Total War: WARHAMMER III

Total War: WARHAMMER III

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Improved Dwarf Landmarks and Garrisons (including sally out ability for garrison buildings)
   
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94.189 KB
8 Jun, 2024 @ 4:51am
22 Jun @ 7:10am
17 Change Notes ( view )

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Improved Dwarf Landmarks and Garrisons (including sally out ability for garrison buildings)

Description
TLDR: Improved dwarf landmarks, main city buildings and garrisons. Sally out (Ataman from Kislev ability) for dwarf garrison buildings. Dwarf building slots are available earlier (not increased maximum).

Hey,
when I retook the throne in Karak Eight Peaks for Belegar, I was a bit disappointed about the landmarks and the city as a whole. The main faction gimmic is to reach this city and then it's not good until tier 5? So I opend the modding tools...

Changes made in this mod:
- tweaked the stats of most dwarf landmarks, also added more buildings in the landmark chains
- disabled some buildings (like walls, tavern, ...) in the cities with landmarks, if the landmarks already do their job
- changed the garrisons (buffed, but not op)
- added the sally out option from Atamans (Kislev) to the garrison building (and the special cities main building)
- building slots in major cities are available earlier (but maximum isn't raised)
- small balance changes to various buildings (mostly really small, you will not find them all even if you search for them)

Take a look at the pictures above for most of the changes. All the pictures show the modded stats.

SAVEGAME COMPATIBLE! The new garrisons will have to replenish.

For suggestions, bug reports or anything else please comment below.
Cheers and have fun

Also check out my other mods:
Provincial roads: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859798303
Increased port income (balanced): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859809362
Balanced economy buildings: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963140431
Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Advanced Nuln Imperial Gunnery School Building:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3246720718
Hellblaster and Great Canon Upgrades for Steam Tanks in Nuln Gunnery School: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250730783
Improved Altdorf and Empire Forts Garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859577837
Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095

Changelog:
2024-06-08 initial release
2024-06-09 added Black Crag and some more minor changes to garrisons
2024-06-25 Update 5.1 - no changes
2025-03-25 working for update 6.1
2025-03-30 complete overhaul
2025-04-01 tweaking values
2025-04-27 lowering cost for farms
29 Comments
FreeParmenion  [author] 22 Jun @ 7:11am 
Hey, no changes needed for patch 6.2. Cheers
Krakenous 2 Apr @ 8:43am 
I'll look forward to it, appreciate your efforts :).
FreeParmenion  [author] 2 Apr @ 8:31am 
@Krakenous Just try it out with a fresh campaign. Most times it works better then expected. At least in my experience.
Krakenous 2 Apr @ 8:07am 
Apologies I'm saying I want the opposite of that lol I don't want any changes, so, I'll load his afterwards 👍. Either way, hopefully it doesn't bugger anything up related to custom factions or modded ones
FreeParmenion  [author] 2 Apr @ 7:16am 
@Krakenous my approach is to keep the balancing more or less in check with what CA created. Else I would have to change everything.
But if you want more building slots, then load this mod first and then chopchops later. With that you should get my building changes and his building slots.
Cheers
Krakenous 2 Apr @ 12:57am 
Just wondering about your building slot changes across all your mods, I use a more significant mod that changes building slots universally, chopshops "expanded buildings" mod which changes slots and etc for minor and major settlements. Shall I just load this mod later if I don't want those changes you've made? I like everything else in your mods and think they are a MUST have but, I'm cautious a out your building slot changes.
FreeParmenion  [author] 1 Apr @ 2:14pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [author] 30 Mar @ 5:43am 
Complete overhaul is live. Please report any bugs. Cheers
Magnus 29 Mar @ 9:16am 
Thank you!!!:Dandelion:
FreeParmenion  [author] 26 Mar @ 2:41pm 
Hey, I found the problem. The mod should be working now. Please report any buggs you encounter. Thx and cheers.