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- 67 HP (like Red Crested Skinks)
- 50 Armor (like Red Crested Skink Chief. This shouldn't have more)
- 65 Leadership (Like Stalkers and RCSC)
- 35 Weapon Strength (25/10AP)
- 26 MA (same as Tier 1 Red Crested Skinks. Up to 28 could be argued)
- 34 MD (min 32) (Stalkers & Skink Chief have 36, Saurus Warriors 34, This will help hold the line, but not as well as Saurus with ~25% more HP.)
- 4 ammo (+1 vs Skink Cohort. This should be melee focused - Chameleons exist for ranged)
- 80 missile range (As Skink Cohort. But accuracy should be slightly better)
- 22 missile damage (15/7)
So overall, slightly better in melee combat (holding) but with some reduction to missile power. Still far from as sturdy as Saurus. Any costs to be balanced.
Adding melee bonus vs Infantry (e.g. +5) could be interesting as a role to clear out chaff infantry, but with a price to match.
Could you update the screenshot card as the stats in game are very different (not so overpowered like the image).
Stats in game for others (Jan 16 2023):
- 120 models on ultra (like Red Crested Skinks)
- 70 HP per unit
- 60 Armor
- 62 Leadership
- 21 MA
- 27 MD
- 38 Weapon Strength (28/10AP)
- 17 Charge Bonus
- 6 Ammo
- 95 Range
- 26 Missile Strength (17/9) (might be 18/9: starting tech is adding to it)
- No Bonuses vs Large/Small/Other