Total War: WARHAMMER III

Total War: WARHAMMER III

Better Nehekhara Magic
20 Comments
Rosalina  [author] 25 Aug, 2024 @ 6:50pm 
You shall be forgiven. :happyio:
Legio X Equestris 25 Aug, 2024 @ 9:47am 
@ Star Princess

Ahhh i see now, please forgive my stupidity and thank you for the help!
Rosalina  [author] 25 Aug, 2024 @ 5:51am 
only overcast is aoe. I just tested it in a battle it works as intended.
In battle you are hovering over the normal cast version.
Legio X Equestris 25 Aug, 2024 @ 5:39am 
So in the Skills area it says all upgraded spells are AOE, but when I get into an actual battle, it only says that it effects one unit. Here are some screenshots. Any thoughts? This is the only mod that I have that effects magic. Screenshots: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316976845 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316976784
Rosalina  [author] 15 May, 2024 @ 7:36am 
Not required, functions just fine.
But I am updating all one by one over the next weeks.
SarmatII 15 May, 2024 @ 4:59am 
Any updates?
Rosalina  [author] 13 Jul, 2023 @ 6:50pm 
yes, I checked the tomb king mod. It does change the same lines.
You might want to try switching up the load order but that doesn't seem to work anymore but maybe you're lucky.:happyio:
Norman 13 Jul, 2023 @ 5:57pm 
Ahh my bad I forgot to mention I'm using Tomb Kings Extended. Their Nehekharan spells are at vanilla values so I assumed it wouldn't matter but it's probably editing something. Ah well, thanks for checking I appreciate that!
Rosalina  [author] 13 Jul, 2023 @ 8:06am 
\SteamLibrary\steamapps\workshop\content\1142710\2858544398
In case you need to know where it is.
Rosalina  [author] 13 Jul, 2023 @ 8:05am 
Just tested it. It works. Either there is a mod conflict with other mods, or you need unsub go into your files check if steam deleted the mod properly then resub and check if it got downloaded again.
Norman 13 Jul, 2023 @ 12:06am 
Hmm, it doesn't seem to be working. I checked in-battle, on campaign, and in a skirmish. Is anyone else not having luck with it?
Rosalina  [author] 20 Nov, 2022 @ 3:03pm 
I increased the overall dmg because, I gave it armour piercing.
The cost of cursed blade was increased because, overcast is now aoe, both casts lasts double the duration and it gives stronger buffs.

I held back on ammo replenish effects because I find them very overpowered. I might add something later in my big rework, but no promises.
Dalai Llama 20 Nov, 2022 @ 10:48am 
That being said, I look forward to seeing all of this in action now, thank you so much for the mod. And I totally agree with Serious Lee - giving the lore ammo regeneration would be VERY VERY welcome. Some of the tomb kings most fun units have really low ammo count, and it'd be great if they could be supported by their traditional lore, rather than burn through their ammo even quicker.

Thank you so much for all your modding work, I'll be sure to check in and report once I've played with it a bit!
Dalai Llama 20 Nov, 2022 @ 10:48am 
I am just curious, why did you reduce the damage on the skullstorm? In my experience in W2, it never did all that much.

This is for sure a tricky lore to balance, and I feel it was always one of the most misunderstood lores of magic. Basically, you are supposed to keep casting it constantly, which is why all the spells are so cheap. So I am a bit wary about the increase in cost for cursed blades, especially since the vampire equivalent, danse macabre, is essentially 1 wind in the late game.
Rosalina  [author] 5 Oct, 2022 @ 7:16am 
glad you enjoy it.
TiMANosaurusRex 5 Oct, 2022 @ 1:58am 
Awesome mod. Nehekhara magic is so much more satisfying with this.
chronobomb 19 Sep, 2022 @ 4:06pm 
Great Job. Thank you!
Serious Lee 7 Sep, 2022 @ 8:36am 
Wäre super :)
Rosalina  [author] 4 Sep, 2022 @ 12:17pm 
I try to make it kinda balanced. Maybe I add a little bit of ammo resupply. Like 2 or 3.
Serious Lee 4 Sep, 2022 @ 10:18am 
would it be possible to give Righteous smiting ammo resupply with overcast? This is one of the changes they did in the Tomb Kings expanded mod but that mod is a bit too much for my liking, I do like that particular change a lot though. I understand of course that you want to keep your mod grounded, just a suggestion :) Vielen Dank