Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Surtha Ek for WHIII
62 Comments
medusa0  [author] 23 Jun @ 8:04pm 
@LordOmlette:
Interesting that RPFM actually showed you the invalid entries! At one point I had applied an experimental CAI personality to the Vargs in hope to make them more aggressive in campaign mode, but it turned out to be not do much as the Norscan vassal script changes it back to the minor faction personality on turn 2.
I left the tables in to be revisited, but something changed in 6.2 that caused the campaign to crash when the spawn script applied the personality to the Vargs when playing as another faction on campaign start, so I commented out the script section.
I will change or remove those experimental tables, even though they are not showing as invalid on my end in RPFM.
Thank you!
LordOmlette 23 Jun @ 1:23pm 
(er, I should mention that I'm not actually playing as Surtha Ek, it's just nice to have the beefed up version running around the map)
LordOmlette 23 Jun @ 1:18pm 
Hey, this mod was still causing crashes fo rme, so I force re-downloaded the mod, then popped it open in RPFM and saw that it was complaining about invalid entries in the "Tms Variables Profile" column in db/cai_personalities_tables/ek_x_cai_personalities_data. If I change both instances of "wh3_tms_variable_profile_brutal" to "wh3_tms_variable_profile_bloodletting", then I can load the pack with no problem. (Is bloodletting even the desired TMS?)

Do you think maybe they changed this in 6.2? Or maybe that entry in cai_personalities_task_management_system_variable_profiles_tables was coming from a different mod without anyone noticing?
MVGkaiser 4 Jan @ 9:57am 
the cinematic with the book of fates, the logos still play.
medusa0  [author] 4 Jan @ 9:25am 
@MVGkaiser:
The opening cinematic including the Games Workshop logo? That isn't something I have seen on my end.
MVGkaiser 4 Jan @ 12:23am 
Hi!

I noticed that this mod prevents the opening cinematic from playing. Just tested it now.
medusa0  [author] 6 Jun, 2024 @ 9:30pm 
@sigmars_disciple:
I haven't finished my play-through of the Varg campaign with the TOTN mod so did not want to change up that gameplay too much beforehand. :P
In addition, TOTN is not compatible with a number of my mods (most will crash on campaign load), so working on a submod for it is slow work.
sigmars_disciple 6 Jun, 2024 @ 12:46pm 
If you'd generally wouldn't mind if such "LITE" unit pack mod existed, but you have no interest in making or maintaining it, I actually know a dude who's making mods like these almost on a bi-daily basis (he's fast), usually to combine a few smaller mods of the same type in one thematic mod - and with a few outdated mods fixed, as an additional bonus. Lemme know! <3

Pretty much what @The King Of All Bacon did with the Mammoths mod - it's here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3243507897
sigmars_disciple 6 Jun, 2024 @ 12:25pm 
Hey! Just came by to check if it's already possible to activate this alongside TOTN, but I see that's still on the ToDo list. Would you be able to describe what the remaining issues are, out of curiosity?

Maybe a whole different approach could work too - what if there was a version of this mod that JUST contained the exclusive units and NOTHING else, and they're locked to Surtha Ek exclusively - such a mod would be 100% be TOTN compatible, wouldn't it?

If it's a dumb, noobish idea - you don't have to hold back with me! I play 2K on Xbox (yes, the basketball game) without any friends who also play the game, in a game mode where I just control 1 of 5 players on the team, e.g. the Power Forward - so for hours on end I'm stuck in online games where I get abused and humiliated by others in the worst way humanly possible. Just mean that I'll be able to take it HAHAHAHAHA <3
Bacon God 5 May, 2024 @ 12:34pm 
Awesome mate! Most of them are close to vanilla mammoth size or slightly bigger. I will give you guys a sign when I publish it. If you would want any change to be done with them, you can tell me or something like that
medusa0  [author] 5 May, 2024 @ 7:54am 
@Bacon God:
A mammoth compilation mod sounds like a blast! Please go ahead with it, I am fine with that if you credit me in the mod. Do know that the mammoths in this mod are on the smaller size, and if I have the time, I will remake the mammoth wagons/chariots to embiggen them.
Bacon God 5 May, 2024 @ 3:52am 
Hey hey dude. I wanted to make a mod that compiles most of the warhammer 3 mammoth mod including your mammoth chariots. It meant to be for myself and my buddies but if all the authors agree, I would make it public for community to enjoy. Of course the links and mentions would be there. Cheers
medusa0  [author] 8 Mar, 2024 @ 8:24am 
It looked like the new 4.2.1 changed a bunch of chariot animation file names. I will work on a fix.
Crassie Wassie 29 Jan, 2024 @ 1:03am 
Cannot wait for Surtha vs. Surthara campaign mod
medusa0  [author] 17 Jan, 2024 @ 11:54pm 
@Trubble:
You put in quite a bit of work for the compatibility patch! I am currently working on some activated abilities to work with additional units (all chariots instead of only Norscan chariots), and can look into including the patch then.
Thank you for the heads-up!
Trubble 10 Jan, 2024 @ 10:14am 
@medusaO: I think it would be nice with a compatibility patch with rotblood tribe mod. Especially since rotblood tribe starts at war with Varg tribe and is likely to confederate them. Surtha Ek should therefore provide his chariot bonus to the rotblood chariots.

This little mod accomplishes this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3133252643
(it is currently unlisted so only visible if you know the link)

I am wondering if it isn't just easier to copy the few DB entries into your main mod?

There are a few extra tables __str_rotblood whose purpose is to ensure that there is no strict requirements on having the rotblood mod installed, so the Surtha Ek mod can still be used without the rotblood mod.
medusa0  [author] 3 Dec, 2023 @ 10:43pm 
@LordOmlette:
Let me give that a try, I haven't had much luck in getting the defeat trait to trigger my way yet.
Thank you for the pointer!
LordOmlette 3 Dec, 2023 @ 9:26pm 
I'm getting a script error in surtha_ek_defeat_traits.lua. I believe there's an easier way to do what you want though, just replace the entire file with the following:


campaign_traits.legendary_lord_defeated_traits["wh_mod_nor_surtha_ek"] = "wh_mod_trait_defeated_surtha_generic";

function campaign_traits:is_surtha_ek (char_obj)
return char_obj:character_subtype ("wh_mod_nor_surtha_ek");
end
Green Ramirez 21 Nov, 2023 @ 1:33pm 
My game is crashing with only this mod active. It is even giving me a crash report.
Menumorut 17 Oct, 2023 @ 10:28am 
Apparently there's a sound tool in the works which will allow modders to import custom sounds. That might help when it comes out :)
medusa0  [author] 17 Oct, 2023 @ 9:04am 
@Menumorut:
Thank you for playing this mod!

It might be possible to port funni monki's mod to WH3 to do just that.

An interesting thing about the original Marauder Chieftain's voice over is that the campaign version has its pitch lowered. I would like to figure out how to lower the pitch for the battle version so they match.
Menumorut 17 Oct, 2023 @ 6:25am 
Surtha has the old norscan voicelines, which I love a lot and miss too, would it be possible for you to make a mod which replaces all new norscan voices with the old ones? just wondering.
Ty for this mod, btw!!
Internor 3 Sep, 2023 @ 12:31am 
well. that sucks, but thanks for being so quick ^^
medusa0  [author] 2 Sep, 2023 @ 9:08am 
It is... worse than I thought, the animation slot changes from 4.0 for all chariot/mammoth shoot and spell casting animations are nonsensical. The animations might take quite a while to correct and a later patch may break them again.
medusa0  [author] 2 Sep, 2023 @ 8:41am 
@Internor:
Confirmed. 4.0 added a bunch of animation slots, needed to adopt those to the units here.

Just released a hotfix for Bowgunners on foot, will need to look at the other units as well.
Internor 2 Sep, 2023 @ 3:19am 
bowgunners seem to be broken, they dont shot, they are stuck repeating the same animation
medusa0  [author] 21 Aug, 2023 @ 6:29pm 
@memeha:
Thank you for the animated footage! I must admit I am not very familiar with how to set them up for the Steam Workshop. Can I use these and add you (or whoever took them if you know) to the credits?
memeha 21 Aug, 2023 @ 10:46am 
hey! guy! it so amazing ur mod i love that!

but, ur mod introduce picture change plz
now picture is not impactive.need more impact!
watch this introduce ur mod some page

https://gall.dcinside.com/mgallery/board/view?id=ttwar&no=1645472

:steamthumbsup:
Daverin2112 29 Jul, 2023 @ 10:50pm 
Well. That'd be awkward...
medusa0  [author] 29 Jul, 2023 @ 10:42pm 
@Daverin2112:
To make matter worse, the Varg is technically a minor faction, so I am led to believe if Be'lakor manage to capture the Monolith of Katam, you will get vassalised. Not sure how that will go down because I have not played with the Albion mod before.
Daverin2112 29 Jul, 2023 @ 10:12pm 
Ah, welp, this gets real ugly really fast if you have the OVN Albion mod. To make breathing room, good ol' Belly gets booted over to this swath of the map and starts at war with Varg instead!
medusa0  [author] 24 Jul, 2023 @ 10:22am 
@엄준식:
Just adding the new units to the Varg roster as is makes them Norsca+. I am thinking of changing the Varg roster so they have their own identity, possibly by replacing units instead of adding:
Mammoth Chariots replaces Mammoths (Feral, War, and Warshrine)
War Wagons replaces Horse Masters
Bowgunners replaces Marauder Champions (both variants)
Gorebeasts replaces Ice Trolls

This change will affect all ongoing campaign, so I may release an optional submod for the above changes.
Um_ATM 24 Jul, 2023 @ 12:13am 
I apologize if this seems rushed. When will the new units be available for IE, I'm so excited I can't concentrate on work. Haha
Jäveln 18 Jun, 2023 @ 6:09am 
only bad thing is with the mod that changes a few lords spawn spots you will be vassalized on first turn by sigvald lol
Green Ramirez 18 Apr, 2023 @ 2:15pm 
Awesome, thanks!
medusa0  [author] 18 Apr, 2023 @ 11:10am 
Updated for 3.0. There are still issues with the Skull Cannon and Burning Chariots (and Surtha Ek's Burning Chariot mount) not able to shoot their projectiles, but at least the crash bugs are gone.
Green Ramirez 16 Apr, 2023 @ 7:23pm 
I'm playing a Norsca campaign right now and, having confederated Surtha Ek, which means I'm not playing as his faction, he seems to be working fine.
Solaire 15 Apr, 2023 @ 5:35pm 
Does this need an updated for 3.0?
medusa0  [author] 20 Feb, 2023 @ 6:42pm 
@standardheadache:
Do you mean the Fimir mod script fix update on January 17? That narrows it down to a script conflict then.

You can try moving the Surtha Ek mod below OvN Fimir mod in the load order. The OvN mod is definitely heavier than this one in term of script, so best to let the game run the scripts in there and then this one.

I use "add_first_tick_callback" to run the main script functions for this mod, and it is actually possible to overload the game with callbacks on game session initialisation. So in the future I should look for a way to increase compatibility.

Thanks for the heads-up!
𓆚 standardheadache 𓆚 20 Feb, 2023 @ 12:45am 
I hate to tell you this, but it actually got a bit worse with my modlist. [cdn.discordapp.com] Narrowed down to just Mixer, Surtha Ek, and OvN, Kroll still loses her main faction trait in the panel, but appears to retain her faction traits in the hover-over and the gameplay. Surtha Ek's spearmen trait also doesn't bleed into other Norscan factions with these three mods alone. The bug started after the bugfix patch, so that may have been the cause.
𓆚 standardheadache 𓆚 19 Feb, 2023 @ 10:26pm 
Can do, I'll give it a shot!
medusa0  [author] 18 Feb, 2023 @ 5:29pm 
@standardheadache:
That is a very old bug that should be corrected in the 2022 September update with the change in the application of the faction effect bundle (previously the faction effect applies to all factions with Marauder Chieftain faction leaders, now it is applied to the Varg faction only via script).

Can you please unsubscribe and re-subscribe to this mod and start a new campaign with the affected faction and see if the issue still occur?

I do not know what effect this mod will have with custom factions such as the Firmirs from the OvN mod.
𓆚 standardheadache 𓆚 18 Feb, 2023 @ 3:47pm 
Hi there! Loved trying out this faction; a stronger frontline made of cheap but useful spears supplemented by gratuitous chariot charges is fun. However, this mod is leaking into other mods; [cdn.discordapp.com] in addition to this example, this faction can also apply its effects (namely spearmen AP increase/income debuff) to other Norscan factions (tried with Dolgan). I can provide more information if needed. Thanks in advance for any fixes you can push for this!
medusa0  [author] 14 Nov, 2022 @ 10:09am 
It was actually quite thematic with the Viking reskin! The Varg Marauders and Surtha Ek will look like the insane Chaos barbarians among the other Norscans, though the chariot units will ironically be the sane ones (war machine riders cannot have faction variants).
Green Ramirez 14 Nov, 2022 @ 10:05am 
Alright, thanks for taking a look after my comment. I'm not even using the reskin anymore because I'd much rather use this mod, and I didn't like how Wulfrik's appearance was changed.
medusa0  [author] 14 Nov, 2022 @ 10:02am 
Just tried the Viking reskin, it worked fine with it being below this mod in the load order. The Marauder units will only be bare-chested if you are playing as the Varg, for everyone else they will look like the Viking reskin.
Green Ramirez 14 Nov, 2022 @ 7:40am 
I fear this mod is incompatible with Glenius Maximus - Norsca Reskin (Viking Theme) mod. The rider on Surtha's chariot becomes super weird, and it might have caused my game to crash.
medusa0  [author] 21 Sep, 2022 @ 11:23pm 
@riuminkd:
Sure, here is a mod for it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866105104
It might be difficult to reach Tiranoc before they get gobbled up by other factions however.
riuminkd 21 Sep, 2022 @ 4:40am 
Can you add starting relations +200 with Tiranoc?
The Green Bastard 18 Sep, 2022 @ 12:25pm 
The memelord cometh!