Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Naval Rework
377 Comments
MrPunk  [author] 15 Jul @ 6:08am 
@PAnzer
you are welcome. the cap is raised to 6
PAnzer 15 Jul @ 5:24am 
Thanks a lot for making such an awesome mod — I’ve been really enjoying it!

I did have one question though: I’ve noticed the AI sometimes stacks more than four carriers in a fleet. Doesn’t that cause any debuffs in naval combat? Just wondering if that’s actually an issue.
PAnzer 15 Jul @ 3:54am 
@MrPunk :( my fault im sorry
MrPunk  [author] 8 Jul @ 4:36am 
@PAnzer
made it very clear in the intro panel that focus is and will not supported
PAnzer 8 Jul @ 4:23am 
Bug Report: I completed the "Start the Third Circle Plan" focus as Japan, but no aircraft carrier was added to the dockyards!
minseokim094 4 Jul @ 6:02pm 
Also, Kaiserreich just got a hot fix.
minseokim094 4 Jul @ 4:30pm 
Ok, in that case, I am going to just unsubscribe and then resubscribe in case if my version of this mod is just old.
MrPunk  [author] 4 Jul @ 6:35am 
@minseokim094
just tested MacArthur Coup, switching to WCA is fine, no bug found
minseokim094 4 Jul @ 6:11am 
Hey, I tested Kaiserreich, its music mods, and this mod together and it seems that this mod does break the start of the American Civil War? As in, when I click on the option to switch over from say the USA to the syndicalists, I just get a "game over" screen?
Mr Devious. 3 Jul @ 12:58am 
think you could make a Ship icon mod pack out of this one day? would be very cool if you could
MrPunk  [author] 1 Jul @ 6:14pm 
@minseokim094
I don't know, I only test this mod alone
minseokim094 1 Jul @ 5:52pm 
I take it though that I shouldn't be running this submid with any of the "Better Mechanics" mods though, right?
MrPunk  [author] 1 Jul @ 3:57am 
@minseokim094
this mod no longer changes anything about ACW, navy redistribution is triggered as a standalone event which has nothing to do with ACW start
minseokim094 1 Jul @ 3:51am 
Hey, this mod accounts for the changes made to America for the Second American Civil War, right? I ask since when I have this mod enabled, it seems to break the Civil War's start.
Chandelord 20 Jun @ 10:08am 
After the update, ship names lists belonging to the American Syndicalists start appearing in nations such as Japan or Barhatya, while turning the mod off (and the compatibility patch for Focus trees) seems to fix the issue. Could you look into it, please?
trainvoi 20 Jun @ 9:53am 
what's the changelog for today's patch
Dark Star 19 Jun @ 4:02am 
TY i found the compatch, apologies
MrPunk  [author] 19 Jun @ 3:59am 
@Dark Star
I don't make compatch
Dark Star 19 Jun @ 3:41am 
@MrPunk - would there be anyway to make this compatible with Autobahn Nach 56? There is a technology graphics collision (among other things, probably) that breaks the graphics/UI when loadingboth.
Tal'Raziid 25 May @ 7:05pm 
How does this play with stuff like Expanded Tank Designer? Any conflicts (mods be weird after all)?
DaveJustDave 21 May @ 3:45am 
Thanks!
MrPunk  [author] 20 May @ 11:30pm 
@DaveJustDave
use advanced conning tower unlocked in 1944 hull
DaveJustDave 20 May @ 10:42pm 
Thanks for the mod.
Trying to design a submarine model, but it says sonar and radar is disallowed with a conning tower module. Is this by design, or are my mods getting screwy?
Lavender 12 May @ 9:54am 
interesting, thanks for testing, ill have to check or fiddle w my mods
MrPunk  [author] 12 May @ 5:05am 
@Lavender
Just tested, no bug found. the problem is on your side
Lavender 12 May @ 5:00am 
i'm pretty sure there's a bug w the 2acw last time i checked bc i think the USA keeps its fleet but the other factions still spawn in theirs but the federals dont get their fleet divided it just stays
MrPunk  [author] 4 May @ 3:23am 
@Blasek Alexander
new conning tower is unlocked with 1944 submarine hull
Blasek Alexander 4 May @ 2:59am 
i dont know if it is a bug or not but i cant equip sonar or radar on submarines because of conning tower wont allow it and i cant find any tech for new conning towers.
Eyeless Deceiver 29 Apr @ 5:18am 
Hey, just dropping by to say this massively improved the joy I get out of playing the Kaiserreich mod. Thanks a million.
MrPunk  [author] 19 Apr @ 1:11am 
@Switching Doom
I only create contents
Switching Doom 19 Apr @ 1:07am 
german translation available? via chat gpt maybe? ^^:Cadet_hoi:
MrPunk  [author] 11 Apr @ 3:16am 
@pingship
it already has, the year of 1955
pingship 11 Apr @ 2:31am 
@MrPunk
That's too bad..
I imagined the two mods working together..
Or would you like to extend the era to the Cold War?
MrPunk  [author] 11 Apr @ 1:47am 
@pingship
I'm afraid not
pingship 11 Apr @ 12:44am 
Would you be interested in supporting this mod?
Kr-1960TechTree
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164495428
MrPunk  [author] 24 Mar @ 11:13pm 
@caffé0213
would you please read description?
caffé0213 24 Mar @ 9:52pm 
Any plans to support?
MrPunk  [author] 24 Mar @ 4:32pm 
@caffé0213
national focus is not supported
caffé0213 24 Mar @ 1:49pm 
There are a national focus in russia and japan to add aircraft carrier and battleship in production line but when this mod was enabled, the effect of the national focus wasn't reflected. Is this a bug?
MrPunk  [author] 19 Mar @ 7:21am 
@Kasumi_Y
update your sonar, only coldwar nuclear sub has a clear advantage in visibility. torpedo reload is way slower than vanilla (8 compared to 4), so how is it messy?
Kasumi_Y 19 Mar @ 7:14am 
How is it intended to counter sub spams in mp? They get too low surface visibility and the torpedo reload makes them too messy to be countered.
MrPunk  [author] 17 Mar @ 7:19pm 
@Umanin
change log is in the intro panel
Umanin 17 Mar @ 6:27pm 
what's new?
Uplift Spice 5 Mar @ 6:16pm 
Okay!
MrPunk  [author] 5 Mar @ 4:36pm 
@Uplift Spice
yes
Uplift Spice 5 Mar @ 2:23pm 
Does this need to be updated due to the new DLC and KR update?
MrPunk  [author] 24 Feb @ 6:11pm 
@BETONEIRA77x
read description
BETONEIRA77x 24 Feb @ 4:15pm 
does this work for vanilla?
MrPunk  [author] 19 Feb @ 6:28am 
@James_comers
it's not
James_comers 19 Feb @ 5:57am 
The uhh given the fact of similar file sizes is it fine to assume that the base vanilla rework is not required?