Total War: WARHAMMER III

Total War: WARHAMMER III

Knights Panther - Updated
75 Comments
Eypeltower 27 Feb @ 12:04am 
I'd love to have recruitment of Knights Panther restricted to their chapterhouse in Middenland Province only. How about that? Makes them feel even more special and loreful :)
BrennoPereira 18 Feb @ 2:55am 
can i suggest to add vanguard deployment to this unit to make then more unique?
Bantichai 2 Jan @ 11:49pm 
Any chance Knights Panther get some sort of unique effect?

Great mod but it doesn't seem like red line skills affect these units, like speed of horse, taste for battle. Any chance for a fix?
grimaltnalah 29 Dec, 2024 @ 7:40pm 
Thank you!
Necrorise  [author] 25 Dec, 2024 @ 8:33am 
Yes, the mod works on the new patch
grimaltnalah 25 Dec, 2024 @ 6:04am 
Would this work for 6.1?
raw666 2 Sep, 2024 @ 12:16pm 
Thank you
Ewalden 2 Sep, 2024 @ 10:55am 
Thank you :)
Necrorise  [author] 1 Sep, 2024 @ 3:51am 
Updated
Ewalden 29 Aug, 2024 @ 2:06pm 
Sorry to say, this one is crashing as well. I hope its not too much bother.
Lee Perry 28 Aug, 2024 @ 5:39pm 
Update please
Eugentz 22 Aug, 2024 @ 12:40pm 
update plz?
crisord 22 Aug, 2024 @ 4:18am 
update please
GoatScream 20 Aug, 2024 @ 11:57am 
Hello, requires update after 5.2 please, it ctds
raw666 8 Aug, 2024 @ 8:25pm 
I like your mod but I feel they may need a slight tweak or rework to be more like the Knight Roses then Rikesguard. Maybe a companion to Knight Roses but have slightly less armor and defense, but slightly higher melee and charge bonus. Making them a good in between Knight Roses and Rikesguard.
Renan 10 May, 2024 @ 1:24pm 
I feel that the panther knights are underperforming compared to black rose knights, perhaps adding some effects like unbreakable or maybe bonus vs large, or armor pierceing could make them more viable?
Necrorise  [author] 4 May, 2024 @ 11:51am 
Yes, the penalties have been removed. In the future I would like to add unique features for building chapterhouses
David 4 May, 2024 @ 10:28am 
Was the penalty for the Knights Panther upkeep and cost of recruitment removed as well with the update?
Big Sneeze 3 May, 2024 @ 8:11pm 
huge kudos for explaining where to recruit them, super helpful for checking on mods
Zywoo 7 Sep, 2023 @ 2:11am 
Update please!
Supreme Grand Eternal Pogi 22 Aug, 2023 @ 6:12pm 
Good day, I'm new to modding and I'm making a mod that makes a Dismounted Knights of the Panther. I'd like to ask permission from you if it's alright for me to do it or if there's anything I need to do? Thank you!
Necrorise  [author] 9 Jul, 2023 @ 5:14am 
@Jev Athens done
Jev Athens 24 May, 2023 @ 7:50am 
Please add back ability to hide in forest
sirmicou85 25 Apr, 2023 @ 4:36am 
Could we get an update please ? :)
Gregor Liang 13 Apr, 2023 @ 12:36pm 
Hey there. Could you please add the " Hide" trait for the Knights Panther? Most other units (for example Reiksguard and your own Knights of the white wolf) have it. It's not a big deal. Just for uniformity, cause it is such a standard skill and sometimes it comes into play, when you want to avoid artillery.
CobraCommandHQ 4 Mar, 2023 @ 4:57pm 
Can you do a lycan / werewolf for Dark Elves/ Vampires? It was Deadrise in WWII...please?
Komandante 3 Mar, 2023 @ 3:27am 
Update?
IIMPERII 23 Feb, 2023 @ 3:38am 
crashes
Vollhov 28 Dec, 2022 @ 8:20am 
Good afternoon. Please add another dismount version of the panther knights. :steamhappy::steamhappy:
Necrorise  [author] 26 Dec, 2022 @ 7:25am 
@Sevczenko, chapterhouse is located in Carroburg in the landmark section, in a province called Middenland
Radwan 26 Dec, 2022 @ 3:24am 
So where is chapterhouse ??? In Middenland but i don`t see a chapterhouse or mby you think is a 2 tier stable in Middenland as they chapterhouse ? :shflag:
Candyman 21 Dec, 2022 @ 2:19pm 
Then get the teutogen guard mod which has those wolf dudes on the horse with 2h hammer. Theres a mod for everything just gotta search a bit.
Todbringer [FR] 5 Nov, 2022 @ 2:05am 
i understand but if i want play with Boris Todbringer i want to play lore friendly. I dont want play with Riksguard in my army...
Rustic Clover 3 Nov, 2022 @ 1:56pm 
@TODBRINGER [FR]
Literally every other Knight unit has lances. Having it for Panthers would be needless bloat.
Todbringer [FR] 3 Nov, 2022 @ 12:33pm 
hello can you add this unit with lance variation please? thx
Rustic Clover 31 Oct, 2022 @ 4:17am 
For anyone wondering, the Chapterhouse is specifically in Carroburg.
NINA rojozangre 22 Oct, 2022 @ 9:22pm 
.
winghussar1920 19 Oct, 2022 @ 9:07am 
update please
sirmicou85 8 Oct, 2022 @ 1:23am 
Great mod ! I have one thing to fix : their left arm often pass through their shield (clipping), could you fix this ? :)
Anh 26 Sep, 2022 @ 12:14am 
Does Cav-Skillpoints of Generals like Increased charge damage apply to this unit?
Anh 25 Sep, 2022 @ 11:59pm 
Nice a sword cav for the Empire faction! love it!
Jack Greedy 23 Sep, 2022 @ 11:06am 
Incredibly detailed mod. Finest work . Recommend it.
wojtekb 22 Sep, 2022 @ 5:44am 
Hi !
thx for mod.
I translated yours mod and uploaded it to my translation submod pack.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857387944
Sigmar's Faithful 15 Sep, 2022 @ 8:28pm 
@Necrorise Knight Panthers had three WHFB rulesets, in the first rendition it's the 4th edition Empire army book, they were no different from Reiksguard and Blazing Suns in both stats and gears. In the second, Citadel Journal Issue #43, the Empire Crusader Army list by Andy Hall, the Knights Panthers have the Arabian War-horse special rule, giving them bonus range when charging. The third was in White Dwarf #310, the Knights Panthers have the Wealthy advantage, essentially allowing for more of their units be upgraded to Inner Circle Knights.
Necrorise  [author] 13 Sep, 2022 @ 7:17am 
@Natty Dread, First, his speed is due to his role on the battlefield. their task is to hold back the enemy in a long fight, and not to charge at full gallop to the rear. Their speed is based on similar units of Bretonnia.

Secondly, the lore does not say anything about any special horses or some peculiarity in their movement speed. They are called panthers only because of the skins of panthers that they obtained in the campaigns of Arabia.

Thirdly, they don't have spears because I don't want to create another Reiksguard clone. The empire already has too many similar units in terms of functions and use in battle.
Natty Dread 12 Sep, 2022 @ 8:43pm 
And they've got no lances...
Natty Dread 12 Sep, 2022 @ 8:30pm 
Meh...why are your Knights Panther slower (75 speed) than regular Empire Knights (78 speed)?

That's just the thing about the Knights Panther that they're supposed to be faster than any other knightly order within the empire.
Speed should be at least +5 compared to the other orders.
Necrorise  [author] 10 Sep, 2022 @ 12:21pm 
@agnes69. If we talk about knightly orders, so far the order of implementation is as follows: knights of Morr, white wolves, bulls of Ostland. But at the moment, knightly orders are not a priority.
agnes69 9 Sep, 2022 @ 10:35am 
Are there any plans to create a White Wolf Knights unit?
Necrorise  [author] 8 Sep, 2022 @ 10:17am 
@crcr!, Yes, the AI has to recruit them. If there are any problems with this, please let me know