tModLoader

tModLoader

Microdungeons And More - A Worldgen Mod
61 Comments
Adolf Charles 10 Mar, 2024 @ 10:22pm 
use the other mod if you want updates
Stardust 30 Dec, 2023 @ 1:22pm 
Wonderful! :p2cube:
JustImpaxim  [author] 19 Dec, 2023 @ 6:10pm 
@Barzen
That probably won't be neccessary, there's a public github repo that I've just made public with all of the code. You should be able to just clone it using Visual Studio.
https://github.com/Impaximan/PenumbralsWorldgen
Barzen 19 Dec, 2023 @ 4:22pm 
@JustImpaxim
I tried to extract your mod but didn't receive a .csproj.
Maybe you still have the project and can send it to me? I just sent you a friendship invite.
Stardust 19 Dec, 2023 @ 12:15am 
Please post a link to it if you do update it, I'd love to use this mod again :p2cube:
Barzen 17 Dec, 2023 @ 10:02am 
Thanks for the fast reply!
Of course I'll put your credit!
JustImpaxim  [author] 17 Dec, 2023 @ 9:43am 
@Barzen yeah sure, go for it. I'm not likely to touch it again anyways. Just be sure to credit my original work and whatnot.
Barzen 17 Dec, 2023 @ 5:11am 
@JustImpaxim
I'd like to try to update your mod to the latest tModLoader release and therefore I want to ask for your permission to do so.
Barzen 2 Dec, 2023 @ 10:41am 
I'm still hoping for an update :-)
alejo_games 26 Nov, 2023 @ 3:33pm 
please update the mod
Barzen 18 Oct, 2023 @ 11:55am 
Please update!
Sgt.Skeleton-Nose 25 Sep, 2023 @ 7:19am 
Does this work on 1.4.4
bruhgod69 24 Sep, 2023 @ 3:42am 
is it compatible with calamity
tjere202 1 Sep, 2023 @ 6:23pm 
I was playing calamity and when I beat the wall of flesh the astral biome was completely gone, aside from the meteor with the ore
Zartax 6 Aug, 2023 @ 8:42pm 
update? :c
☢PashaVerti☢ 23 Jun, 2023 @ 10:33am 
Yes, it has a config
CLODYbsf 23 Jun, 2023 @ 9:03am 
is there any way to deactivate certain parts of the mod ?
Terraman 15 Jun, 2023 @ 6:37pm 
@i1_iu I think the canyons are all the same.
rtgeorge 6 Jun, 2023 @ 12:02pm 
oh so THAT'S why there was random obsidian
Kazu 2 Jun, 2023 @ 2:43pm 
Where can I find the Wisplantern mod?
JJ's Place 14 Apr, 2023 @ 3:00pm 
Can you make it so lava next to the canyons doesn't spawn in the surface layer? Its an issue because when a canyon generates and the desert biome overrides it it leaves floating water and lava. When the liquids settle there is water lava and obsidian chilling on the desert surface.
i1_iu 4 Apr, 2023 @ 7:51pm 
like very wide canyons
i1_iu 4 Apr, 2023 @ 7:50pm 
any seeds with big canyons?
Terraman 26 Mar, 2023 @ 10:40am 
Can you add an option for the microdungeons to have the normal loot for the biome they're in?
JustImpaxim  [author] 31 Jan, 2023 @ 1:51pm 
@CDNEduardoCDN I'm actually merging this mod with another mod I'm making, called "Wisplantern", so I might add it to that mod. Though, I might also continue to support this mod and Wisplantern (this mod essentially being a lite version), so maybe.
CDNEduardoCDN 31 Jan, 2023 @ 12:48pm 
Amazing mod. But I miss an option to regulate the amounts of each of the structures that will be generated on the map. If you could put this on... it would be perfect.
Yerkarruo 7 Dec, 2022 @ 8:51am 
Remember when I said that the Abandoned Hellavators pierced through the Jungle Temple (thanks for fixing)? Same also goes for the Dungeon too
AXLV98 30 Nov, 2022 @ 1:58pm 
Some terrain will be covered by the original world or the original world is covered by the module, such as the abyss is covered by the desert or snowfield off, the treasure chest is covered by the tunnel off half and so on, I know this module is not yet the official version, but still have to say that the underground housing is somewhat rudimentary. Suggest some suggestions, the underground housing in the box is too dense, whether this reduces the fun and difficulty of the original exploration, perhaps you can set a player can adjust their own room density and other data options, do you think. Hope your module can do better:)
Are You Suren't 28 Oct, 2022 @ 8:06am 
yep, works like a charm
JustImpaxim  [author] 27 Oct, 2022 @ 8:33pm 
I think the issue is fixed- in fact, I think I fixed it when I original published the update and just didn't realize that I didn't actually publish that change, then not realizing after you all pointed it out that I already fixed it. After extensive testing, this issue has not occurred for me again: that having been said, I only tested on large worlds, so hopefully it doesn't persist on smaller sizes.
Are You Suren't 24 Oct, 2022 @ 6:03am 
ty :)
JustImpaxim  [author] 23 Oct, 2022 @ 6:01pm 
By the way to those in this comment section, sorry I haven't fixed the issue yet, I'm well aware of it I've just been busy with other things. I should get it fixed soon alongside some other additions! Thanks for your patience.
Are You Suren't 22 Oct, 2022 @ 3:41am 
mod either doesn't work with other world gen altering mods or is just broken. (can't get a world to generate properly)
Neyhon 19 Oct, 2022 @ 8:00am 
it never works for me :(
I am running calamity with some other mods like clicker class a viatality(content)
Fernman 14 Oct, 2022 @ 11:44am 
Worked but I had to remake the world several times
Fernman 14 Oct, 2022 @ 11:43am 
Chastised church breaks world generation.
InuNeko-chan 7 Oct, 2022 @ 3:31pm 
Chastised Church keeps causing problems with world Generation just like star person with ice cone had.
JustImpaxim  [author] 27 Sep, 2022 @ 7:16pm 
@drkanbs yeah, it works. The way best of both worlds works (afaik) is that it just generates the opposite world evil as well, but the original world evil that vanilla decided is what most other mods will use (it's also the one that generates more in HM).
drkanbs 27 Sep, 2022 @ 6:12pm 
You think it could work with Fargos Best of Both worlds, because of your explaination of the Church forming with the opposite theme. In the aforementioned mod, both appear, generally speaking.
Yerkarruo 26 Sep, 2022 @ 4:16pm 
Chastised Church caused an error about "generating outside the bounds of array" or something like that.
super m 26 Sep, 2022 @ 1:46pm 
nice mod
Yerkarruo 24 Sep, 2022 @ 2:19pm 
I generated a map with the new structure (with Calamity enabled) and Draedon's abandoned Hell lab generated over it
JustImpaxim  [author] 24 Sep, 2022 @ 1:01pm 
@›‹ dragontamr5 it should work mostly fine but iirc the brimstone crag has a chance of generating over top of the chastised church, though there would still likely be a good bit of it left.
›‹ Mordekaiser 24 Sep, 2022 @ 12:53pm 
heya Penumbral just checked out the mod and looks amazing definetely gonna try it sometime. does this work well with calamity generation? i figured it wont but its worth the shot of asking lel
JustImpaxim  [author] 24 Sep, 2022 @ 12:46pm 
@ContaRandom I'll take most of these into account, but I would like to add that the fortress literally can be made out of snow and ice bricks, it can be made out of either one depending on rng for the sole purpose of variety. Also, they usually do generate with multiple traps but I have very little control over how many traps generate due to how trap generation works.

Nonetheless, thanks for the feedback, and yeah I may reduce the amount of chests/remove the shadow chests.
ContaRandom🏳️‍🌈 24 Sep, 2022 @ 12:22pm 
On the aesthetic side, i think the fortress should be made from snow and ice bricks instead of boreal wood, and the chest should be ice chests, the lakes should be less round and be made of mud and dirt but without jungle grass
ContaRandom🏳️‍🌈 24 Sep, 2022 @ 12:05pm 
Hey i have some suggestions of things that you could maybe change in this mod, first the underground lakes look too man made, and the fact that they're made of mud kinda breaks the game like Giant hives generating outside the jungle. The frost fortress have way to much loot and too little traps, in a world i created 5 chest generated close to eachother with no traps in the area, and the shadow chest loot is rly broken as it make possible for Hardmode weapons to be obtainable as early as post-skeletron.
JustImpaxim  [author] 24 Sep, 2022 @ 11:27am 
New update has been released containing a brand new microdungeon, found in hell. Enjoy!
ColdPizza 21 Sep, 2022 @ 2:21pm 
I really like this mod!