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<!-- Diagonal Walls 2 1.6 fixed patch -->
<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>
same other 2 defName
<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>
<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.
For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.
For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.
This is all you need to do to use it in 1.6 without errors.
Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Something about null map for dia-wall when pawn/mech try to replace it with new material. If this let go on and it will cause patch finding problems, and rocketman started to spam error and the game run in 10 TPS.
https://gist.github.com/HugsLibRecordKeeper/31a169b5c812f57160d494eab6913d30
They determine if it can be passed properly, that is as per the textures.
Look at this screenshot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298995536
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006527110