Total War: WARHAMMER III

Total War: WARHAMMER III

Increased port income (balanced)
Počet komentářů: 83
FreeParmenion  [autor] 22. čvn. v 7.13 
Hey, no changes needed for patch 6.2. Cheers
Paladin of Arton 15. kvě. v 15.34 
Thank you sir!
FreeParmenion  [autor] 15. kvě. v 12.17 
@Paladin of Arton no idea, but you can play your safes further no problem. just click the button "show all save files" and carry on. Tha game sais "its not the same basis" but all that happens is that this one mod doesn't work anymore...
Paladin of Arton 15. kvě. v 9.38 
Definitely not the right mod, but does anybody know what happened to "Increased responsiveness"? The mod just vanished and it locked most of my saves lol
FreeParmenion  [autor] 1. dub. v 14.14 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [autor] 26. bře. v 1.15 
@LawbringerRules Hey, I tested and adjusted the mod yesterday: CA changed how we modders are allowed to name our tables. That creates a huge workload since we all have to rename all our tables in the mods. I knew that and changed the names yesterday. For me it worked.
I just did an other update adjusting the file name as well. For me and some other modders tried and approved it as well: this shouldn't have any consequences, it should have work before as well. But I hope it works now again for all of you.
A big huuray for CA changing their naming policies without any warning and cheers
LawbringerRules 25. bře. v 19.42 
just letting you know that it seems that when i only have this mod enabled it crashes my game. now it doesn't give me a message it just crashes to game while launching it. just letting you know
FreeParmenion  [autor] 25. bře. v 15.49 
Hey, updated for 6.1 - no changes needed, still working as intended as far as I can see right now. Cheers
FreeParmenion  [autor] 24. bře. v 9.14 
Try out my new mod Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Cheers
luich 16. bře. v 14.16 
nice
PhazezGova 29. pro. 2024 v 8.33 
Mega, thank you
AiDec 28. pro. 2024 v 1.15 
"...increases port income by a balanced manor. Why? Because ports should be economical relevant..." - good thinking, thank you :)
FreeParmenion  [autor] 21. pro. 2024 v 6.51 
@Megaladave if you have problems loading campaigns then try starting a new one. if you can start a new campaign with this mod and it works all fine, then it is not this mod that causes the errors you occur...
FreeParmenion  [autor] 21. pro. 2024 v 5.25 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
Megaladave 21. pro. 2024 v 0.08 
yes it does
NeoKorp 20. pro. 2024 v 21.57 
Does this need an update?
Megaladave 18. pro. 2024 v 21.28 
tried it my campaigns still wont load
Megaladave 17. pro. 2024 v 22.25 
ok
FreeParmenion  [autor] 17. pro. 2024 v 11.31 
@Megaladave just because your modmanager sais it is outdated that doesn't mean it does not work. Just turn it on and check if it works ingame :)
Megaladave 16. pro. 2024 v 22.45 
No it says outdated on my mods
FreeParmenion  [autor] 14. pro. 2024 v 12.56 
@Megaladave doesn't it still work?
Megaladave 13. pro. 2024 v 23.24 
update please
FreeParmenion  [autor] 25. srp. 2024 v 3.00 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [autor] 27. čvc. 2024 v 5.04 
@Chapter_Brother I don't see why this has to be like that. Try out keeping this mod higher in the loading list. If it still doesn't work I can't help you, sorry...
Chapter_Brother 27. čvc. 2024 v 5.04 
I've noticed that any mod that add caravans to any faction (both for old world and new world) disable this mod. My bet is because those mods medlee with special ports by giving them extra caravan/convoy slots. Honestly, it's ok with special ports but it also affect normal ones too :(
FreeParmenion  [autor] 25. čvn. 2024 v 10.43 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
NeoKorp 24. čvn. 2024 v 20.29 
Try using only this and nothing else then check vanila income building from the empire or elves then compare them AFTER installing this mod.
FreeParmenion  [autor] 24. čvn. 2024 v 7.57 
@Whee38 can you please precise the problem you are encountering? For me the mod is working as intended, when I load the game
Whee38 23. čvn. 2024 v 5.08 
This mod looks broken. It isn't working for me
NeoKorp 15. čvn. 2024 v 0.56 
My bad, I posted on the wrong mod.
But yeah, I was talking about your other mod "Balanced Economy Buildings".

Thanks for answering my question.

Take care
FreeParmenion  [autor] 15. čvn. 2024 v 0.53 
@NeoKorp I don't really get what you question is: this is the mod "Increased port income (balanced)" and it changes the income of all ports.
I also made a mod "Balanced income buildings" which changes some of the normal economy buildings (not ports). You can find that mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963140431

Both mods work independetly of each other.
Cheers
NeoKorp 14. čvn. 2024 v 22.03 
Does this mod cover the port building?

I saw your mod called "Increased port income (balanced)" and was wondering if I also need to install that after installing this mod.
FreeParmenion  [autor] 8. čvn. 2024 v 5.36 
Try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [autor] 2. kvě. 2024 v 13.31 
Hey, I updated the mod and fixed some value misstakes and the ogres bugg. Please try it out and report any buggs if you find any. Cheers
FreeParmenion  [autor] 25. dub. 2024 v 14.07 
@Lord of the flies thx for reporting - I will have a look as soon as the new big update dropped. Until then I won't change anything as I left this game months ago. I will come back for the new patch - at least to try it out
Lord Of the flies 5. dub. 2024 v 23.07 
Ogre Kingdom ports are receiving double income , a separate line with 200 gold is shown.
FreeParmenion  [autor] 25. úno. 2024 v 2.32 
Hi everyone, as far as I tested no update is neccessary for the new patch. Please report any bugs if you find any. Cheers
FreeParmenion  [autor] 5. úno. 2024 v 11.49 
@Jolc3r thx, I checked it and you are right. Shouldn't have made any problems tho as the later lines just overwrite the first ones. So shouldn't have made any problems...
FreeParmenion  [autor] 5. úno. 2024 v 11.44 
@acedefective13 sorry for late answer. I just checkd the mod and tried it out and for me it works all fine. So I would try this: check your files via steam. Then only activate this mod. If it then still doesn't work contact me again. If this works then activate other mods again and see if there are conflicts. It is possible, that another mod overwrites this mod. If this is the problem try changing the loading order of the mods: put this mod at the end, then it will overwrite the other mod...
Jolc3r 4. úno. 2024 v 9.21 
From a quick check on RPFM, it seems there are repeated keys for the chaos dwarf ports. Could that is causing issues and refusing to load the mod. wh3_dlc23_chd_tower_port_1 2 and 3.
acedefective13 26. led. 2024 v 5.53 
So, I am currently playing Bretonnia campaign and my ordinary ports' income are still vanilla 100, but special port like Marienburg is 400. I am not sure if the mod works or not, is it incompatible with another mod perhaps?
FreeParmenion  [autor] 25. led. 2024 v 11.41 
@thefightintitan hi, so I checked the vanilla value and it's 500. My mod increases this to 650. Maybe the wiki is not updated? Or it is ment for a special port? Or for WH2?
thefightintitan 25. led. 2024 v 7.40 
I'm showing the value of the Dark Elf Tier V port as 650 from this mod in RPFM, but the wiki for WH3 shows it should be 800. Curious if that is intentional or did CA tweak something recently? Thanks for this great mod!
CupCupBaconBox 14. pro. 2023 v 10.27 
I see. Thanks!
FreeParmenion  [autor] 14. pro. 2023 v 9.57 
Hi, there is no update, because there is no update needed. The buildings work fine still. My comment "Updated for 4.1" was ment as: I tested it and found no problems, so use it. Also it should be shown as "up to date" in the mod manager (green tick). Right?
CupCupBaconBox 13. pro. 2023 v 17.26 
I don't see the update?
FreeParmenion  [autor] 22. lis. 2023 v 10.42 
Updated for 4.1. Please report bugs if you have any...
ChaosDie 4. čvn. 2023 v 6.13 
The outpost port of the Chaos Dwarf I think can be added to get a stable source of labour every turn.After all, Chaos Dwarves often go out to sea to capture labour.
ChaosDie 4. čvn. 2023 v 6.00 
It's works,thanks.
FreeParmenion  [autor] 4. čvn. 2023 v 5.07 
@ChaosDie done. I hope it works?
Also check out my Provincial Roads mod where I did exactly this for road buildings :) Link above