Total War: WARHAMMER III

Total War: WARHAMMER III

Imperial Armoury - Unit Upgrades for the Empire
725 Comments
Dirty Dan  [author] 13 Jul @ 4:46am 
@Blissblessed no, the AI in the game cannot interact with unit upgrades at all. Not even with those already present in the game (greenskins or wood elves). That being said I put a copy of the script that randomly distributes upgrades to their troops in most of my mods so they will get upgrades over time like the greenskins do
Blissblessed 13 Jul @ 3:39am 
Do AI use upgrade on their troops actively from this factions mods?
Dirty Dan  [author] 13 Jul @ 2:54am 
@tatupetinati I think that mod was covered by Apex' compilation. You can find a link in the description
VioletGrey\\TTV 12 Jul @ 7:21pm 
@tatupetinati iam not 100% sure but i think there was no submod for sigmas heirs. but unless its a different mod, there was some compatibility from sigmas heirs side? but yah not sure anymore. been a while
tatupetinati 12 Jul @ 5:14pm 
Hey there! amazing mod, mind to help me please? which submod i need to be able to upgrade Sigmar's Heirs troops? Thank you!
Dirty Dan  [author] 9 Jul @ 12:00am 
@SpooNNNeedle it's dd_fine_steel
SpooNNNeedle 8 Jul @ 8:02pm 
what's the resource id? i want to use the "res" command from the console command mod to just quickly level out my carroburg greatswords
Dirty Dan  [author] 8 Jul @ 2:03am 
@Dawn&Twlight yes
Dawn&Twlight 7 Jul @ 6:35pm 
Will the upgrades work for Amethyst Units as well?
Nashoba 5 Jul @ 8:27am 
+1 For Deithland Compatch
Croatoan 26 Jun @ 2:06am 
Would like a submod for Deithland if possible. TIA!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3502673197
Verrow 12 Jun @ 12:36pm 
@Dirty Dan I tried doing as you suggested but it didn't seem to work. The closest I've gotten to getting it to work was to remove the lines in emp_salvage.lua between "Locks everything at beginning of campaign" and "Lock tech-specific upgrades for humans", which worked for a while in my campaign, but after some time stopped working, maybe because i ended my turn and it refreshed or something. When i start a new campaign with this setup, the same happens, as in it works for a while, then stops.
Dirty Dan  [author] 12 Jun @ 8:53am 
@Verrow try deleting the faction_banned_unit_purchasable_effects_tables. If this doesn't work you woul also need to remove the upgrades in the emp_salvage.lua script under faction_exclusive_available. But try it once without touching the script as I'm not sure how it behaves when that list is empty
Verrow 11 Jun @ 11:04pm 
@VioletGrey\\TTV Just to clarify, I'm talking about the in-race faction specific upgrades, as in, the factions that are tied to a lord, such as Gelt's unique upgrades, Franz's, and so on.
VioletGrey\\TTV 11 Jun @ 8:31pm 
@Verrow there are no faction requirements you could change, but you would need to make the whole mod for every faction separate. thats why Dirty Dan made this mod for many other factions seperatly.
Verrow 11 Jun @ 7:55pm 
If i wanted to remove the faction requirements for the faction specific upgrades with RPFM, how would i do that?
Dirty Dan  [author] 7 Jun @ 10:48am 
@Paperbagman every unit added by mods requires submods to receive upgrades. Check the mod description for links
Paperbagman 7 Jun @ 10:29am 
does it work with Sigmar's Heirs? i can't upgrade any unit after turn 2
MichaelGFI 15 May @ 10:13am 
@Dirty Dan Great, thanks
Dirty Dan  [author] 15 May @ 7:07am 
@MichaelGFI yes, after turn 25 they will periodically receive upgrades
MichaelGFI 15 May @ 7:06am 
Looking forward to trying this. Will the AI use these upgrades?
Dirty Dan  [author] 8 May @ 8:15am 
@Koba_Aka_Stalin thanks, added it to the description
Koba_Aka_Stalin 7 May @ 2:43pm 
Hi, thank you for this mod, I was glad to see it again, just like in the second part of TTW. I made a translation in Russian of your mod. If you don't mind, add it to the description of the mod. Thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477655909&searchtext=%D0%BF%D0%B5%D1%80%D0%B5%D0%B2%D0%BE%D0%B4
NeoKorp 1 May @ 2:07am 
Issue:
If the Fine Steel regeneration doesn't show properly even after having 2 or more Iron Mining then

Solution:
Wait for the next turn because it will update itself afterwards.
Dirty Dan  [author] 30 Apr @ 1:13am 
@miramew i considered this and came to the conclusion that it would just make updating and pinpointing issues harder for almost no benefits. I will probably do so one day when I consider all the mods done and CA moved to the next game, so the compilation won't need maintenance
miramew 29 Apr @ 3:03pm 
Would it be possible to make a compilation mod for all of the race upgrades?
Dirty Dan  [author] 29 Apr @ 1:43pm 
@Поздняков 10.0 rather unlikely. But any mod that adds custom factions wouldn't work without a submod
Vykors 29 Apr @ 11:17am 
@Dirty Dan Doesn't seem to exist any unit upgrade button and i can't see any "fine steel" resource either. Probably not compatible with radious or something like this
Dirty Dan  [author] 29 Apr @ 9:56am 
@Поздняков 10.0 yes, this one
Vykors 29 Apr @ 9:54am 
@Dirty Dan Army panel? Which one is that? Is it the one surrounding the unit cards and with the recruitment buttons?
Dirty Dan  [author] 29 Apr @ 9:43am 
@Поздняков 10.0 the old upgrade ui is gone since 6.0. look for a button in the army panel instead. Clicking on unit cards has no effect
Vykors 29 Apr @ 8:10am 
For some reason it doesn't work? Even if it says it's up to date. When i try to click the arrow for upgrade, it just pops up a small box with nothing in it.
Dirty Dan  [author] 29 Apr @ 8:03am 
@Delvius most of them do, but I didn't add this kind of script to every mod (yet)
Delvius 29 Apr @ 6:57am 
@Dirty Dan thanks for that. So to clarify, they will receive the bonuses and I will be able to see which units in an enemy army have the upgrades -- they just won't really be limited by the resources, is that right? And does that apply to all the other Upgrade mods for the different factions?
Dirty Dan  [author] 21 Apr @ 3:21am 
@Delvius the AI is incapable to interact with this system at all. They will reveive those upgrades though via a script similar to the greenskins. For this particular mod it will start at round 25. Upgrades won't cost the AI anything though and they won't interact with the fine steel resource. Just like AI greenskins don't have scrap costs
Delvius 20 Apr @ 9:45pm 
Hi there, love your mods. Just wanted to ask, is it possible to implement the system so that the AI uses the upgrades as well? Feels a little OP at the moment with only the player being able to access these upgrades
Dirty Dan  [author] 5 Apr @ 2:43am 
@BioVolck I won't rule it out but also won't make any promises
BioVolck 5 Apr @ 1:24am 
Will a mod be added to Slaanesh, or more precisely, to N'kari?
Dirty Dan  [author] 3 Apr @ 6:08am 
@Commander Moff I assume they did many things to derserve that lol. Jokes aside I will probably start modding the game more when the new dlc drops and Dark Elves will be the next faction
Commander Moff 3 Apr @ 6:01am 
Hello, what did the Dark Elves of Naggaroth do to deserve the lack of upgrades?
The Blinking One 30 Mar @ 1:27pm 
It's showing now. I don't know what happened because I did check the army panel before commenting, and for 10 turns there was nothing. Exiting the game and continuing the Campaign and it's showing now.
Dirty Dan  [author] 30 Mar @ 1:14pm 
@The Blinking One you need to check the army panel for the upgrade button, the old system on the unit cards is deprecated since 6.0. If the button doesn't appear right away try unselecting and left_click selecting your army again
The Blinking One 30 Mar @ 1:00pm 
I tried playing as the Empire, and the upgrade button is not showing. But the upgrade icon in the unit cards are visible.
Arkurse 23 Mar @ 9:43am 
I'm playing with chaos dwarfs at turn 180. They are very late game faction and need to unlock recruit slot. That mean in early game chaos dwarfs are weaker than the other. I know this is mechanic of faction but with the upgrade of your mods will make a push for them.
I also got max upgrade Hellforge for K'daai. So the doomstack 18 K'daai Destroyer doesn't work well with auto-resolve battle. They are not good at healing, armor, melee defend,... And their price too much for what they got. I'm using your mod with empire, cathay, dwarfs as-well and I think chaos dwarfs really need this. Of course if you have time for this
btw thanks for your hard work!
Dirty Dan  [author] 23 Mar @ 3:00am 
@Archaon i probably won't touch chaos dwarfs since this would overlap too hard with their already existent unit upgrade system (Hellforge). You could probably tweak the hellforge upgrades for K'daai to be stronger if you think that they are too weak
Arkurse 22 Mar @ 11:21pm 
can you make another for chaos dwarfs. And something special for K'daai Destroyer because they are too weak. Thank you!
Dirty Dan  [author] 22 Mar @ 2:09pm 
@The Senate thank you, added to the description
The Senate 21 Mar @ 10:12pm 
Thank you very much Dirty Dan, I'll provide the link here
Dirty Dan  [author] 21 Mar @ 5:55pm 
@The Senate hi, thank you for your effort. Please feel free to upload it. I could also add a link to your file to the mod description if you want to
The Senate 21 Mar @ 4:39pm 
Hello Dirty Dan, excellent mod! I enjoy playing with Warband Upgrade Ultimate, and made a compatibility mod with a script that applies existing upgrades to the new unit created via Warband, or refunds the cost of steel/gold/prestige if that upgrade is not available for the new unit. I thought others might make use of it and wanted to ask your permission to upload it.