Galaxie in der Modliste DIESER Galaxie anschalten. Das passiert nicht automatisch nach dem herunterladen der Mod.
✪ YIX 2 Jul, 2024 @ 11:29am 
Es geht bei mir nicht. Der befehel "/cub readd" funktioniert auch nicht bei mir .
The Devil  [author] 28 Jun, 2024 @ 1:05am 
@MAMPF(GER)
Leider funktionieren Subsysteme komplett anders als Geschütze oder Torpedos oder so.
Subsysteme werden ständig live anhand des Seeds berechnet und haben ihre Werte nicht am Objekt gespeichert. Dadurch ist es mir nicht möglich das serverseitig zu speichern oder zu steuern.
MAMPF(GER) 27 Jun, 2024 @ 8:33am 
Könntest du nicht einen Admin Mod für Server machen? Wäre für Gamemaster sehr Praktisch
The Devil  [author] 5 Feb, 2024 @ 10:54am 
@Kira
The normal subsystems from the game are calculating there values all the time live depending on the item seed. But with custom values I can not use seeds to store and load these values - I have to save the item values in a file as soon as you create a subsystem.

All input fields are made by hand for the most properties of the available subsystems. I have no clue which custom properties from your mods found there way into the game.
Kira 4 Feb, 2024 @ 9:32pm 
Why do custom turret components not work? Also what do you mean you have to save the component somewhere for it to work? It seems to automatically save when building it but doesnt do anything.
The Devil  [author] 31 Jan, 2024 @ 12:38pm 
@EnvyHeadMonbo
sounds like you did not activated the mod in the galaxies modlist. You have to check the tiny box in the top right corner of your galaxy selection window in main menu to add a newly downloaded mod to an existing galaxy.
EnvyHeadMonbo 30 Jan, 2024 @ 7:26pm 
doesnt work tried command /cub readd says not even a command an to use help for commands
The Devil  [author] 22 Dec, 2023 @ 12:08pm 
@scott2love
Is there a way to include Mining?
Yes but I'm lazy and you have to use other subsystems too. It was never designed to be the all in one subsystem.
The Devil  [author] 22 Dec, 2023 @ 12:06pm 
@Vrishnak92
One problem is, that the mod has to save the entered values somewhere (they are not saved on the item like turrest do) and therefore all players on the server can see and change them everytime.
The Devil  [author] 22 Dec, 2023 @ 12:03pm 
@scott2love
Because you can not add a subsystem to a drone. But you can build a ship and use the chat command "/cub readd" to readd the script to your new ship. It's not a perfect solution but I never had this issue in my galaxies.
scott2love 22 Dec, 2023 @ 7:58am 
Also I only get the subsystem if I have a Ship at start If i have the Drone I get Nothing
Vrishnak92™ 12 Dec, 2023 @ 1:12am 
Is there no way to get this mod working for a mp server? I would love to see this one added in
scott2love 11 Dec, 2023 @ 5:32pm 
Is there a way to include Mining?