Total War: WARHAMMER III

Total War: WARHAMMER III

Runes of the Karaz Ankor - Unit Upgrades for the Dwarfs
196 Comments
Dirty Dan  [author] 3 Jul @ 11:07pm 
@Orthranus you should also add the norse dwarf mod as depency btw but I don't know what the packfile is called so you would need to look it up
Dirty Dan  [author] 3 Jul @ 11:05pm 
@Orthranus since this this seems to be an entire custom faction with a complete roster the easiest way to achieve baseline compatibility would be to create carbon copies of the upgrades that require technologies they don't have access to and link them to the modded units. This should be possible using the unit_purchasable_effects_tables and unit_purchasable_effect_sets_tables only. When you got rpfm running and created a new packfile, use the depencies manager to add my DD_dwf_runes.pack and generate the dependency cache so the keys to the upgrades are known to the program without having to copy-paste them into your submod
Orthranus 3 Jul @ 4:56pm 
That sorta sounds like something I could learn to do, however the mod I was looking at, the Norse Dwarves by Cataph has a different technology tree entirely meaning that unless units reach a certain rank only the baseline runes are available. That I have no idea where to begin.
Dirty Dan  [author] 2 Jul @ 3:51pm 
@Orthranus I'm sorry that I misread your question. Adding upgrades to units from other mods is very easy when you are familiar with rusted packfile manager. Check the submod section and the description and especially Apex' compilation to see which unit mods are already covered. Adding it to allied units is not so easy for upgrades that use pooled resources since the costs stay the same. In case of this specific mod no non-dwarf faction would have access to oathgold and therefore wouldn't be able to buy a single upgrade.
Orthranus 2 Jul @ 3:35pm 
Apologies I was referring to units from other mods and units from allies
Dirty Dan  [author] 2 Jul @ 1:38pm 
@Orthranus I tried this once in warhammer 2 and it worked back then, but the unit will lose all upgrades every time the current mount is changed. This happens because the game will internally just swap out the unit with the corresponding mounted variant. So in case of a lord with a 3 mount progression he would lose all upgrades at least 3 times and everytime afterwards when manually changing mounts. I didn't test it at all in game 3 but have no reason to expect different behaviour
Orthranus 2 Jul @ 11:17am 
From a technical perspective is it possible to create a version of this mod that can apply the upgrades to all non hero/lord units in an army?
Dirty Dan  [author] 30 Jun @ 2:50am 
@Frozen_Sun it's working
Frozen_Sun 30 Jun @ 2:29am 
update pls
KKB 16 Apr @ 2:08am 
Submod for Great Harmony Sentinel Overhaul?
Conyelich 27 Mar @ 8:53am 
one of the best mods ever, makes this game more RPG
Dirty Dan  [author] 26 Mar @ 5:45am 
@Termineator check out the SFO Grimhammer submod and Apex' submod compilation for any modded units. The base mod will always be for CA Basegame and DLC units only
Termineator 26 Mar @ 5:31am 
I guess its too much to hope to get it to work with the additional units that SFO, Landmarks of Legends and Immortal Landmarks add?
Flying Fish 26 Mar @ 2:56am 
Wow less than day and it's fixed much respect man
Dirty Dan  [author] 26 Mar @ 2:46am 
@Flying Fish it should be fixed now
Flying Fish 25 Mar @ 12:52pm 
causes ctd in 6.1
Dirty Dan  [author] 30 Dec, 2024 @ 11:01am 
@Waimanian hi, that's intentional
Waimanian 30 Dec, 2024 @ 10:52am 
Btw the Rune of Kadrin is also gives the unyielding assault attribute, not sure if that's intentional or not.
Waimanian 30 Dec, 2024 @ 10:48am 
When the icon disappears you just need to click on the army again until it pops up
mman 25 Dec, 2024 @ 11:42pm 
Dirty Dan thanks got it working not sure what i was missing but found the button maybe it needed a complete restart which i did today after coming back from relatives for xmas cheers great mod
Kimplin 25 Dec, 2024 @ 7:15pm 
Bro thanks for adding all these extra runes. I love rune stacking.
Dirty Dan  [author] 23 Dec, 2024 @ 1:44pm 
@mman you can look at the last picture I uploaded for the mod. That's the new unit upgrade button
Dirty Dan  [author] 23 Dec, 2024 @ 11:05am 
@mman I'll upload an additional screenshot once I find the time. The ones I put here in the workshop are very dated
mman 23 Dec, 2024 @ 10:54am 
thanks for quick reply could you possibly show a screen shot cause im struggling to see it prob right there in front of me lol ??
Dirty Dan  [author] 23 Dec, 2024 @ 4:05am 
@mman check the bottom of the army panel for the new button. There won't be an upgrade button on the unit card click-menu. The issue Rogueservitor mentioned was before the mod update
mman 23 Dec, 2024 @ 4:01am 
same issue as Rogueservitor ui issue where the the arrow to choose runes appears but not the pop up window itself? just get like a small brown square have unsubscribed and resubscribed to check running update
Dirty Dan  [author] 20 Dec, 2024 @ 7:40am 
UPDATE: The Scrap Upgrade UI Framework mod is no longer needed as of today
Dirty Dan  [author] 16 Dec, 2024 @ 8:03am 
@Le Robbe hi, you can use the scrap ui fix from BAGHolder. I put a link to it on top of the description. It's not a perfect solution but the only one I know of so far. I marked it as a requirement for all my unit upgrade mods for the time being
Le Robbe 16 Dec, 2024 @ 7:16am 
Had awesome campaigns with this mod, thanks for all the work you've already done and as the others said, take the time you need ^^
nublet 13 Dec, 2024 @ 7:23pm 
take your time mate. love the mod.
Rogueservitor 12 Dec, 2024 @ 3:02pm 
yup np. take your time... awesome mod
Dirty Dan  [author] 12 Dec, 2024 @ 2:38pm 
@Rogueservitor CA made the new unit upgrade UI faction specific for some reason. It will probably take some time until I find a method to fix this
Rogueservitor 12 Dec, 2024 @ 1:59pm 
needs an update. having an ui issue where the the arrow to choose runes appears but not the pop up window itself?
jasonft 3 Oct, 2024 @ 3:32pm 
Nice. I was late in the game and bored with too much Oathgold. I always thought I could only do one until now.
Dirty Dan  [author] 2 Oct, 2024 @ 8:18am 
@jasonft the effects stack, but the ui will only show one upgrade at a time
jasonft 2 Oct, 2024 @ 5:49am 
Question - Can units carry more than one Rune? I seem to have the option to do this but only one icon shows. Am I missing something?
3D.Hins 18 Aug, 2024 @ 11:50pm 
Thanks again for you guys reply my question. I think I found a method, that use a mod change the layout of UI, then the slidebar come back...

Maybe some mod overwrite the UI setting...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259893195
Dirty Dan  [author] 18 Aug, 2024 @ 3:52am 
@3D.Hins you won't find anything regarding to the panel height in this mod as it uses the base game panel and only adds a scrollbar with a method explained by rhox in the modding den. Can you try starting a new campaign a new campaign just so see if it works there?
3D.Hins 17 Aug, 2024 @ 9:55pm 
I ry to use rmpf to change the height of panel, but I cant find which value is for that...
3D.Hins 17 Aug, 2024 @ 8:27pm 
THX lot. But seems still not work....I can just use the first 4 runes to finish this campaign...
Gecko 2.6 17 Aug, 2024 @ 9:39am 
Yeah normally it happens only in MP campaigns and whi8le it is open you open it up again with the same unit, that normally fixes it for me.
Keep in mind: you open it on unit X and it does not show the slide bar, you do not close it, you just open it again on the same unit, while it is still open, that normally fixes it for me!
3D.Hins 17 Aug, 2024 @ 8:41am 
open the upgrade panel again can not work. Maybe I have some other mods cause this problem...
Dirty Dan  [author] 17 Aug, 2024 @ 3:15am 
@3D.Hins try opening the upgrade panel again. It will eventually work. I sometimes experienced this too but only in multiplayer campaigns
3D.Hins 16 Aug, 2024 @ 10:27pm 
it seems some times the UI can not slip to bottom, then only the first 4 runes can be used
Anarky 20 Jul, 2024 @ 10:09pm 
I dont suppose you could add compatibility for this mod could you?

Dawi Gunpowder Units BETA
Gecko 2.6 3 Jul, 2024 @ 3:59am 
It is allright, I mean we can still use the "Mark of Chaos" mod, that was inspired by your awesome work. :)
Dirty Dan  [author] 2 Jul, 2024 @ 3:31am 
@Gecko 2.6 warriors of chaos most likely not because units will lose all upgrades when using the warband system. I will probably do monogod factions though but I can't make any predictions on when that will happen
Gecko 2.6 2 Jul, 2024 @ 3:17am 
Hey Dirty Dan, I wanted to say: Big fan of your work. Your Upgrade-Mods are great and part of every play since I discovered your mods a few weeks ago!

Can I ask you, if you are planning to add Chaos Warriors and Chaos Demon Upgrades, too? I mean after the dark elves, you are working on, if I read right, that you are working on them.
My friends and I would really love having the other Chaos factions upgradeable! <3
Dirty Dan  [author] 2 Jul, 2024 @ 2:59am 
@SciQ yes, I added this in the latest update
SciQ 2 Jul, 2024 @ 2:58am 
Hey,
it appers that i have to research certain technologies before i can buy some upgrades - I dont remember this the last time I played Dawi before Thrones of Decay...Is this a new feature, was it always there or did your mod maybe conflict with something from my loadorder (I checked this, but maybe i checked not good enough)