Total War: WARHAMMER III

Total War: WARHAMMER III

Increased port income (balanced)
83 Comments
FreeParmenion  [author] 22 Jun @ 7:13am 
Hey, no changes needed for patch 6.2. Cheers
Paladin of Arton 15 May @ 3:34pm 
Thank you sir!
FreeParmenion  [author] 15 May @ 12:17pm 
@Paladin of Arton no idea, but you can play your safes further no problem. just click the button "show all save files" and carry on. Tha game sais "its not the same basis" but all that happens is that this one mod doesn't work anymore...
Paladin of Arton 15 May @ 9:38am 
Definitely not the right mod, but does anybody know what happened to "Increased responsiveness"? The mod just vanished and it locked most of my saves lol
FreeParmenion  [author] 1 Apr @ 2:14pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [author] 26 Mar @ 1:15am 
@LawbringerRules Hey, I tested and adjusted the mod yesterday: CA changed how we modders are allowed to name our tables. That creates a huge workload since we all have to rename all our tables in the mods. I knew that and changed the names yesterday. For me it worked.
I just did an other update adjusting the file name as well. For me and some other modders tried and approved it as well: this shouldn't have any consequences, it should have work before as well. But I hope it works now again for all of you.
A big huuray for CA changing their naming policies without any warning and cheers
LawbringerRules 25 Mar @ 7:42pm 
just letting you know that it seems that when i only have this mod enabled it crashes my game. now it doesn't give me a message it just crashes to game while launching it. just letting you know
FreeParmenion  [author] 25 Mar @ 3:49pm 
Hey, updated for 6.1 - no changes needed, still working as intended as far as I can see right now. Cheers
FreeParmenion  [author] 24 Mar @ 9:14am 
Try out my new mod Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Cheers
luich 16 Mar @ 2:16pm 
nice
PhazezGova 29 Dec, 2024 @ 8:33am 
Mega, thank you
AiDec 28 Dec, 2024 @ 1:15am 
"...increases port income by a balanced manor. Why? Because ports should be economical relevant..." - good thinking, thank you :)
FreeParmenion  [author] 21 Dec, 2024 @ 6:51am 
@Megaladave if you have problems loading campaigns then try starting a new one. if you can start a new campaign with this mod and it works all fine, then it is not this mod that causes the errors you occur...
FreeParmenion  [author] 21 Dec, 2024 @ 5:25am 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
Megaladave 21 Dec, 2024 @ 12:08am 
yes it does
NeoKorp 20 Dec, 2024 @ 9:57pm 
Does this need an update?
Megaladave 18 Dec, 2024 @ 9:28pm 
tried it my campaigns still wont load
Megaladave 17 Dec, 2024 @ 10:25pm 
ok
FreeParmenion  [author] 17 Dec, 2024 @ 11:31am 
@Megaladave just because your modmanager sais it is outdated that doesn't mean it does not work. Just turn it on and check if it works ingame :)
Megaladave 16 Dec, 2024 @ 10:45pm 
No it says outdated on my mods
FreeParmenion  [author] 14 Dec, 2024 @ 12:56pm 
@Megaladave doesn't it still work?
Megaladave 13 Dec, 2024 @ 11:24pm 
update please
FreeParmenion  [author] 25 Aug, 2024 @ 3:00am 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 27 Jul, 2024 @ 5:04am 
@Chapter_Brother I don't see why this has to be like that. Try out keeping this mod higher in the loading list. If it still doesn't work I can't help you, sorry...
Chapter_Brother 27 Jul, 2024 @ 5:04am 
I've noticed that any mod that add caravans to any faction (both for old world and new world) disable this mod. My bet is because those mods medlee with special ports by giving them extra caravan/convoy slots. Honestly, it's ok with special ports but it also affect normal ones too :(
FreeParmenion  [author] 25 Jun, 2024 @ 10:43am 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
NeoKorp 24 Jun, 2024 @ 8:29pm 
Try using only this and nothing else then check vanila income building from the empire or elves then compare them AFTER installing this mod.
FreeParmenion  [author] 24 Jun, 2024 @ 7:57am 
@Whee38 can you please precise the problem you are encountering? For me the mod is working as intended, when I load the game
Whee38 23 Jun, 2024 @ 5:08am 
This mod looks broken. It isn't working for me
NeoKorp 15 Jun, 2024 @ 12:56am 
My bad, I posted on the wrong mod.
But yeah, I was talking about your other mod "Balanced Economy Buildings".

Thanks for answering my question.

Take care
FreeParmenion  [author] 15 Jun, 2024 @ 12:53am 
@NeoKorp I don't really get what you question is: this is the mod "Increased port income (balanced)" and it changes the income of all ports.
I also made a mod "Balanced income buildings" which changes some of the normal economy buildings (not ports). You can find that mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963140431

Both mods work independetly of each other.
Cheers
NeoKorp 14 Jun, 2024 @ 10:03pm 
Does this mod cover the port building?

I saw your mod called "Increased port income (balanced)" and was wondering if I also need to install that after installing this mod.
FreeParmenion  [author] 8 Jun, 2024 @ 5:36am 
Try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [author] 2 May, 2024 @ 1:31pm 
Hey, I updated the mod and fixed some value misstakes and the ogres bugg. Please try it out and report any buggs if you find any. Cheers
FreeParmenion  [author] 25 Apr, 2024 @ 2:07pm 
@Lord of the flies thx for reporting - I will have a look as soon as the new big update dropped. Until then I won't change anything as I left this game months ago. I will come back for the new patch - at least to try it out
Lord Of the flies 5 Apr, 2024 @ 11:07pm 
Ogre Kingdom ports are receiving double income , a separate line with 200 gold is shown.
FreeParmenion  [author] 25 Feb, 2024 @ 2:32am 
Hi everyone, as far as I tested no update is neccessary for the new patch. Please report any bugs if you find any. Cheers
FreeParmenion  [author] 5 Feb, 2024 @ 11:49am 
@Jolc3r thx, I checked it and you are right. Shouldn't have made any problems tho as the later lines just overwrite the first ones. So shouldn't have made any problems...
FreeParmenion  [author] 5 Feb, 2024 @ 11:44am 
@acedefective13 sorry for late answer. I just checkd the mod and tried it out and for me it works all fine. So I would try this: check your files via steam. Then only activate this mod. If it then still doesn't work contact me again. If this works then activate other mods again and see if there are conflicts. It is possible, that another mod overwrites this mod. If this is the problem try changing the loading order of the mods: put this mod at the end, then it will overwrite the other mod...
Jolc3r 4 Feb, 2024 @ 9:21am 
From a quick check on RPFM, it seems there are repeated keys for the chaos dwarf ports. Could that is causing issues and refusing to load the mod. wh3_dlc23_chd_tower_port_1 2 and 3.
acedefective13 26 Jan, 2024 @ 5:53am 
So, I am currently playing Bretonnia campaign and my ordinary ports' income are still vanilla 100, but special port like Marienburg is 400. I am not sure if the mod works or not, is it incompatible with another mod perhaps?
FreeParmenion  [author] 25 Jan, 2024 @ 11:41am 
@thefightintitan hi, so I checked the vanilla value and it's 500. My mod increases this to 650. Maybe the wiki is not updated? Or it is ment for a special port? Or for WH2?
thefightintitan 25 Jan, 2024 @ 7:40am 
I'm showing the value of the Dark Elf Tier V port as 650 from this mod in RPFM, but the wiki for WH3 shows it should be 800. Curious if that is intentional or did CA tweak something recently? Thanks for this great mod!
CupCupBaconBox 14 Dec, 2023 @ 10:27am 
I see. Thanks!
FreeParmenion  [author] 14 Dec, 2023 @ 9:57am 
Hi, there is no update, because there is no update needed. The buildings work fine still. My comment "Updated for 4.1" was ment as: I tested it and found no problems, so use it. Also it should be shown as "up to date" in the mod manager (green tick). Right?
CupCupBaconBox 13 Dec, 2023 @ 5:26pm 
I don't see the update?
FreeParmenion  [author] 22 Nov, 2023 @ 10:42am 
Updated for 4.1. Please report bugs if you have any...
ChaosDie 4 Jun, 2023 @ 6:13am 
The outpost port of the Chaos Dwarf I think can be added to get a stable source of labour every turn.After all, Chaos Dwarves often go out to sea to capture labour.
ChaosDie 4 Jun, 2023 @ 6:00am 
It's works,thanks.
FreeParmenion  [author] 4 Jun, 2023 @ 5:07am 
@ChaosDie done. I hope it works?
Also check out my Provincial Roads mod where I did exactly this for road buildings :) Link above