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Quick question, it appears I am able to clip through the bottom boarding ramp that connects hangar to the upper deck. Is this a known bug or is it perhaps a problem on my end?
Thank you!
So I scrapped that one and made a massive drop ship. both of these ships fit perfectly. However, realistically it was no better than the large drop ship module by Jrandall. Here is a modified version by Lam here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483489498
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861584501
This has 6 X 640k controllers and 26 "ease of use" color coded and speed sorted cargo boxes.
If you would like I can send you my original monstrosity to play with. but you will need to turn weights and volumes off. It does also have an asymmetrical similar to this supply module:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439561437
Anyway, Let me know
Most of them are not long or wide enough and i dont want to waste too much space.
I thought that a more multipurpose fighter/hauler would be more cost effective and is what I use.
I really like this carrier!
I use Xenomaterial now for little accents around builds. In the Helios they are located in the robot arm in the hangar and are colored blue. Sorry for the inconvenience I have experienced these problems many times myself. I will fix as soon as allowed
I only use a little Xeno because I have usually gathered some from POIs long before I have advanced enough to build a carrier. Hope this helps some.
I love this carrier and I'm trying to gather materials to build it. It's the perfect size for playing Reforged Eden (I am on my first play through). I have a Janus that's kitted out pretty well, and I'm looking ward to being able to dock it to this.
A couple of things I noticed. The front right landing gear is textured differently than the others (the only reason I noticed is I was looking for them in creative). Also, you appear to be missing the "Upper Deck Access" lever in the docking bay (I just added one to where you have the holo label). Finally, one of the two aft minigun turrets is missing (or at least you only have one on the left side).
I cannot figure out what requires xenomaterial in this build. Any ideas?
A 6 bay by Garaman:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2428050520
Another 6 bay by Lam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483086052
I still have my modded 4.5 bay if you would like me to upload that for you. All plastic with upper deck access.