Total War: WARHAMMER III

Total War: WARHAMMER III

Alternate Weapon Choices [EARLY ALPHA]
71 Comments
crocodominator 4 Apr @ 6:55pm 
very cool idea
Lord Sleepy [C9] 26 Jan @ 12:05pm 
The Empire General with Pistol has a Bug. that his Hands and Body is very bugged and looks broken.

All other work fine tho ^^
Shippyship 16 Jan @ 12:19am 
Please do the blood dragon bloodline lord soon !
Nullified 22 Aug, 2024 @ 3:05pm 
I have a serious question, how would i get the Shugengan to wield a sword?
JJackal  [author] 3 Jun, 2024 @ 2:00am 
@Serious Lee
Potentially, in the future

@josetrabajoarcos
I'm surprised you would even be getting the character to load in tbh, would need to create a compatibility to add the variantmeshedefinitions alongside my mod
josetrabajoarcos 2 Jun, 2024 @ 9:53am 
I get invisible weapons if I use any of the variants added by https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2863475012&searchtext=extra+variants
Would it be necessary to make a compatibility mod or can you do something about it, thanks
Serious Lee 2 Jun, 2024 @ 7:22am 
Oh could we also get a Boyar with a handgun?
josetrabajoarcos 21 May, 2024 @ 3:38am 
very good idea friend, thanks for the contribution. I will follow your mod to see how it evolves. Thanks again
☬The Maharaja of Punjab☬ 18 May, 2024 @ 10:04am 
this looks amazing one suggestion I think the chaos lord of Khone should have a khorne chosen sheild
JJackal  [author] 18 May, 2024 @ 5:08am 
@20kr
It's a long process for sure. Just got to take it 1 step at a time
20kr 18 May, 2024 @ 12:54am 
Its gonna be a ton of work, but if mods like these are done well its gonna make old boring campaigns/battles feel refresh and fun again.
Need to try it out and see how it feels.
But this is something i think we all should pitch in some community-work on for both vanilla and modded factions.
JJackal  [author] 17 May, 2024 @ 8:35pm 
@Autumnchain
Ranged options get an upgradable skill to add missile damage and reduce reload time
JJackal  [author] 17 May, 2024 @ 6:37am 
@MantisUK No, No RIP
MantisUK 11 Apr, 2024 @ 11:09am 
RIP
Autumnchain 12 Jun, 2023 @ 9:00am 
Will the agents that get given a ranged option also get some additions to their skill tree to buff their ranged abilties?
whocares? 29 May, 2023 @ 12:14am 
still being worked on?
Bastilean 30 Apr, 2023 @ 12:50pm 
More por favor
ryan#ellis 27 Feb, 2023 @ 7:48pm 
love this mod looking forward to more weapon options
GoodSir Twiztid 21 Feb, 2023 @ 7:19pm 
Awesome thanks for the reply
JJackal  [author] 21 Feb, 2023 @ 7:12pm 
@GoodSir Twiztid
Yes
GoodSir Twiztid 21 Feb, 2023 @ 8:22am 
hello is this mod still being worked on?
JJackal  [author] 15 Nov, 2022 @ 3:59am 
no because its not inline with this mod
LeFr33man 15 Nov, 2022 @ 12:39am 
Hello, can u make this mod compatible with the new one called change variation?
LeFr33man 9 Nov, 2022 @ 6:39pm 
I had this disapearing bug with formation 3 and zorbaz battlefield and formation, where units would disapear and reappear in other formation while fighting
LeFr33man 9 Nov, 2022 @ 6:38pm 
MMh Mixu Slayer hero mod might be the issue. You say that u didnt touch the Chaos heroes cause of their messy ascension system if i recall.
Mixu slayer mod use that for the slayer hero to unlock certain skills: u kill a mamoth u get Rage ability for ur hero as a passive. Also when reaching max level the hero can pass into a Slayer lord with his custom skil line and keeps the traits he gaigned killing monsters. Might be that ?
LeFr33man 9 Nov, 2022 @ 6:02pm 
oki doki thx
JJackal  [author] 9 Nov, 2022 @ 5:48pm 
@φ .RageFreeman
Definitely wasn't from my mod. something likely changed in another mod that threw everything off

In regards to the character panel I havent figured out a way to make the character look on campaign change yet as it would require a change in the character art set through a script on the equip of mount (of which there is no way to do that I have found). So, at the moment, only the weapon is changing which gets placed onto the docking spot of the characters in the animation per weapon type if that character has said spot (hence the floating weapons of a few lords)
LeFr33man 9 Nov, 2022 @ 4:04am 
So i dont know what happened but relaunching a new campaign make the model appears on the map but not carry the Greataxe (dwarf) it walks with greataxe on the back (not a problem but just saying) also it doesnot whange the model in 3D view character panel
LeFr33man 9 Nov, 2022 @ 3:43am 
Hoy, ive got a slight problem, idk if its ur mod but random lords dont show up on campaign anymore. also, when selecting another weapon for engenir it doesnot shows up (but its not ur mod i think its versatile engeineers)
JJackal  [author] 26 Oct, 2022 @ 9:35pm 
φ .RageFreeman
Chaos Robie is the original author of that mod. I'm not sure of his plans to port it to WH3 nor am I in a position to ask his permission for that at this time. I would like to get the weapon choices done in this mod before adding weapon w/ mount choices but they are are definitely planned for after the full release of the mod
LeFr33man 26 Oct, 2022 @ 12:56pm 
unlocked by the tech tree oathstone vow lol
LeFr33man 26 Oct, 2022 @ 12:55pm 
and also..ive got a challenge for u.... bring the oathstone back from tw2 ... heroes on an oathstone carried like anvil of doom :D
LeFr33man 26 Oct, 2022 @ 12:54pm 
cool will it be compatible with mixu slayer hero ?
JJackal  [author] 26 Oct, 2022 @ 12:21am 
@φ .RageFreeman
I was thinking of adding some extra ranged weapons as well
Will likely add 2 more melee and 2 range alternatives next update
LeFr33man 25 Oct, 2022 @ 9:35pm 
would it be possible for dwarf lords to also have dual axes, 1h hammer and shield, dual hammers and dual hammers ?
Anax 23 Oct, 2022 @ 1:09am 
nice thank you i cant wait for the empire one :)
JJackal  [author] 22 Oct, 2022 @ 6:09pm 
@Anax
The AI will always use its last unlocked mount so since these are unlocked at lvl 2, any mounts unlocked at later lvls will be chosen by AI instead

@φ .RageFreeman
Skill changes like that are technically possible but aren't within the scope of the mod and would be very difficult and finicky to implement
LeFr33man 22 Oct, 2022 @ 11:07am 
can it changes skills also ? Cause that could be a tool to customise any lord. And say...add Characters from other Warhammer games like vermintide 2. Bardin with dual axes => slayer skill tree, with shield and hammer => ironbreaker skill tree etc
Anax 22 Oct, 2022 @ 10:33am 
is AI use them aswell?
JJackal  [author] 22 Oct, 2022 @ 8:48am 
A reskin changes the model of a unit variant. This mod uses mounts to change the unit variant which essentially alters the whole appearance
Anax 22 Oct, 2022 @ 8:46am 
what you mean? you mean every weapon mount change the whole appearance of the lord textures?
JJackal  [author] 22 Oct, 2022 @ 8:43am 
@Anax
Should be but the reskin won't carry over to the alternate lords
Anax 22 Oct, 2022 @ 7:05am 
is ok to use this with reskin mods?
JJackal  [author] 11 Oct, 2022 @ 5:47am 
@Tretch
Probably won't do dual blades as that will conflict with the assasins role
Tretch 9 Oct, 2022 @ 5:59am 
Love the concept of this mod. Just as a suggestion: skaven chieftains with Duel Blades or Sword and shield
matrdrake 2 Oct, 2022 @ 1:30pm 
Looking forward to it!
JJackal  [author] 1 Oct, 2022 @ 2:02am 
@totalwarwarhammer2
What would the modders be for then if it was base game? :D

@matrdrake @TwitchingTurkey
All factions will have their turn
PickleWyck 27 Sep, 2022 @ 12:43pm 
GBoG sent me here. Gonna Fav, but wait on the sub until after alpha
totalwarwarhammer2 26 Sep, 2022 @ 10:31am 
This is a great idea, it should be in the main game for every faction XD
matrdrake 26 Sep, 2022 @ 8:38am 
Please can you do one for the kislev Boyar? i think him dual wielding those massive axes is a tad daft? Tzar Boris looks bad ass with his Ice shard Glave Spear. An Axe/sword/Spear and shield option would be so cool as well!