Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the +20% ranged dmg rune + aoe and the +large dmg + homing seems to work fine.
Tested and above mentioned runes work fine on all other artillery units, its just the cannons.
Funnily enough the 3 adventure cannons (they are apparantly not the same) you get as malakai DO apply the bonus correctly for the 2 non-working runes, might be a hint there.
- Removed changes to forge crafting (no more unlimited runes, no balance changes) to make it more compatible with overhauls. You can use othger unlimited rune crafting mods, if you are missing this feature.
-Added in-built compatability with Dukes Damned Nations
The mod "Srap Upgrade UI Framework" is no longer needed.
This should also be compatible with future versions.
https://files.fm/u/cf44d8f46r
Other mods that add unit upgrade buttons to that bar ar having issues caused by the new button that CA added to Kislev armies. Some make that button disappear, but in this case, Kislev UI works properly, but dwarfs dont get the rune upgrades.
IMPORTANT: Since 6.0 it is neccessary to also subscribe to the "Scrap Upgrade UI Framework" mod by BAGholder (Check requirements on the right)
It is already limited by cost. It is already limited by numbers. It is already limited by type. At least let us craft them more then just once as well, just like the character runes.
I would try to make an argument for implementing along with this mod, the removal of the rule "no multiple rune banners of the same type" which would allow for example, for a double buffed artillery line with 4 copies of the same runes, at a pretty exorbitant cost of thousands of oathgold, which seems like a very fitting progression.
It wouldn't make anything anymore broken then a vanilla thunderbarge anyway...
However, if I might, I think that the limitation on the Banner Runes for crafting only 1 is still a problem, and it is not something I can fix with other mods while using this one for the other additions.
My argument here, if you care to consider, is that, even though there is in fact a HUGE power spike that could be gained from stacking the banner plus the "upgrade" on multiple units, basically giving 2 buffs to several of them, this system is still limited by both the ancilary cap on characters, meaning that a lord can only bring so many banners to battle, limited heavily by cost, with a maxed out army costing multiple thousands oathgold to double buff, AND also by the fact you can't bring duplicate banner into the same army (at least not without other mods).
we appreciate your efforts :D
-Added back unit runes for grudge settler units
db/resource_cost_pooled_resource_junctions_tables/!!!!!null_rune_cost
and it appears to work fine
What banner runes can't be applied to are the spawned temporary grudge settler armies from the AoR, but that is because you can't access the panel of the lord leading it to add the banner to their ancillaries. Applying these runes to the temporary units doesn't seem like the best use of resources anyway.
If you'd still rather not have grudge settlers be able to use the features of the mod it's your call, just wanted to make sure the earlier point was cleared up.
Can we get pics of the updated prices from this mod? Kinda wanna check something.
- Removed Grudge Settlers from upgrade system
- Added Malakais Adventurers to upgrade system
- Added Goblin Hewer to upgrade system
- Removed Thunderbarge of Grungni from upgrade system (it is only a summon?)
- Updated the oathgold prices to fit the vanilla price increase