RimWorld

RimWorld

Diagonal Walls 2
256 Comments
Proxyer 12 hours ago 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer 12 hours ago 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer 12 hours ago 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin 12 hours ago 
o7
Lazerus Vain 12 Jul @ 3:18pm 
o7
Giggles 11 Jul @ 4:08pm 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind 11 Jul @ 12:40pm 
o7
Erix The Swift 10 Jul @ 10:51pm 
o7
I blame Earthshaker 27 Jun @ 12:57pm 
Mod is gonna be main game in 1.6 anyways
Cutypie <3 26 Jun @ 4:11am 
o7
Traceletz 17 Jun @ 10:07am 
o7
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Xawet 15 Jun @ 2:36pm 
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Acido Sekico 11 Jun @ 8:10pm 
o7
69 Birds in a Trenchcoat 11 Jun @ 1:17pm 
o7
5150 11 Jun @ 10:54am 
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Alison 11 Jun @ 9:48am 
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Defo 11 Jun @ 9:38am 
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Timmeh 7 Jun @ 2:06pm 
o7
古明地口乙烯 2 Jun @ 9:25am 
o7
ryhndo 2 Jun @ 9:13am 
o7
uranium_238 28 May @ 2:19am 
o7
Giggles 26 May @ 9:11am 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man 24 May @ 5:28pm 
o7
RedGoat 15 May @ 2:13pm 
o7
ufo 6 May @ 11:56am 
o7
Volkov 29 Apr @ 6:24pm 
o7
thesoupiest 7 Apr @ 12:09pm 
o7
零号氢化物 28 Mar @ 11:07am 
o7
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renrical 17 Mar @ 4:23pm 
o7
_baseplate 17 Mar @ 9:18am 
o7
Roughrider  [author] 14 Mar @ 9:17pm 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost 1 Mar @ 8:50am 
Makes for a great citadel!
Robob 29 Jan @ 1:18pm 
I'm not exactly sure how I'm used to use this mod, for example there's no wall type that would fit in the selected tile, as all have the wrong texture
Perun 27 Dec, 2024 @ 8:37am 
Also any plans for diagonal wall connecting to Cooler?
Perun 27 Dec, 2024 @ 7:53am 
Are there any plans on diagonal roof?
EruTheTeapot 14 Dec, 2024 @ 10:26pm 
@spartandued Just come looking if there was a mod for that haha
Shork with a Torpedo 7 Nov, 2024 @ 2:50pm 
I think i just found a bug or incompatible with Replace Stuff and Minification
Something about null map for dia-wall when pawn/mech try to replace it with new material. If this let go on and it will cause patch finding problems, and rocketman started to spam error and the game run in 10 TPS.
https://gist.github.com/HugsLibRecordKeeper/31a169b5c812f57160d494eab6913d30
spartandued 17 Oct, 2024 @ 8:18pm 
Can this be made to patch with the Castle Walls mod? That would be awesome.
Askesis 13 Oct, 2024 @ 5:21am 
Also, diagonal walls and embrasures from VFE - Ancients: Vault Technology would be great
Askesis 6 Oct, 2024 @ 6:26am 
Any chance of adding SOS2 support for hull plating? :-)
GVLT 25 Aug, 2024 @ 4:08am 
Hi, any news on natural stone diagonal walls?
Doug DimmaZucc 31 Jul, 2024 @ 9:09pm 
I'm having an issue with my current ideology adding a style to my walls that can't be matched by the diagonal walls. Is there a way I can add the texture it needs? Specifically I'm using the Horaxian style bc I like the color scheme with it
LS 31 Jul, 2024 @ 3:47am 
Well, let me know if you have any problems.
LS 29 Jul, 2024 @ 12:55am 
Hi, I am developing a mod and I have made a patch that allows pawns to pass through one square between your diagonal walls, can I publish this?
They determine if it can be passed properly, that is as per the textures.
Look at this screenshot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298995536
kongkim 21 Jul, 2024 @ 9:46am 
Just updated my bridge mod with bridge corners. going well with this mod :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006527110
AJarOfDirt 20 Jul, 2024 @ 1:09pm 
Any chance of support for the Vanilla Expanded walls/floors?
Spain sucks 15 Jun, 2024 @ 8:27pm 
the diagonal doors have an exclamation point symbol on them instead of a door texture... was it forgotten?
G-Fiti 15 May, 2024 @ 12:05pm 
Hey! While I can place new floors under diagonal walls just fine, painting them or ordering a removal of said floors requires the diagonal wall to be removed. Is this fixable?