RimWorld

RimWorld

VFE Mechanoids - Makeshift Combat Robots
64 Comments
Virtuous 9 Feb @ 1:17am 
does this work in 1.5?
Bonible  [author] 17 Oct, 2023 @ 3:32am 
@Valentine the protogen - No, you can just build these already if you have the research and a pawn.
Valentine the protogen 16 Oct, 2023 @ 2:05pm 
Can only mechanoid controllers build them?
Bonible  [author] 21 Jul, 2023 @ 11:25pm 
How.............
ketch10 21 Jul, 2023 @ 11:18am 
t-the voices... their... so loud now... so.... loud..
Bonible  [author] 2 Mar, 2023 @ 7:48pm 
X_X...
Cookie of Fish 2 Mar, 2023 @ 4:54pm 
Okie dokie, while I wasn't able to locate the cause of the sudden issue, as neither of the mods I thought seem to be the final culprit, I will say, it does seem switching to VFEMachineBase doesn't seem to have any noticable ill effects on any of the mods that follow the .xml set up you use. Actually, I can't say I notice a difference.

I am not super versed in the handling of pawns, however, this could be a solution. If I learn anything further, I'll again report in. I will be using the mod with the base and power edit, and see if anything weird happens.
Cookie of Fish 2 Mar, 2023 @ 2:28am 
Aye, relaxing and enjoying our time is a necessity. I mean no rush; it doesn't seem like a massive/widespread issue, anyways. Mostly wanting to ensure if there is a mod incompatibility you and others are aware of it, so nobody has the same issues.

:steamthumbsup: Anywho, I'm off to bed. Keep up the good work. If I end up fiddling on my end and coming up with another solution or even get more info, I'll report here.
Bonible  [author] 2 Mar, 2023 @ 2:18am 
Pweehhh..
I don't wanna look like a bad modder but I wanna relax n' play Rimworld for a while. I'll take a look some other time X_X
Cookie of Fish 2 Mar, 2023 @ 2:16am 
As for modlist, I did send a log earlier, but deleted the message when I condensed down, as I wasn't sure how useful it was going to be.

https://gist.github.com/HugsLibRecordKeeper/79f3280cd5fbd00e4f118c5ec5a2a0ca

Here it is. A few mods got yoinked, but nothing that I'd assume be a culprit. Safe to remove. I only removed after I resolved the issue, so I know this wasn't caused by that.

Hope it helps, even a little.
Cookie of Fish 2 Mar, 2023 @ 2:16am 
Okay, decided to get my lazy ass up and to my computer, just a little bit before I sleep.

I see the difference. VFE - Mechanoids bots use the VFEMachineBase, and ones via addons (such as yours) use BaseMechanoidKind. So, I'd assume that's likely the difference, though I'd imagine it's also a limitation or ease of access difference.

I apologize if I was accusatory any, I do not mean any ill will. I admire your work.

It's not a big deal, mostly wanted to report and see if there was anything known, or if I had found something. I'm going to go on a limb and assume Visible Raid Points might be the issue? It is a newer to my pack, and what I thought was just a simple little mod, appears to have a lot going on, now that I'm poking around.

I might remove it (I have a weird feeling it could brick my save however), as it's not that important to me, see if I can recreate the results without it on a separate devtest world.
Bonible  [author] 2 Mar, 2023 @ 2:11am 
Changing up both mods' combat power, then
Bonible  [author] 2 Mar, 2023 @ 2:11am 
Damn. Alright.
Cookie of Fish 2 Mar, 2023 @ 1:43am 
I'll look deeper into VFE - M and how they do it. It didn't appear they needed super high combat power to prevent things such as the little Roomba on their end from spawning in raids.

Didn't look too far beyond that. Was mostly poking around for power references.
Cookie of Fish 2 Mar, 2023 @ 1:41am 
Already did.
Bonible  [author] 2 Mar, 2023 @ 1:19am 
@Fishcookie

It's more so that they have such a high combat power level that they don't get selected to be placed in raids? I have no idea what kind of mod would cause that, and I don't have your modpack.

You could open this mod's folder in the mod list and edit the xml yourself, and see if that works.
Cookie of Fish 1 Mar, 2023 @ 7:05pm 
Deleted all my messages so I can compact them into this one. The, while mildly amusing, 99999 combat power level of the bots in the .xml causes raids (perhaps caused by other mods alongside, my list is huge, unsure) to spawn full sized endgame 10k Mechanoid clusters, at pre-Medieval tech level and low wealth.

I could be completely missing a joke here, as that -could- be intended, however, if not simply putting this here as that is probably otherwise not intentional. If not, perhaps lowering them to pre-lancer CombatPower of maybe 100-150, could do it?
Bonible  [author] 9 Dec, 2022 @ 11:19pm 
You have to enable butchering friendly mechanoids in the machining table. Vanilla automatically disables it.
cbradshaw007 9 Dec, 2022 @ 10:54am 
How do you break down the dead bots to harvest materials?
Bonible  [author] 12 Nov, 2022 @ 3:49am 
Sounds alright :PuroAmazed:
Flixbox 12 Nov, 2022 @ 3:38am 
Krankus Wrexus 27 Oct, 2022 @ 3:25am 
Thank you very much
Bonible  [author] 27 Oct, 2022 @ 3:05am 
@Capataina

Dependency on Makeshift Robots removed until it is updated for 1.4
Bonible  [author] 27 Oct, 2022 @ 3:04am 
Updated for 1.4!
Had to make some changes to get it to work, though.
Krankus Wrexus 27 Oct, 2022 @ 2:28am 
Thanks
Bonible  [author] 27 Oct, 2022 @ 2:24am 
I'll see if it works in 1.4, then I'll update it
Krankus Wrexus 26 Oct, 2022 @ 10:46am 
Will you be doing a 1.4 update
Bonible  [author] 27 Sep, 2022 @ 2:46am 
@bumrum

I didn't do anything specifically for WThack so I don't think you can hack them.
bumrum 27 Sep, 2022 @ 2:32am 
i was wondering are these guys compatable with what the hack?
Bonible  [author] 14 Sep, 2022 @ 5:20am 
VFE:M's mechanoid miniturret fires 3 shots compared to vanilla's miniturret.
Sorry if the balancing is pretty wack.
XelNigma 14 Sep, 2022 @ 5:01am 
Sorry, just ignore me. I was just reading the description where it says these are weaker than the normal bots and the normal ones use the miniturret as a gun. And the mini turret is so weak I think a 0skill pawn with a short bow out DPS it. Tho I could be wrong.
Bonible  [author] 14 Sep, 2022 @ 4:41am 
?
XelNigma 14 Sep, 2022 @ 4:25am 
Not sure how you could get weaker than firing 2 inaccurate bullets every 5 seconds but ok.
IHateTheIRS 13 Sep, 2022 @ 1:11pm 
is.. that a roomba?
ExileTheAshes 13 Sep, 2022 @ 12:07pm 
you really said: "Romba with a knifed taped on it" and made it an official combatant
Kel'Thuzad 13 Sep, 2022 @ 3:32am 
I kind of want a cheap melee bot thats not stabby. Maybe a big riot shield toting one that moves kind of slow and does worse damage than stabby, but has a good chance of leaving wounded captures and takes a ton of punishment.
Gutterpunk 11 Sep, 2022 @ 12:48am 
Stabby will need a friend. Make a pink version, give it a lil' bow, and name it Stabitha
Bonible  [author] 9 Sep, 2022 @ 10:43pm 
@Mad Marl

I don't think that would be economically practical
Bonible  [author] 9 Sep, 2022 @ 10:42pm 
:PuroAmazed: !!!
Sel Und Irae 9 Sep, 2022 @ 5:14pm 
@Bonible I was joking when i said Release the claymore roomba you mad lad.

Now i have no excuses about letting enemies escape ;'(
Mad Marl 9 Sep, 2022 @ 3:02pm 
roomba with a log or beer bottle when? gotta fit in with those pirates that attack with you just random stuff
Elizabeth the Fox 9 Sep, 2022 @ 11:05am 
yes, rename the anger roomba to stabby
markhunter 9 Sep, 2022 @ 9:29am 
Would it be possible to rename the Makeshift Knife Cleaner to Stabby
Bonible  [author] 9 Sep, 2022 @ 5:02am 
@Capataina Ooah, sure thing
Bonible  [author] 9 Sep, 2022 @ 5:01am 
@Sel Und Irae
@Enderjed (though I haven't gotten around to a flamethrower or chainsaw)
@ClockworkC0rvus
@SQman

My try at making a landmine roomba.. (and glock roomba)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860639557
It's. A bit crap. To say the least. But I tried!
Bonible  [author] 9 Sep, 2022 @ 3:42am 
Wait 'till you see a roomba with a glock.

[Mod will be separate from this one..]
Mad Marl 9 Sep, 2022 @ 3:23am 
aight, you sold me on the knife roomba
Kel'Thuzad 9 Sep, 2022 @ 2:10am 
Ey, no worries. Very happy this exists. Make more bots! <3
Bonible  [author] 8 Sep, 2022 @ 11:11pm 
@Kel'Thuzad

I've no idea how to do that, sorry's..!
But I'll look into the code when I can.. and maybe I'll see..
Bonible  [author] 8 Sep, 2022 @ 11:11pm 
Hmm.. if I'm gonna make combat roombas, I'll do it for a separate mod
Alright! ^w^