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THIS LOVELY MOD WORKS WITH 5.0.3 <3
If you can't get enough from mammoths and/or use one of zerg93's COMPILATION mods (there are 2 volumes) read the comments underneath for a link to a mammoth compilation mod which includes this one <3
I mention this because in the same situation with 4.2 the game started without problems, I tried and I just can't achieve quite the same easy-going compatibility with the large comp mods ever since we're on 5.0.... I know this is not very helpful in having a look at that problem, but as it's related (Mammoths mod) let me share this info with you today <3
The only thing I've found is that the exact same is true for @Trajann's 2 large compilation mods (Khorne compilation / Other Gods compilation). As soon as I have smth tangible to look at, I'll let you know! Much love from Berlin, @zerg93 <3
I would however advise caution to use that mod if you also want to use Zerg's compilation mods Vol.1 and/or Vol.2... Hope that helps folks <3
You have my permission.
I went for the volume formula instead, there are currently two volumes available:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857626194 Volume I
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152347380 Volume II
I may attempt to merge all of the volumes and make an all in one mod towards the end of Warhammer 3's life cycle and/or when I will be done with Warhammer 3 modding but I'm not 100% sure.
-Removed WoC version of this unit from the Warband system
-Added the new Local Recruitment mod for WoC as new mod requirement (optional, only needed for recruiting this custom unit with WoC in campaign)
Sorry for the possible trouble generated by this update but I'll rather have my custom WoC units recruited with this method instead of cluttering the vanilla Warband System.
I fixed the issue by adding the unit to the Warband system: you'll find the unit in the Undivided Gorebeast Chariot upgrade section.
This will probably cause some discontent with people who were already suffering from a cluttered Warband Ui, but I don't have much of a choice here.
Do note that for some reason the upgraded unit will spawn with only minimal HP and will need a few turns to fully recover, no idea why.
They are part of the same group faction (WOC) so you should be able to recruit them with Archaon too.
I'll need to investigate with a new campaign and see if I can replicate the issue.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
Linked in description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2937446757
汉化
You'll have to wait for an SFO submodder to make an SFO submod for this mod.
So they are still pretty much the same unit but a little tankier.
I feel you, man. Chaos Lords should also have War Mammoths as mounts....Hell, they even took away Manticores and Chaos Dragons from "Marked" Chaos Lords and Heroes, when in the TT rules, ALL Lords and Heroes of any mark can take them. I dont know WTH CA was thinking....I am trying to be an optimist, hoping they are planning "themed" Manticore and Chaos Dragon mounts for all the marked generic characters, but CA has shown more than once that they really dont get these factions. (And I say "these" because they should be treated as such. They are doing an ok job recently, but Khorne should be as different from Slaanesh, as Wood elves are from High elves, ect). Heres hoping they figure it out.
Making completely new custom models through third party software like Blender and such Is not possibile for me.
I can make mods that add new animals to Norsca but they will always be just alteration of vanilla animals.
Mod based on LOTR or other franchises are against the ToS of this workshop= big nope.
On the other side, taking the Warhammer Mammoths and making them bigger Is completely fine and doable but they will have problems related to attack animations, spacing and during sieges.
So no, I'm not particularly interested in making them bigger than they already are.