Total War: WARHAMMER III

Total War: WARHAMMER III

284 ratings
True Unit Size (x2)
10
4
5
5
2
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
2.642 MB
16 May, 2024 @ 1:55am
20 Jun @ 1:28pm
25 Change Notes ( view )

Subscribe to download
True Unit Size (x2)

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
[READ - THIS MOD IS NOT COMPATIBLE WITH ANY EXTRA UNIT OR EXTRA LEGENDARY LORD. - READ] All units must be edited individually to achieve the goal of increasing the number of units. There is no global setting that simply increases the number of units. Any extra unit mod needs a specific submod for those units. THAT SAID, I WILL NO LONGER BE RESPONDING TO COMMENTS ASKING IF TRUE UNIT SIZE IS COMPATIBLE WITH EXTRA UNIT MOD X OR Y.


What does this mod do?
This mod will double the number of all units in the game by 2x, except for single entities, which will have their HP doubled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 2x.
Changelog
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All healing regeneration sources nerfed by 50%
- Special army abilities for Nurgle, Slaanesh, and Khorne require double the kills to be activated. (Tzeentch remains standard)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- Melee and missile damage for single entities and war machines increased by 100%.
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.



--------------------------------------------------------------------------------------------------------------------------------------------------------------
ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
--------------------------------------------------------------------------------------------------------------------------------------------------------------

===========================================================================

True Unit Size x1.5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272344400
296 Comments
Void  [author] 5 hours ago 
@robertcastronabau
By the way, I tested a reskin called "Malekith But Cool." and it worked fine. So my theory is probably correct.
Void  [author] 5 hours ago 
@robertcastronabau
I've used resking on units before, and I haven't had any problems. But if whoever created the resking "creates" a new table for the character instead of editing the original, then I think this will happen.
robertcastronabau 7 hours ago 
Nevermind, mod conflict. Why a simple reskin mod change the health?
robertcastronabau 8 hours ago 
Malekith seems to have the vanilla health. Btw, truly amazing mod.
Void  [author] 20 Jul @ 4:28am 
@Malignant Peasant @M4DD0GJ4CK4L
https://i.imgur.com/tkTbqXU.jpeg
This is very strange. It seems normal to me, unless I'm looking in the wrong place. Test ONLY with True Unit Size enabled.
Malignant Peasant 19 Jul @ 6:35pm 
Can confirm on my end, its huntsmen specifically, you dont even need to get the shipment, just start the campaign, open and the menu and you can see they are 90 men, everyone else is doubled
M4DD0GJ4CK4L 19 Jul @ 1:41am 
@void i dont think i have any other mods that would affect the units. All the other units from the supply shipment mechanic do get the 2x unit size buff, just coincidentally the huntsman are the only one that dont get the size bonus. But huntsmen recruited through the barracks to get the 2x unit size.
Void  [author] 18 Jul @ 5:18pm 
@M4DD0GJ4CK4L
Interesting, since I've never played with it, I have no idea how the mechanics work. But are you sure this isn't being caused by any other mod?
M4DD0GJ4CK4L 18 Jul @ 3:36pm 
Hey just a random bug report(?) playing the huntsmarshal campagin and for whatever reason the huntsman units you get from the supply event don't get the 2x unit size. Seems to be the only unit from it though... weirdly enough. All the other units get the 2x unit size or health. Just letting you know, not sure if that is because a specific mechanic that wulfhart gets but... ehh
Void  [author] 26 Jun @ 7:31am 
@сережа прайм
Radious is currently experiencing a problem that requires a FIX to work. This FIX is on the Radious home page. Anything that tries to load above the "FIX" will cause the game to crash, and Runcher creates a .mov file that loads before the Fix, causing the crash. So just wait for an official Radious update that should be out in a few days so that everything goes back to normal.