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I have been looking for a replacement to fit this tile since the mod I used got removed from the Workshop. I don't want something like town given the proximity to other towns too far away, so this mod looked about perfect (no title-related pun intended).
However, I spawned a test game to find only a single zed in the whole cell (zed in the army compound - not even a soldier) I get that this is likely designed to make things more relaxed, but it feels far too easy as it is. I would still suggest beefing up the security on the Military compound at the least. An unmanned compound with all that loot and weaponry is kinda OP.
Failing that, could we have an optional harder version, similar to the what the Muldrough Checkpoint mod does? Just adding a duplicate, negating some of the loot, and cranking up the danger levels.
Also, there's 6 metal drums here. D:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913777156
My apologies for any confusion and any hassles caused by my post/screwup
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1926271814
@ Giacco there was a switch. It was hard to spot it [joxi.ru]. Moved it to a more obvious [joxi.ru]place
@ Zhu Reworked loot distribution. Now it guarantees the appearance of certain things that are necessary (in my opinion) for a carefree existence. from a certain point of view it became even "stronger". Less guns, but more food, some crucial tools always spawn etc
others shelter map is either too fancy or too ugly
Nice job !
Unless... If this only changes a part of the cell, could it maybe work to load one map before the other?
And, as someone already mentioned, this also conflicts with the Anthem KY map.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812023931