Stellaris

Stellaris

Stellaris Texture Pack - Better Arcologies 4K
42 Comments
Míla 6 Jun @ 12:44pm 
Would you please consider updating your amazing texture mods?
reshuram05 17 Dec, 2024 @ 4:01am 
@Markey care to share the mod?
Markey 24 Sep, 2024 @ 4:23pm 
Disregard my last comment, I found a mod that allowed me to change the ecu textures via planetary decision and it worked!
Markey 24 Sep, 2024 @ 3:49pm 
Hello friend first your mod is incredible, but I'm having issues applying the new textures while having a custom shipset. I found the names of the textures in the workshop folder, but clicking on the planet and typing this command : effect set_planet_entity = { entity = STP_city_01_diff_4K }.

I've tried the other variations of that file like STP_city_01_norm_4K and STP_city_01_spec_4K as well as removing the extra stuff like norm or sepc_4K but still the same default ecu texture applies. I'd really appreciate if anyone can tell me what I'm doing wrong, I'm also trying to apply this to Earth, if that helps at all !
Herr_Lunatic 16 May, 2024 @ 9:35pm 
Thanks for your reply :)
Protodeus  [author] 16 May, 2024 @ 9:06pm 
Yes, this mod needs to be updated and I plan on making changes to the Commercial Arcology. But this takes time so please be patient.
Herr_Lunatic 16 May, 2024 @ 1:15am 
Sir, the mode, planetary diversity more arcology has been updated with 3 new arcologies.
Will there be any further updates?
Protodeus  [author] 7 May, 2024 @ 3:58pm 
It will just use default textures
William07142 7 May, 2024 @ 2:08am 
Hello,
When using a custom shipset, will planets use the default textures or will it create errors?
flameingtwister 22 Mar, 2024 @ 11:56am 
Any chance of doing Hive worlds? I do not see them in Stellaris texture pack base game or on this one.
yangtuoxiong 24 Dec, 2023 @ 4:08am 
....
Protodeus  [author] 11 Aug, 2023 @ 10:24am 
Updated! All issues should be fixed now
Protodeus  [author] 21 May, 2023 @ 4:26pm 
Update will come soon. please be patient.
ELDRITCH 21 May, 2023 @ 3:05pm 
Any word on a potential update for the future ? -- textures simply refuse to co-operate and I suspect it has to do with planetary diversity being updated whilst the files for these textures remain the same.

It's a really nifty set of textures !

would hate for the project to be abandoned .
AstroCat 31 Mar, 2023 @ 5:03pm 
@Protodeus Is it "safe" to actually use your mod with the current game? Do the other files cause serious issues I'm not aware of?
STP_special_decisions.txt
STP_special_decisions_02.txt

I fixed: fallen_empire_initializers.txt

And all the asset files?

Thanks, just want to know if I should stop using the mod for now with the latest version of the game.
AstroCat 31 Mar, 2023 @ 10:38am 
I figured... oh well, gonna just keep going on this game. Next game... I'll keep an eye out for this mod updated for it. :) Thanks.
Protodeus  [author] 31 Mar, 2023 @ 10:35am 
You'd have to start a new game for the holy planet aura to appear
AstroCat 31 Mar, 2023 @ 10:31am 
Cool, I am using the mod with non-PD Stellaris for now along with your 4k planet texture pack. It's all really great stuff, look forward to this getting updated.

Question if I started a game with this mod does that mean no Holy planets? Even if I fixed the file myself?

Thanks.
Protodeus  [author] 31 Mar, 2023 @ 9:30am 
the vanilla graphic is also supposed to spawn, yes. this mod does need to updated as the planetary diversity files have changed, but I am busy right now so I will update it when I have time.

The holy_planet being missed is an oversight though, I'll have to add that in.
AstroCat 30 Mar, 2023 @ 7:06pm 
Yeah, found another planet in my game and no textures. Not using any custom ships. Any ideas why this is not working?
AstroCat 28 Mar, 2023 @ 8:50am 
Missing this part in several section of fallen_empire_initializers.txt

create_ambient_object = {
type = consecrated_planet_stage_3_object
location = this

use_3d_location = yes
entity_scale_to_size = yes
AstroCat 28 Mar, 2023 @ 8:44am 
So, overall I think the mod needs an update.
AstroCat 28 Mar, 2023 @ 8:43am 
Also look like your file fallen_empire_initializers.txt is missing the holy_planet entry so I copied it over.
AstroCat 28 Mar, 2023 @ 8:24am 
They are also adding a shader you are not, on purpose?

shader = "PdxMeshPlanetEmissive"
AstroCat 28 Mar, 2023 @ 8:14am 
Unless that was your goal to allow the vanilla graphic to also spawn?
AstroCat 28 Mar, 2023 @ 8:11am 
I am also having the issue with it not working in game. I started a new game with the mod enabled but only the base model for a Relic world shows up for the first Relic world I found.

Hey I "think" found the issue with Relic world showing default. In your _STP_relic_planetary_entities.asset file you start with:

name = "relic_world_02_entity"

There is no: name = "relic_world_01_entity"

When I force spawn that in game I get the default graphic I am seeing.

effect set_planet_entity = { entity = relic_world_01_entity}
Protodeus  [author] 18 Feb, 2023 @ 1:49pm 
Because it alters the game's code. The textures are determined via decision.
Lord Frost 17 Feb, 2023 @ 12:55am 
This mod is AWESOME and fantastic. Thank you ever so much.
But can you explain, why it isn't achievement compatible, if there are only textures?
Protodeus  [author] 16 Nov, 2022 @ 9:16pm 
I don't, but it should be working. Are you using a custom shipset?
SalmonFeet 15 Nov, 2022 @ 8:22pm 
Hey do you have a discord or something where I can report a bug or a problem? This seems to not be working as all im getting is the base arcology textures, ive disabled every mod besides this and the base planetary textures mod. Any help would be appreciated!
Protodeus  [author] 1 Oct, 2022 @ 7:35pm 
yes
دانيال أيفان مولا 1 Oct, 2022 @ 6:33pm 
the ecumenopolis goes with the shipset?
Protodeus  [author] 26 Sep, 2022 @ 5:48pm 
Separate
Perimeter 26 Sep, 2022 @ 2:55pm 
Is this mod included in Stellaris Texture Pack - Planetary Diversity 4K or is it a seperate mod?
Protodeus  [author] 22 Sep, 2022 @ 9:03pm 
Bracket bug has been fixed
Protodeus  [author] 21 Sep, 2022 @ 8:25am 
Oops, thank you
Kali 21 Sep, 2022 @ 2:08am 
160 in the other
Kali 21 Sep, 2022 @ 2:08am 
Line 158, extra bracket
Kali 21 Sep, 2022 @ 2:06am 
At least 1 broken bracket in decision file.
Protodeus  [author] 20 Sep, 2022 @ 6:57pm 
Updated with new textures for the Toxoid shipset
Protodeus  [author] 20 Sep, 2022 @ 11:44am 
Update for Toxoids coming this evening. Textures already created.
Protodeus  [author] 19 Sep, 2022 @ 6:20pm 
Unfortunately not achievement compatible