Total War: WARHAMMER III

Total War: WARHAMMER III

Red Skill Line Rework Buff All Units
69 Comments
Zman 15 Apr @ 6:48am 
Causes my game to crash and gives the error "The first invalid database record is: wh2_dlc11_skill_army_buff_tradition_and_innovation3wh2_dlc11_effect_force_stat_range_dwf_bolt_throwers_gyrocopters_gyrobombers in table character_skill_level_to_effects_junctions_tables and pack file !!!bushez_red_line_rework.pack"
´EE`∞EternaL 11 Apr, 2024 @ 2:25am 
thanks!
bushez  [author] 10 Apr, 2024 @ 9:59pm 
Sure
´EE`∞EternaL 10 Apr, 2024 @ 4:30pm 
hey i could tape your mod. it only has 2 errors and by deleting the 2 lines for chaos beasts units, the mod does work again. May i upload the tape until you fix the mod properly?
Hammar1855 2 Oct, 2023 @ 4:10pm 
just got back on days off, will look into the link. thx mate! appreciate the info.
bushez  [author] 14 Sep, 2023 @ 5:37am 
I dont have much time for modding this days but if want there are a similar mod that do the same
here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790029103&searchtext=better
Hammar1855 13 Sep, 2023 @ 9:52pm 
hey mate, thx for the mod. it is def a must have as it makes the game way better. CA is dumb af not to use you and ur work. just a update, 4.0 and the subsequent hotfixes have ur mod disabled. would you please fix it? thx mate!
Dαρκ Nομαδ 9 Jun, 2023 @ 1:02pm 
will you update this mod for Chaos dwarfs?
Putte 20 Apr, 2023 @ 6:43am 
yeah i figured it would be a nightmare with compatability...
bushez  [author] 18 Apr, 2023 @ 10:47pm 
its possible but then there will be empty skills that give nothing and I dont want to remove them because then it can make alot of problems and even crashes with other mods that touch red skills or even mods that add more lords to the game.
Putte 18 Apr, 2023 @ 3:11pm 
Hey there friendo, AMAZING WORK!:steamhappy:
Honestly I cannot understand why CA has not implemented something like this themselves. It's just so much simpler and satisfying to use.

I was wondering if you had considered merging some of the skills further, or maybe it's a technical limitation that makes it impossible to mod in?

Personally it makes more sense for me if there were just 4 skills like so:
- missile units (both infantry, monsters and artillery) Could all be the same skill.
- the charge bonus skill could be removed, and the bonus it gives, included in the monster and cavalry skill respectively.

Not trying to make you do it or anything...
Just wondering if you considered doing it like that at some point?
bushez  [author] 9 Apr, 2023 @ 9:57pm 
not that I know
Lampros 9 Apr, 2023 @ 4:41pm 
Awesome!

Are there any similar mod that does the same for technology buffs?
NzFox 29 Mar, 2023 @ 4:36am 
thanks for this mod, I have long thought this should be default as even without allied units it feels far less like im wasting points when they will effect units of any tier.
bushez  [author] 23 Mar, 2023 @ 6:11am 
yes it was really bothering me that they didn't do it
Fishpickles 23 Mar, 2023 @ 2:49am 
Great Mod, they should really do this for vanilla, since allied units and all that.
Trepen0004 17 Jan, 2023 @ 2:50pm 
no worries, it was only an observation
bushez  [author] 17 Jan, 2023 @ 2:41pm 
the icons and order doesn't matter only the effect.
it was too much work to sort them out
Trepen0004 17 Jan, 2023 @ 2:17pm 
Seems to have the skills in the wrong columns, dont know if its bugged or needs update. But on Karl Franz pistol korps buffs artilery and mighty forge buffs ranged infantry, whereas it should be other wat around.
bushez  [author] 17 Jan, 2023 @ 6:57am 
for now i dont have time for that but maybe in the future
Deshovka 17 Jan, 2023 @ 4:37am 
Very good mod! Do you have plan to rework the other skills, for 7+ rank?
Dirty Fart Goblin 26 Dec, 2022 @ 5:08pm 
Awesome mod! Thank you! makes having allied units all the funner
DireTech 10 Nov, 2022 @ 5:44am 
Wow quick response haha. Thanks.
bushez  [author] 9 Nov, 2022 @ 11:40pm 
@DireTechnocrat
fixed they will get it from the artillery one
bushez  [author] 9 Nov, 2022 @ 11:23pm 
I will check it out.
DireTech 9 Nov, 2022 @ 6:47pm 
Ogre Leadbelcher and Scrap Launcher doesn't seem to benefit. Tried both ranged and artillery but didn't see a change.
Finfin 22 Oct, 2022 @ 12:37pm 
Thank you so much for the mod and for keeping it updated! :steamthumbsup:
Pyrodysseus 22 Oct, 2022 @ 9:51am 
been waiting for something like this and didn't even know it. thanks!
bushez  [author] 22 Oct, 2022 @ 7:02am 
@sambattossai
fixed.
sambattossai 22 Oct, 2022 @ 5:50am 
It looks like the khorne hounds doesnt get the buff as well , thanks for the mod though!
bushez  [author] 9 Oct, 2022 @ 1:51am 
@Dragamm
fixed.
Dragamm 8 Oct, 2022 @ 12:28pm 
I found all the monsterous units from WoC werent being affected from monster red line. Things such as manticores, trolls. shaggoths, and giants, and even including greater daemons such as keeper of secrets.
bushez  [author] 5 Oct, 2022 @ 9:22pm 
For now i dont have any plans for that
No Name 5 Oct, 2022 @ 2:56pm 
Would it be possible to get an alternative version of this mod where it just adds a new skill line rather than replacing?
bushez  [author] 5 Oct, 2022 @ 11:59am 
@update
fixed wolf rats not effected from the monster red skill buff
bushez  [author] 5 Oct, 2022 @ 11:35am 
maybe CA give them different type.
I will fix it
Redfog 4 Oct, 2022 @ 4:27pm 
this appears to miss out war beasts entirely such as dog units, at least for throt i tried every skill and none of them seem to apply the effect to wolf rats.
bushez  [author] 2 Oct, 2022 @ 10:59am 
yes they should
Paradux 2 Oct, 2022 @ 9:00am 
Does this also work for special units, like Elthation's Mistwalkers? They are usually not affected by Red Skill bonuses
wolfe374171 24 Sep, 2022 @ 11:01pm 
Well the old wood elf skills each only did like one thing. So like instead of having one skill that increased ammo, reload reduction, and ranged damage for whatever specific ranged units are covered you'd have three skills to cover those three things except for the entire army. If anything I'd think that only having the six red line skills to spread everything out over would cause units to be somewhat nerfed if you stuck to one thing per skill, since you'd have to choose what makes the cut and what doesn't. Idk I'd just assume you wouldn't make a version that was OP however you decided to do it. Either way thanks for considering it!
bushez  [author] 24 Sep, 2022 @ 9:47pm 
The problem is that if u buff all the units too much im afraid they will destroy lords too easy
wolfe374171 24 Sep, 2022 @ 6:18pm 
If I remember correctly, back in WH1 the wood elves red line skills all applied to all units. Instead of +6 md +6 ma to melee infantry it was just +6 ma +md to the entire army, instead of +15% movement speed to cavalry it would be +15% speed to the entire army, etc etc. Would you consider making a version of this mod that works like that? I feel like it'd be much simpler and more accurate to the title of this mod.
DawnQuixote 21 Sep, 2022 @ 1:03am 
COOOOOOOOOL
bushez  [author] 20 Sep, 2022 @ 10:30pm 
Yes it's should
DawnQuixote 20 Sep, 2022 @ 7:37pm 
Good job. Is this affects ror units too? In my opinion, red skills supposed to do so.
bushez  [author] 16 Sep, 2022 @ 2:31pm 
@Update
-Beastmen red line fixed.
-skaven war machine buff added.
bushez  [author] 16 Sep, 2022 @ 2:11pm 
I will check it
rayden_solo 16 Sep, 2022 @ 1:17pm 
as far as I can see, skaven bikes are not being buffed by any category
Neuralger 16 Sep, 2022 @ 1:06pm 
Seems like for a Malagor IE campaign, this mod is not changing his initial red skills