Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Surtha Ek for WHIII
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71.432 MB
15 Sep, 2022 @ 11:52pm
10 Jul @ 8:55am
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Legendary Surtha Ek for WHIII

Description
Gives Surtha Ek, the starting lord of the Varg faction a new model and a modified skill tree with an emphasis on buffing chariots. He uses the original Marauder Chieftain's voicelines from before the Norsca DLC.

By putting skill points in a single Chaos God branch, he can unlock a special chariot mount as well as buffing the chariot units in his army with associated effects.

The Varg faction now starts at war with the Beasts of Chaos faction in Immortal Empires, a renamed version of the old Warherd of Chaos faction from WH1/2 that takes over the Serpent Jetty and the Monolith of Katam on campaign start. They will not recruit armies, but will build up their Herdstone garrisons quickly, so destroy them as soon as possible.

New units included:

Varg Chariots:
Replaces Marauder Chariots, driver can attack in melee with whip.

Varg Ice Wolves Chariots:
Replaces Marauder Ice Wolves Chariots, driver can attack in melee with whip.

Plague Chariots (Razorgor Chariots):
Durable melee chariot pulled by armoured Razorgors. Recruited at Smith building level 3.

Skull Cannon:
Self-propelled artillery similar to Khornate version, but crewed by a single Marauder rather than Bloodletters. Daemonic. Recruited at Smith building level 3.

Burning Chariots:
Flying missile chariot equipped with Warpfire javelins. Recruited at Smith building level 3.

Seeker Chariots:
Lightly armoured anti-infantry chariot similar to Slaaneshi version. Does not have much staying power in protracted melee. Recruited at Smith building level 3.

Varg Gorebeast Chariots:
Same as Warrior of Chaos version, slightly less armoured but does more damage in melee. Recruited at Smith building level 3.

Bowgunners:
Armoured hybrid unit armed with large crossbows which also serve as small frontal shields. Missile weapon is anti-large. Replaces Marauder Champions.

War Wagons:
Missile chariot similar to the Empire version, but equipped with javelins instead of guns. Replaces Marauder Horse Masters.

Gorebeasts:
War beasts with small unit count intended to fulfill the siege attacker requirement for chariot based armies. Can run over infantries in a charge and fight in melee in a pinch. Replaces Norscan Ice Trolls.

Mammoth War Wagon:
Large single entity unit that serves as missile platform for a squad of Bowgunners. All Mammoth Chariot units explodes on destruction, dealing a small amount of damage to all units surrounding them. Replaces Feral Mammoth and War Mammoth.

Mammoth War Wagon (Warshrine):
Chariot version of War Mammoth (Warshrine) that is replaced by it.

Mammoth War Wagon (Hellcannon):
Self-propelled artillery mounting a single Ice-Forged Legion Hellcannon. Needs to be manually pointed towards the intended target. Has a unit cap, that is increased only by its recruitment building.


The Varg faction is playable with Mixu's Unlocker, in either Immortal Empires, Realm of Chaos, or the Old World Campaign.

Special thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
The Total War Modding website
Da Modding Den
Skeleton Crew Modding for various feedback
Aexrael Dex for the general replacement script
Cryswar for the new unit/character guides
Sebidee for the unit texturing guide
Mixu for the faction unlocker frameworks
Marthenil for the "Selfie" tool
Oh_Man[TFE] for the voice file replacement tutorial
LordOmlette for the defeat trait script.
funni monki for the original mod to re-implement the original Marauder Chieftain voicelines (for WHII: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1836932345).
ChaosRobie for the Old World campaign

Enjoy!

To do: Victory conditions. Unit icons for Mammoth War Wagon units. Warband upgrade for chariots (?). More abilities for generic Marauder Chieftains to support chariots (?).

Can be used with Graeling as additional starting enemy (shown in screenshot)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009006253

A cut-down version including only a variety of added units compatible with Tribes of the North is now available.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009979146
62 Comments
medusa0  [author] 23 Jun @ 8:04pm 
@LordOmlette:
Interesting that RPFM actually showed you the invalid entries! At one point I had applied an experimental CAI personality to the Vargs in hope to make them more aggressive in campaign mode, but it turned out to be not do much as the Norscan vassal script changes it back to the minor faction personality on turn 2.
I left the tables in to be revisited, but something changed in 6.2 that caused the campaign to crash when the spawn script applied the personality to the Vargs when playing as another faction on campaign start, so I commented out the script section.
I will change or remove those experimental tables, even though they are not showing as invalid on my end in RPFM.
Thank you!
LordOmlette 23 Jun @ 1:23pm 
(er, I should mention that I'm not actually playing as Surtha Ek, it's just nice to have the beefed up version running around the map)
LordOmlette 23 Jun @ 1:18pm 
Hey, this mod was still causing crashes fo rme, so I force re-downloaded the mod, then popped it open in RPFM and saw that it was complaining about invalid entries in the "Tms Variables Profile" column in db/cai_personalities_tables/ek_x_cai_personalities_data. If I change both instances of "wh3_tms_variable_profile_brutal" to "wh3_tms_variable_profile_bloodletting", then I can load the pack with no problem. (Is bloodletting even the desired TMS?)

Do you think maybe they changed this in 6.2? Or maybe that entry in cai_personalities_task_management_system_variable_profiles_tables was coming from a different mod without anyone noticing?
MVGkaiser 4 Jan @ 9:57am 
the cinematic with the book of fates, the logos still play.
medusa0  [author] 4 Jan @ 9:25am 
@MVGkaiser:
The opening cinematic including the Games Workshop logo? That isn't something I have seen on my end.
MVGkaiser 4 Jan @ 12:23am 
Hi!

I noticed that this mod prevents the opening cinematic from playing. Just tested it now.
medusa0  [author] 6 Jun, 2024 @ 9:30pm 
@sigmars_disciple:
I haven't finished my play-through of the Varg campaign with the TOTN mod so did not want to change up that gameplay too much beforehand. :P
In addition, TOTN is not compatible with a number of my mods (most will crash on campaign load), so working on a submod for it is slow work.
sigmars_disciple 6 Jun, 2024 @ 12:46pm 
If you'd generally wouldn't mind if such "LITE" unit pack mod existed, but you have no interest in making or maintaining it, I actually know a dude who's making mods like these almost on a bi-daily basis (he's fast), usually to combine a few smaller mods of the same type in one thematic mod - and with a few outdated mods fixed, as an additional bonus. Lemme know! <3

Pretty much what @The King Of All Bacon did with the Mammoths mod - it's here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3243507897
sigmars_disciple 6 Jun, 2024 @ 12:25pm 
Hey! Just came by to check if it's already possible to activate this alongside TOTN, but I see that's still on the ToDo list. Would you be able to describe what the remaining issues are, out of curiosity?

Maybe a whole different approach could work too - what if there was a version of this mod that JUST contained the exclusive units and NOTHING else, and they're locked to Surtha Ek exclusively - such a mod would be 100% be TOTN compatible, wouldn't it?

If it's a dumb, noobish idea - you don't have to hold back with me! I play 2K on Xbox (yes, the basketball game) without any friends who also play the game, in a game mode where I just control 1 of 5 players on the team, e.g. the Power Forward - so for hours on end I'm stuck in online games where I get abused and humiliated by others in the worst way humanly possible. Just mean that I'll be able to take it HAHAHAHAHA <3
Bacon God 5 May, 2024 @ 12:34pm 
Awesome mate! Most of them are close to vanilla mammoth size or slightly bigger. I will give you guys a sign when I publish it. If you would want any change to be done with them, you can tell me or something like that