Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's just that there is already a mod that gives Khorne Minotaurs who have a recruitment limit.
Thanks for the fast response!
But, all the porthole images of units they're like MS Paint red-ified, I dunno if that's intentional or not but y'know-
I'll look more into that and check why Great Weapon minos are there but duals aren't on the herdstone building when I can get the time.
Lv5 herdstone enables recruitment of great weapon variant but not the dual wielding.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2858295501
On the other hand BMF gives the marked chaos spawns to beastmen, but unfortunately the Khorne spawn has upkeep now when I use your mod with BMF at the same time. I will go make a comment on that mod too & let the creator know, either way im keeping your mod on though
But..... Ya might wanna add unit caps to them or its dangerously OP
I have the restraint not to overdo it
but thought it was worth mentionin
either way my fav lore mod on here rn
CA could absolutely make aligned Beastmen if they decided to, but I'm glad modders like you are stepping up and doing it anyways!
Idk how I wish I knew how to do this junk