Hearts of Iron IV

Hearts of Iron IV

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Kaiserreich Naval Rework
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File Size
Posted
Updated
37.568 MB
14 Sep, 2022 @ 5:46am
23 Jun @ 5:45am
100 Change Notes ( view )
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Kaiserreich Naval Rework

In 1 collection by MrPunk
Navy Rework Collection
14 items
Description

Introduction
Hi there, welcome to Kaiserreich Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension, Focus ship fixes

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserredux: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964793578
Vanilla and RT56: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
Popular Discussions View All (1)
8
9 Feb, 2024 @ 8:06pm
PINNED: Overhaul starting navy organization
MrPunk
377 Comments
MrPunk  [author] 15 Jul @ 6:08am 
@PAnzer
you are welcome. the cap is raised to 6
PAnzer 15 Jul @ 5:24am 
Thanks a lot for making such an awesome mod — I’ve been really enjoying it!

I did have one question though: I’ve noticed the AI sometimes stacks more than four carriers in a fleet. Doesn’t that cause any debuffs in naval combat? Just wondering if that’s actually an issue.
PAnzer 15 Jul @ 3:54am 
@MrPunk :( my fault im sorry
MrPunk  [author] 8 Jul @ 4:36am 
@PAnzer
made it very clear in the intro panel that focus is and will not supported
PAnzer 8 Jul @ 4:23am 
Bug Report: I completed the "Start the Third Circle Plan" focus as Japan, but no aircraft carrier was added to the dockyards!
minseokim094 4 Jul @ 6:02pm 
Also, Kaiserreich just got a hot fix.
minseokim094 4 Jul @ 4:30pm 
Ok, in that case, I am going to just unsubscribe and then resubscribe in case if my version of this mod is just old.
MrPunk  [author] 4 Jul @ 6:35am 
@minseokim094
just tested MacArthur Coup, switching to WCA is fine, no bug found
minseokim094 4 Jul @ 6:11am 
Hey, I tested Kaiserreich, its music mods, and this mod together and it seems that this mod does break the start of the American Civil War? As in, when I click on the option to switch over from say the USA to the syndicalists, I just get a "game over" screen?
Mr Devious. 3 Jul @ 12:58am 
think you could make a Ship icon mod pack out of this one day? would be very cool if you could