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if you load my mod after this one it should work.
if it doesn't work and since seem to know how to modify the mod, open it with RPFM => go to db, then for the main_units_tables => rename it to a custom name instead of something startign with ~ like it is currently. and still load my mod AFTER the X2
You can also do a search by "caste" and simply delete all hereos and lords raws from the main_units table in the X2 mod. (then load order won't be important anymore)
If you don't know how to do that tell me and I could publish a new mod combining the two but it will take some time (It's not hard but I'm quite busy right now ^^ )
This is the mod. I use a custom version of it that I created myself, which you can download here
www dot mediafire dot com/folder/6pjoezr7qa6rb/Warhammer
If you can get the mod compatible with yours that would be greatly appreciated.
I don't really know, could you tell me the mod name, I will give it a look if i have some time :)
An other way would be to create a 3rd mod combining the two mods....
If not the most likely reason is that there is a conflict with an other mod modifying units and you should deactivate either my mod or this one.
About compatibility i have not found specific reasons for the incompatibility mentionned. Please continue to report any incompatibility you may find. As a rule : any mod modifying main_unit is most certianly incompatible but others should be fine
After recent updates with this mod and the Organic AI mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2854310042 my new skaven playthrough crashes without fail on Clan Angrund's AI turn. If I disable the Organic AI mod and keep this one, no crash. If I disable the Less upkeep mod and keep Organic AI, no crash. But if both are running on their current version, ctd without fail. The only way I could get past the turn crash is to roll back to an older version of the Less upkeep mod. Rolling back to an older version of Organic AI mod and using the most recent version of the Less upkeep mod still results in ctd.
In our minds (in mine at least) a "legendary" lord and a "hero" are not the same as a simple general. It's also perhaps a result of the port from tabletop where they indeed cost a lot to avoid hero spam. it works for a battle but in a campaign, imbalance of forces is inevitable and money should not be what prevents it.
TLDR : I agree 100% that's why I made this mod ;)