Barotrauma

Barotrauma

The Avali's EK Armory Rebalance (Discontinued)
25 Comments
Chief Petty Officer Egg  [author] 23 Mar, 2023 @ 7:21am 
I might get back into modding in the future, but even if I were to, I would wanna wait for EK Armory to update.
Schrödinger's Cat 23 Mar, 2023 @ 12:23am 
Any plans to update the mod? Or you don't play barotrauma anymore?
Chief Petty Officer Egg  [author] 28 Oct, 2022 @ 3:17pm 
Ooooooh you are talking about the Mk1s
I am nerfing them down to 4500 meters max depth in the next update but thats all I have planned
Schrödinger's Cat 28 Oct, 2022 @ 3:07pm 
MK1 can be crafted in very beginning of campaign and has stats better much than abyssal.which is considered tier2 suits, so they are still OP as hell

But I get your point
Chief Petty Officer Egg  [author] 28 Oct, 2022 @ 1:53pm 
This is a rebalance not a cherry picker mod. The rebalance for the mk2 hardsuit is to make it a lot less comfortable, using oxygen inside, reduced vision, lower movement speed, and increased cost. It also increases protection. This is so then it is treated more like a tank and less like body armor. I have also had thoughts about making it so monsters attack mk2s over other targets using the same code that they use to make then attack flares.
Schrödinger's Cat 28 Oct, 2022 @ 12:01pm 
Can you remove hardsuits please or make a version with them removed? They are basically cheats
Chief Petty Officer Egg  [author] 27 Oct, 2022 @ 11:09pm 
I will fix it tomorrow I am tired as hell and its 1am
NeckRopeMancer 27 Oct, 2022 @ 9:27pm 
Hi, the Beast SSL Security Weapon cannot have it's ammo crafted ("30mm FC") as it's locked behind ta recipe that is no unlockable. You forgot to add it to the talent "Warlord" for Security.
Chief Petty Officer Egg  [author] 21 Oct, 2022 @ 2:18pm 
Should be fixed. I haven't gotten a chance to test the mod because my campaign isn't using it. Any bug reports or balance suggestions are greatly appeciated. Thanks!
Black Lenin 21 Oct, 2022 @ 2:12am 
Hi
get this error with last update
Sprite "C:/Users/marma/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2863528116/Items/Containers/containers_ek.png" not found!
Chief Petty Officer Egg  [author] 10 Oct, 2022 @ 6:04pm 
Really it should be fine as long as it doesn't modify EK Armory or the talents that this mod modifies.
Chief Petty Officer Egg  [author] 10 Oct, 2022 @ 5:22pm 
Probably. Never tested it.
Black Lenin 10 Oct, 2022 @ 2:25pm 
Chief Petty Officer Egg  [author] 26 Sep, 2022 @ 2:30pm 
Something for a bug fixes mod. Not really my issue. It would only increase the size of this mod and I wanna attempt to keep the sizes small so then downloading them is faster. Obviously I can't with the audio overhaul mod but.
Chief Petty Officer Egg  [author] 26 Sep, 2022 @ 2:28pm 
Thats not a serious error. Basically, its the game being annoyed. How barotrauma works is that you have your item adn then its texture. To compress the texture, it divides the pixels by 4. So if my texture is for example 13x12 pixels, it will give that error. From what I am aware it just is annoying and prevents it from compressing the texture wich is fine.
VelxraTV 25 Sep, 2022 @ 11:07pm 
Here is the error I wanted to share here for the ek utilities. Took some time to get it again.
https://i.imgur.com/aanlpsN.png
Chief Petty Officer Egg  [author] 24 Sep, 2022 @ 9:32pm 
Nah its all good. Good luck with that. Bugs are annoying as hell.
VelxraTV 24 Sep, 2022 @ 6:49pm 
Sorry there Jasil not sure how I had that mixed up. I even checked the mod folder before posting. lol
Chief Petty Officer Egg  [author] 24 Sep, 2022 @ 5:50pm 
Thats not an issue with any mod here. That is an issue with abyss veteran. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486153708
Chief Petty Officer Egg  [author] 24 Sep, 2022 @ 5:46pm 
I can look into it
VelxraTV 24 Sep, 2022 @ 3:39pm 
since has disabled comments. Would your mod include any fixes for this error I keep seeing with EK utilities?

https://i.imgur.com/SFwvrXD.png
Chief Petty Officer Egg  [author] 21 Sep, 2022 @ 6:56am 
I may increase it. I don’t want the difference to be too big from the “vanilla” mod. Most of my intention for this rebalance was to make talents and their items more useful. I am planning on a EK Utilities rebalance, but I wanna make this mod at least balanced and rid of most bugs first. Thank you for the suggestion though!

A lot of people seem to want the hardsuit nerfed.
I may just change the use of the hardsuit.

Right now it’s meant to be used like body armor. I may change it to be slower and have slightly more defense then the original mod. It won’t use hull oxygen and hearing will be more difficult. There might be a -10 medical, electrical, mechanical, and helm debuff. However the suit will give lots of protection. This will make the suit like a tank. I may also make it so creatures are more attracted to the suit. This will give the PUCS usage while keeping some of the best advantages of the mk2 and giving it a new, unique role in a dive team.
entersomethinghere 20 Sep, 2022 @ 8:46pm 
I saw the EK mil suit 2 crafting mats price.

Still a bit low.

I wonder if 4x physicorium, 4x dementonite as the main mats would cut it.
Chief Petty Officer Egg  [author] 16 Sep, 2022 @ 5:35pm 
I responded to you in the discussion, thanks!
Rome 16 Sep, 2022 @ 3:43pm 
mod works with other talent mods too which is nice.

I do have a request tho, could you make the mk2's even harder to obtain? they are OP and make every other suit useless. maybe talent locking it? Thx for the mod.