Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Land Warboss
214 kommentarer
Sarge 5 timer siden 
Thanks for all your help.
Fröb  [skaper] 5 timer siden 
@Sarge: Da Modding Den [discord.gg] is the major Total War Warhammer discord and RPFM [github.com] is the major tool you need to edit DB entries.
Sarge 5 timer siden 
Thanks for the info. Do you know of a discord l cab go to for help on creating mods, or a tool I can experiment with? I've modded other games before, but I'm not sure what is required for this.
Fröb  [skaper] 8 timer siden 
@Sarge: Submods only include the necessary DB entries (but no textures and no models) and only work with the main mod activated.
Sarge 8 timer siden 
Would you allow them to use your work as a base and give you credit?
Fröb  [skaper] 8 timer siden 
@Sarge: Sorry, but if people have such specific wishes, they need to create the necessary submods themselves.
Sarge 8 timer siden 
Also just a minor request if at all possible. Is it possible to get a version of this that only affects Grimgor? Though that's okay if you don't wish to do that
Sarge 8 timer siden 
Alright thanks for the mod and the info. Though let me know if this might change as the last major total war update comes our next year so you might be able to make the change after that happens.
Fröb  [skaper] 8 timer siden 
@Sarge: It would be possible to change this via scripts but that's not the goal of this mod and also won't be changed in the future. I try to keep the amount of scripts as low as possible, since scripts can break during game updates and could cause issues with other mods.
Sarge 8 timer siden 
As you can make it to where minor faction starting lords can be edited. I was wondering if they aren't edited if they will be, or if this is the extent of the port? Either way, love the mod.
Sarge 8 timer siden 
yeah but I was wondering if like the Slave's of Zhurr started with this lord by default?
Fröb  [skaper] 8 timer siden 
@Sarge: All Greenskin factions (except minor Savage Orc factions) have access to this lord type and can recruit it during the campaign besides the vanilla lords.
Sarge 8 timer siden 
Does this automatically make all the starting minor dark orc factions use this warboss?
Fröb  [skaper] 12. juli kl. 9.41 
Updated! – Some minor changes. If you should encounter issues with your ongoing campaigns, you can find the old version of the mod here [limewire.com]. You need to place the file in your ‘Steam\steamapps\common\Total War WARHAMMER III\data’ directory.

General
- new ability icon for ‘Lust for Battle’
- cleaned the DB (in regards of character skills)
Dark Land Warboss
- added Attribute: Charge Reflection
- removed the vanilla innate skills and added 5 new custom ones
- added the vanilla ‘Big ‘Ead Trophies’ and ‘Small ‘Ead Trophies’ skills
Fröb  [skaper] 15. des. 2024 kl. 11.36 
Updated!

- added 'Da Plan' mechanic to the Dark Land Warboss when playing as the Ironclaw Orcs

@Marvin: Thanks for pointing out this issue!
Marvin 15. des. 2024 kl. 10.39 
Plans not working for him in the 'Ironclaw Orcs'
Fröb  [skaper] 13. des. 2024 kl. 2.05 
Updated!

- enabled the 'Dark Land Warboss' for the 'Ironclaw Orcs' faction
Fröb  [skaper] 16. sep. 2024 kl. 21.19 
@Ananxyst: Seems like the submod got deleted. But I am not responsible for those.
Joe_Peach 16. sep. 2024 kl. 15.07 
Will there be no more submode for Radious?
Fröb  [skaper] 20. aug. 2024 kl. 11.34 
Updated! – Todays patch 5.2 introduced major changes to the ‘cdir_military_generator_unit_qualities_tables’ as well as slight changes to the ‘land_units_tables’. The mod was updated accordingly.
Fröb  [skaper] 6. aug. 2024 kl. 8.30 
Updated! – Todays hotfix 5.1.3 made changes to the immortality skill of lords and heroes by introducing the new skill nodes ‘wh3_dlc24_skill_generic_immortality_lord’ and ‘wh3_dlc24_skill_generic_immortality_hero’. The mod was updated accordingly.
Izanagi 26. juni 2024 kl. 17.53 
Thanks for the mods :steamthumbsup: best mods for tw 3 and best race
Merci pour le mods la meilleure faction du jeu sincérement :steamthumbsup:
Fröb  [skaper] 14. mai 2024 kl. 23.15 
If someone should still run into an error message regarding the mentor skill, it means Steam did not download the updated version - try un- and resubscribing to the mod.
MR.F 14. mai 2024 kl. 12.38 
thank you!
Fröb  [skaper] 14. mai 2024 kl. 8.02 
Updated! - No actual changes but patch 5.0.3 made changes to the 'Mentor' skill which needed adjustments in the DB.
Fröb  [skaper] 30. apr. 2024 kl. 9.01 
Updated! - No actual changes, just updated some tables.
Fröb  [skaper] 28. feb. 2024 kl. 8.40 
Updated! – Only small changes regarding two skills, namely ‘wh3_dlc24_skill_node_all_mentor’ and ‘wh3_main_agent_action_scaling’, which affect the ‘Mentor’ skill and the agent success chance with increasing levels.
Fröb  [skaper] 4. okt. 2023 kl. 8.03 
@Poacher886: There is a SFO submod for the complete Dark Land Orcs mod.
Poacher886 4. okt. 2023 kl. 8.01 
Any chance of an SFO version please?
Fröb  [skaper] 2. sep. 2023 kl. 12.57 
@ModestEgo: That information was shared on Da Modding Den discord server. The latest patch introduced the new character_skill_node_set_items_tables and took a column from character_skill_nodes_tables and placed it in the former. So, every mod that includes skills needs to add the former one and needs to update the latter one. If you need a deeper explanation, you should maybe consider checking this issue in the stated discord server. ;)
ModestEgo 2. sep. 2023 kl. 12.52 
Can you explain what you did to fix this? I use a couple of other skill mods and they are not updated. I can try to make a submod to fix them until they get updated, but not sure what to do. I understand how to use PFM, but just need to know what to do with the files
Fröb  [skaper] 31. aug. 2023 kl. 11.42 
Updated! - The latest patch introduced the new character_skill_node_set_items_tables while making changes to the existing character_skill_nodes_tables. I implemented these changes in the mod now and everything should be working again!
Fröb  [skaper] 21. juli 2023 kl. 2.07 
@CrunchFinder: The mod should be displayed as up-to-date in the launcher.
BankWorker 21. juli 2023 kl. 1.21 
update?
Kaihu 27. apr. 2023 kl. 8.22 
This mod is so great. I can't play Greenskins without it, particularly Grimgor.
Fröb  [skaper] 16. apr. 2023 kl. 2.42 
Updated! - The recent patch 3.0 added some new columns to specific tables. I just updated the tables but it actually has no changes for the mod itself.

@Renbaez: Yes, it was also before working with 3.0 but now I made sure that all tables are up to date. If you want to have some more boyz to fight with, make sure to check out the Dark Land Orcs . ;)
Renbaez 16. apr. 2023 kl. 1.47 
is this working with 3.0?
Altey 9. apr. 2023 kl. 5.34 
ah nvm it said for wh2, sorry
Fröb  [skaper] 9. apr. 2023 kl. 5.19 
@Altey: That question can only be answered by Lost2Insanity. ;)
Altey 9. apr. 2023 kl. 5.17 
wez sheshul isnt going to be updated
Fröb  [skaper] 1. feb. 2023 kl. 1.43 
@Bishamonten: Though, I have to say that I did not actually test this. But based on the mod files I can't directly see a reason why it should not work.
Bishamonten 1. feb. 2023 kl. 1.40 
Thank you for the fast reply!
Fröb  [skaper] 1. feb. 2023 kl. 1.39 
@Bishamonten: Yes, this should work without any issues. ;)
Bishamonten 1. feb. 2023 kl. 1.36 
sorry if it's a stupid question, but is it safe to replace this mod with the new one mid-campaign?
Fröb  [skaper] 18. jan. 2023 kl. 0.52 
@stormleo77: I admit that the vanilla warboss looks a bit boring now by todays standards. But just copying the style of my Dark Land Warboss as a reskin for it would not be my style. Maybe I will take a look at this issue in the future but currently I will take a break from modding. ;)
stormleo77 17. jan. 2023 kl. 22.01 
anyway to make this a generic warboss reskin? the generic warboss are terrible looking with dumb weapons and horrible texture work and animations
Fröb  [skaper] 17. jan. 2023 kl. 10.20 
Dear all,
since the Dark Land Warboss was so well appreciated, I decided to make a little roster based around his idea - enjoy the Dark Land Orcs .
Fröb  [skaper] 8. jan. 2023 kl. 3.52 
Updated! - I am a bit sorry for all the recent changes but I stumbled across some more beauty mistakes. Some of my custom textures affected units which they should not (funny, how no one pointed out that half of the orc boyz had darker heads) and I changed the positions of the shields slightly, so that they are now properly in the hand of the Warboss.
Fröb  [skaper] 7. jan. 2023 kl. 11.21 
@RexJayden: Even though that is a bit exaggerated, I thank you for your kind words. :D And I don't know yet when this new mod will be finished. ;)
RexJayden 7. jan. 2023 kl. 10.59 
Thousands of us are looking forward to your work! :2018bestaward: