Divinity: Original Sin 2

Divinity: Original Sin 2

Arcane Bladeweaver - Elemental Melee Master
26 Comments
爱笑的大魔王 31 May, 2024 @ 8:05pm 
Hello? So even after the update on June 24, 2023, we still can't intuitively see the cooldown reduction effect brought by the fixed form?
Gorwe 26 Jun, 2023 @ 12:30pm 
Thank you. That's what I figured, but don't hurt to ask, does it?
Cleric  [author] 26 Jun, 2023 @ 9:38am 
Those answers are in the Description at the bottom! Short answer - weapon damage is all that matters. The conversion, as I did it, is JUST changing the damage type after all calculations have been done by the game.
Gorwe 26 Jun, 2023 @ 1:37am 
Great. Now, how does Staff damage conversion work? Let's say this example:

Fire Staff with Pyro maxed. Then the Wind Walk is used to reposition. Now it deals Air(Ltng, /whatever) damage. The question is:

When a staff changes its damage like that, does it still scale with Pyro or would it require Aero(etc)?
Cleric  [author] 25 Jun, 2023 @ 9:49pm 
Fire Strike was fine in testing. It is blocked by height differences, etc. since it's detonating a projectile (so like a Fireball) at the target's location. I haven't quite figured out how to make an AoE cursor effect when a skill gains one that doesn't normally have one, so the area can seem more finicky than other skills.
Wind Walk had an issue with a timer, and should work now.
Cleric  [author] 24 Jun, 2023 @ 8:03pm 
Yes, it should work fine with a staff, I'll look into the other issues. Bladeweaver was made when I was still learning a lot and quite honestly the overall code makes me cringe a little, so stuff is probably wonky all over.

The @ is just habit for me at this point. Especially useful when there are multiple to reply to or could be replying to.
Gorwe 24 Jun, 2023 @ 2:11pm 
Everything else worked flawlessly. Sadly, I decided to focus more on the Beast right now. That's where another of your mods comes into play: Guardian. Or maybe some other. Most likely Guardian. I am going to play TRP(Bladeweaver) this winter. So, yeah. Until then.

Oh, oh, before I go:

Can you properly use Bladeweaver with a Staff? Somehow I want to use a Staff in melee. Something exotic for someone exotic. :steamhappy:
Gorwe 24 Jun, 2023 @ 2:10pm 
@Cleric (why do we do this? Does the user get a mention alert or something?)

Hey, no problem! It is a god dam beautiful class that fits someone like Red Prince very nicely. Some things are a bit weird, like the Fixed Form. There are other issues too:

Termination Resolution: Just feels boring and uninteresting next to Affliction and Inspiration. But that's due to D:OS not really being a dps check. Idk, 10% extra damage is not worth your time. I would love to see this Resolution expanded, improved somehow. If it's got to be raw DPS, let it be raw DPS: at least 20(or 25)% BASE(meaning, always active) extra damage + AoE attacks etc. Afflict and Inspire are still gonna be better, most likely.

Wind Walk: Everything that's supposed to do things ON ARRIVAL, doesn't. Meaning, even Terminate version. Don't get me wrong, it is a very nice skill, but shit's wonky.

Fire Strike: I could've imagined it or enemy was behind cover or something, but Terminate didn't turn it into an AoE properly.
Cleric  [author] 23 Jun, 2023 @ 8:38pm 
@Gorwe
Not blind, there was definitely an issue.

A second thing going on with the fix I JUST pushed through, is that cooldown updates will not be reflected on the toolbar normally. So a skill will always show the default cooldown value even if it was shortened, but will finish it's cooldown at 1 turn instead of 0 (or 2+ depending on how many turns have been removed by entering Fixed Form).

This is a vanilla game issue, and I will have to learn a few things to get it to update in the UI properly. I intend to do that, but we'll see how much time I have. I just definitely cannot do it immediately.

Thank you for letting me know! Things like this easily fly under the radar when LeaderLib or the Extender are updated and some things break.
Gorwe 23 Jun, 2023 @ 3:32pm 
I might be blind, but I don't see Fixed Form reducing cooldowns. Everything else works beautifully.
Cleric  [author] 5 Apr, 2023 @ 7:13am 
@Zeridoz
Due to how skills are implemented there is no class at character creation. There's a few bugs due to the skills requiring warfare but being in the elemental ability schools. Bugs that are not possible to fix.
From the description:
***AT CHARACTER CREATION: Invest a point into Warfare and the elemental Bladeweaver skills will show up as if you had points in the elemental types, this is so those skills will work with Elemental Affinity. They require no points invested in Elemental Abilities and this implementation also means that a Class Preset doesn't function properly. Be sure to manually choose your skills and confirm they are selected properly before starting the game!
zeridoz 4 Apr, 2023 @ 11:58pm 
what is the class called when doing character creation?
Cleric  [author] 17 Mar, 2023 @ 10:01am 
@@SLEEP
All Bladeweaver skillbooks show up in Warfare merchants inventories. Like regular warfare books, they require a level before they show. Termination is a level 9 book.
@SLEEP 17 Mar, 2023 @ 8:39am 
Hi I want to know if this is a bug or I just did not find it yet
- the termination resolution book is not found anywhere, I only found inspiration and affliction. Thank you for the answer.
Cleric  [author] 6 Mar, 2023 @ 1:09pm 
Significant Change in the Change Notes:
- Damage that is converted through the different flows will now be affected by enemy resistances.
347dowdell 18 Dec, 2022 @ 7:33pm 
love mods man is there anyone u be will make oathbraker paldain class
GROMMI 11 Oct, 2022 @ 11:44am 
This is actually such an intricate and complex class, it's such fun to use it. Cleric, my girlfriend and I are playing a run (I'm a tactician expert, she's a novie to the game), and your classes are keeping it fun & refreshing for both of us. Love the pull from GW2 inspirations too, great work!!
Cleric  [author] 17 Sep, 2022 @ 4:28pm 
@Attended death
Flows last until the end of the turn, then you can use basic attacks or other weapon skills without damage conversion. There is now way to revert this other than ending your turn.
Attended death 17 Sep, 2022 @ 4:18pm 
Is there a way to leave a flow to revert back to physical?
iWisd0m 13 Sep, 2022 @ 6:37am 
i like this mod its amazing and interesting
Cleric  [author] 12 Sep, 2022 @ 9:39pm 
@shadowcaster
I'd send Cleric the Cleric, but they seem lost in thought like always.
Cleric  [author] 12 Sep, 2022 @ 9:36pm 
@iWisd0m
They are a vendor NPC I added to the Shared Resources mod, their locations are listed on that mod page:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883
shadowcaster 12 Sep, 2022 @ 7:54pm 
Your mods are so cool I'm on my 6th concurrent playthrough.

Send help.
iWisd0m 12 Sep, 2022 @ 7:18pm 
@cleric whos cleric the cleric?
🌠Luca 🌺 11 Sep, 2022 @ 11:48am 
It is really great to see someone making new divinity orignal sin 2 mods. Thank you so much for all the epic quality stuff! I second a dragonknight themed class would be amazingly awesome!
Digan 11 Sep, 2022 @ 10:11am 
Damn, ur last ones were pretty sweet, Hope u keep making this , as most have moved on from Original Sin 2 :) Some nice quality stuff coming from u! :3 Id like to see a Druid/Paladin and Dragon Knight Themed Classes from u ! :3 o7