Total War: WARHAMMER III

Total War: WARHAMMER III

Taurox is a Khornate (Khorne Corruption/Units)
50 Comments
Kazarion 14 Dec, 2024 @ 5:34pm 
NICE, glad to hear that, can't wait to go full khorne with Khornegors and Khornataurs with taurox, haha a full beastman khorne campaign BLOOD FOR THE BLOOD GOD:steamhappy:
Selonianth  [author] 14 Dec, 2024 @ 12:45pm 
According to the program, I'm not seeing errors, if something seems wrong (I know, Khornataurs don't currently have a limit, I really haven't taken the time to put in the effort to fix that yet) let me know and I'll look into it but at the moment I'm not seeing errors.
Kazarion 14 Dec, 2024 @ 4:50am 
Hello, how's the mod with the new update?
Selonianth  [author] 14 Jun, 2024 @ 3:30pm 
That's probably because bloodletters are somehow connected to spawn or khornataurs in the tables.
NipNip 1 Jun, 2024 @ 4:42pm 
Also, I realized that with this mod that Taurox has a buff to bloodletters.
NipNip 28 May, 2024 @ 10:47am 
Have you thought about implementing some of Trajanns Khorne beast units for Taurox? He makes many things more Khorne-like. Some of them look like they'd belong with Beastmen.
Selonianth  [author] 14 May, 2024 @ 7:18am 
Yea, I've been meaning to add that limit but kept having other things more pressing on my time.
Enrohk 7 May, 2024 @ 9:21am 
i noticed, that the Minotaurs of Khorne dont have any caps.
sigmars_disciple 6 Mar, 2024 @ 6:12pm 
@Norym SCM's Beasts Most Foul maybe?
Selonianth  [author] 6 Feb, 2024 @ 11:33pm 
Couldn't tell you, I haven't looked.
Norym 6 Feb, 2024 @ 10:21pm 
what other mod gives khorne mino to beastmen?
Selonianth  [author] 16 Aug, 2023 @ 11:35pm 
I could, and I intend to go back and add a limit anyway, but atm I'm a bit occupied with other things... like BG3.
eggorgagyla1 16 Aug, 2023 @ 6:58pm 
Hello. can you make a standalone version of the mod with only Khorne corruption?
It's just that there is already a mod that gives Khorne Minotaurs who have a recruitment limit.
Doktober 7 Aug, 2023 @ 8:48am 
I dig it, thanks!
Selonianth  [author] 17 Jan, 2023 @ 8:38am 
That's a known thing. I need to get time to update it.
Enrohk 17 Jan, 2023 @ 6:20am 
the Khornataurs seem not to be restricted in my game.
Hokuto 7 Dec, 2022 @ 8:08pm 
Found what it was /for me/. So, I deactivated everything. Removed all mods. The 2D portraits of units in the porthole will be that MS paint red, but with the 3D portraits they're absolutely fine. So! Cheers.
Hokuto 7 Dec, 2022 @ 8:00pm 
Strange, so something's fuckin' me up- I'll find it.
Thanks for the fast response!
Selonianth  [author] 7 Dec, 2022 @ 7:54pm 
Well, when I load this solo, there's no reddifying of the portraits or Taurox's porthole animated picture, and this mod doesn't touch either of those things regardless.
Hokuto 7 Dec, 2022 @ 7:22pm 
I don't have many mods installed but I figure given the context it's gotta be this bad boy (Great mod)
But, all the porthole images of units they're like MS Paint red-ified, I dunno if that's intentional or not but y'know-
gaydadexplosion 20 Nov, 2022 @ 9:06pm 
thanks bruv
Selonianth  [author] 20 Nov, 2022 @ 6:33pm 
The khorne units should now receive bonuses in the army skills of Taurox.
Xarizon 20 Nov, 2022 @ 1:48pm 
wow awesome, this has been bothering me ever since i first tried him when immortal empires came out, looking forward to a new taurox campaign with this on
Selonianth  [author] 14 Nov, 2022 @ 12:59pm 
I'll look into it momentarily.
gaydadexplosion 14 Nov, 2022 @ 3:32am 
currently the red tree skill "bestial butchers," aka the skill that grants rank 7 and higher minotaur units with buffs, does not apply to the minotaurs of khorne. not sure if this is intended or caused by the 2.2 update
Selonianth  [author] 14 Nov, 2022 @ 12:56am 
I'll double check when I get a chance, but it should not require an update. If it does, I'll be sure to do that.
gaydadexplosion 13 Nov, 2022 @ 11:24pm 
any chance on an update for this?
Coach Awesome 9 Oct, 2022 @ 10:05am 
Neato!
Selonianth  [author] 8 Oct, 2022 @ 9:38pm 
@ethan_bateman Sorry about it taking so long, but it should now allow Dual Weapon Khornataurs at tier 4, an artifact of my initial testing somehow stuck to them in particular and wasn't removed when the same thing was removed from everyone else.
Selonianth  [author] 28 Sep, 2022 @ 7:37pm 
Yea, I'm not sure why they don't have a cap, I tried to have them take the same cap the regular Minotaurs have, I'm not sure why they don't. I haven't had a ton of time to dedicate to focusing on it to try to figure that out.

I'll look more into that and check why Great Weapon minos are there but duals aren't on the herdstone building when I can get the time.
Ethan Bateman 28 Sep, 2022 @ 5:01pm 
Great mod mate, yes you do get infinite minotaurs though.
Lv5 herdstone enables recruitment of great weapon variant but not the dual wielding.
SqkaStxppvh 19 Sep, 2022 @ 5:15pm 
v tested & it works :steamthumbsup:
CJ3200 19 Sep, 2022 @ 5:00pm 
Disclaimer - haven't tested, but this submod *should* fix the upkeep compatibility issue: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2865309310
Selonianth  [author] 19 Sep, 2022 @ 11:36am 
You should also get Khorne Spawn from this mod regardless, but yea, they're only even here because Beastmen do get spawn to start with, and these are just khorne spawn.
SqkaStxppvh 19 Sep, 2022 @ 11:30am 
ah well, with the buffed minos version of this mod I dont need that other mod and chaos spawns are fodder anyways. chad taurox the everchosen stampeding in the end times with an upkeep free khornataur doomstack thanks to you sir, and obligatory SKULLS FOR THE SKULL THRONE:SkullNBones::WHII_Death::csgoskull::empireskull:
Selonianth  [author] 19 Sep, 2022 @ 11:09am 
Yea, unfortunately both of those are because those mods *give* them upkeep, so there's sadly nothing I can do, but I'll put a notice of current slight incompatibility up.
SqkaStxppvh 19 Sep, 2022 @ 11:01am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794827853 This mod makes it so Taurox's Khornataurs have upkeep, so I had to disable it and go with only your mod.


https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2858295501

On the other hand BMF gives the marked chaos spawns to beastmen, but unfortunately the Khorne spawn has upkeep now when I use your mod with BMF at the same time. I will go make a comment on that mod too & let the creator know, either way im keeping your mod on though
Selonianth  [author] 17 Sep, 2022 @ 11:16pm 
Yea, I noticed that they don't get unit cap. I'm working on it, but at least it *functions*.
An Arousing Avocado 17 Sep, 2022 @ 6:23pm 
So it works great
But..... Ya might wanna add unit caps to them or its dangerously OP
I have the restraint not to overdo it
but thought it was worth mentionin
either way my fav lore mod on here rn
Selonianth  [author] 17 Sep, 2022 @ 5:09am 
@Iceman_Slim There's now a version of this where all minotaurs, Khornate or otherwise, get gorefeast.
Selonianth  [author] 16 Sep, 2022 @ 10:42pm 
@an_arousing_avocado You'll actually be very happy to know that I worked it out and added all of the above to Taurox.
An Arousing Avocado 16 Sep, 2022 @ 8:40pm 
Hip hip hooray
Selonianth  [author] 16 Sep, 2022 @ 8:24pm 
@Coach_Awesome Yea, while he's DEFINITELY very khornate in appearance and habit, the army book never officially calls him one. As opposed to, say, Valkia, who is equally clearly a Daemon Prince and yet GW in their infinite wisdom refuse to actually have her be one officially.
Selonianth  [author] 16 Sep, 2022 @ 8:19pm 
It's a task I'm working on making a reality @An_Arousing_Avocado, but it's proving tricky. I seem to be missing something yet cannot work out what's wrong that won't let the Khorne Minotaurs show up. Once I work that out, I should be able to think about Hounds and Spawn as well.
Coach Awesome 16 Sep, 2022 @ 7:12pm 
I also always assumed he was Khornate by basically every metric. Frankly Moonclaw is also very Tzeenchian, Slugtongue is obviously Nurglish and Ghorros is fairly Slaaneshi.

CA could absolutely make aligned Beastmen if they decided to, but I'm glad modders like you are stepping up and doing it anyways!
An Arousing Avocado 16 Sep, 2022 @ 12:27pm 
Look Im not sure if you can, But Taurox should have access to Khorne Spawn and the Khorne Minotaurs and hounds

Idk how I wish I knew how to do this junk
Selonianth  [author] 16 Sep, 2022 @ 8:10am 
I believe that's gorefeast. I can try to apply that to all minotaurs, though I might make that a different version. Currently this isn't really *buffing* Taurox, just changing him to being a Khornate.
SqkaStxppvh 16 Sep, 2022 @ 5:22am 
The khorne faction (skarbrand) has a tech later in the tree that gives Bloodgreed an upgrade that makes it give HP regen in melee. essential for Minotaurs imo, any chance taurox could get such a tech? (I think he has a lord skill that does something like this in game 2 but no faction wide effect)
Selonianth  [author] 16 Sep, 2022 @ 4:18am 
I certainly *should* be able to do that.
Conflagration 16 Sep, 2022 @ 3:13am 
Might be an idea to give him access to Khornate Minotaurs too then.