Space Engineers

Space Engineers

Feral Aliens - Bots (NPC Pack) - Space Engineers Mod
94 Comments
devilock138 25 Jul @ 1:53pm 
are they on all planets?
yellow51  [author] 3 Jul @ 8:11pm 
Haven't even been getting notifications on this.

Will take a look at that, Reigdaer!
Sardaukai, I'll be looking at some new NPC ideas soon.
Grub (Democracy Officer) 3 Jul @ 8:10pm 
28 years later :steamthumbsdown:
280 years later :steamthumbsup:
Sardaukai 11 Jun @ 1:07pm 
@yellow
Maybe it is worth just to copy the npc and use different attack logic....
Reigdaer 9 Jun @ 5:49pm 
im currently playing on pertam, but never seen one, are they only spawning on specific planets?
Sardaukai 22 Feb @ 2:21am 
Yea would be "fun",
get hunted by feral aliens while
a kind of base eaters destroy your grids
maybe something like a big tick or lamprey
yellow51  [author] 21 Feb @ 3:34pm 
I'll have to look at that. Maybe what I can do is change the grid eater to look a little different?
Sardaukai 21 Feb @ 3:19pm 
It seems to be a keen thing.
My test env is earth start base. Same as before, but
when I set TargetGrids to false they hunt me really hard.

Maybe it would be better to have two seperate kinds of aliens, player hunter and grid eater ^^
yellow51  [author] 21 Feb @ 1:18pm 
Hi all,

I just published a small update which increases grid damage a little. I also am hoping that players are now the primary target, though this may be a Keen thing.

Just made a discussion as well, "Damage Modifiers". Feel free to drop a comment there on your thoughts about damage dealt towards players/blocks by the aliens!
Cheers! :se:
yellow51  [author] 21 Feb @ 11:41am 
Hey Sardaukai!
Thanks for letting me know! - Will look into that ASAP. Cheers!
Sardaukai 21 Feb @ 12:07am 
They are working till you close the door / use jetpack.
Feral spawns -> charges players -> player close door
feral attack random block -> player open door
feral loops attacking this block

Maybe there is a chance to make players as primary target?
(It could also be a keen thing....)

(Also block damage is to low, but thats just my opinion)
yellow51  [author] 20 Feb @ 2:09pm 
Hey everyone!
I just updated the mod. Let me know how it's working. Cheers! :se:
Sardaukai 19 Feb @ 5:25am 
Great! I am looking forward to your update!
yellow51  [author] 10 Feb @ 11:04am 
Hi all!
I should be releasing an update soon, which will be making it work with the most current version of Space Engineers.
Kevin Starwaster 30 Jan @ 1:23pm 
Damn these things are hideous!
Flesh 1 Dec, 2024 @ 11:18pm 
Установил параллельно с пиратами, роботами, зомби. И ваш мод на фераллов не работает
yellow51  [author] 6 Oct, 2024 @ 12:47pm 
Greetings! I'm working on an update, and hope to have it out soon.
Arctico 6 Oct, 2024 @ 10:27am 
This mod conflicts with a weather system. If mod is enabled, no weather doesn't work.
Rev Elevenclaw 12 Aug, 2024 @ 6:37pm 
I believe they spawn on all vanilla planets and planetoids.
syphersox 11 Aug, 2024 @ 4:24pm 
do they spawn on pertam?
Phatboy45 18 Jul, 2024 @ 9:44pm 
Will this work with Cyberhounds Reborn? Or do I have to disable one to use the other?
yellow51  [author] 21 Apr, 2024 @ 8:21pm 
OGatoAJato: I'm going to update animations and sound soon, sit tight!
Paradox Knight: You should be able to load mid save with this mod enabled.
degoss: Unfortunately, not without editing the mod itself and republishing it to Steam Workshop and/or Mod.io.

Cheers!
degoss 10 Apr, 2024 @ 3:45pm 
can i up the spawn rate of them
Paradox Knight 7 Mar, 2024 @ 8:22am 
can i load the mid save?
OGatoAJato 3 Mar, 2024 @ 8:40pm 
Please change

<AnimationModel>Models\Characters\Alien02\Animations\Alien02Idle.mwm</AnimationModel>

to

<AnimationModel>Models\Characters\Animations\Alien02Idle.mwm</AnimationModel>

and Audio folder is missing.
yellow51  [author] 1 Jan, 2024 @ 4:26pm 
@Northac: They can attack other structures.
Northac 1 Jan, 2024 @ 2:58pm 
do they attack structures to get to you? or will they just run around outside doors like other npcs?
AnimeMLB 24 Oct, 2023 @ 11:38am 
@lucky_roman does a flamethrower or a mini gun work for you?
lucky_roman 5 Oct, 2023 @ 9:38am 
this looks fun. though does anyone know of any good weapon mods to go along with this?
panzerdrache 3 Oct, 2023 @ 12:29am 
wir brauchen mehr mods wie deinen ihr er braucht keine extra mods und mehr ki gegner auf planeten zu haben
yellow51  [author] 6 Sep, 2023 @ 8:24pm 
Greetings!
I will be updating the mod soon, which will add some new things, as well as fix existing and new bugs and issues.
panzerdrache 13 Aug, 2023 @ 4:55am 
kommen noch weitere npc bots bei deinen mod
yellow51  [author] 12 Aug, 2023 @ 9:43am 
It should run on Crossplay, but please leave a comment if it doesn't.
panzerdrache 14 May, 2023 @ 5:51am 
leider ist das aber so
yellow51  [author] 13 May, 2023 @ 8:53pm 
@panzerdrache: It shouldn't be disabling Wolves or Spiders. This mod certainly does not affect wolves or spiders.

(Deutsch sprechen: Es sollte nicht Wölfe oder Spinnen deaktivieren. Dieser Mod hat sicherlich keine Auswirkungen auf Wölfe oder Spinnen.)
panzerdrache 29 Apr, 2023 @ 11:39pm 
ich habe diesen mod ganz oben bei mir in der reinfolge Feral Aliens - Bots (NPC Pack) aber er deaktiviert immer wieder die spinnen und wölfe
yellow51  [author] 21 Jan, 2023 @ 10:36pm 
mighty: I'm actually not sure - I've never used AIEnabled.
Blaze420: It could be mod-load order. Try putting MES above Feral Aliens and report back.
Blaze420 18 Jan, 2023 @ 7:15am 
i think the MES Mod (Modular Encounter System) also does the same as planet Creature Spawner. it disables wolves and spiders. i have tried things but i cant seem te get MES and feral aliens work together
mighty 11 Jan, 2023 @ 8:50am 
Hi ! :)
i´ve seen JackRPG using the AIEnabled block to spawn these.
is this still possible ? if yes:
How do i add them to the AI enabled spawn-block ? is there any Subtype ID i have to add ?
yellow51  [author] 31 Dec, 2022 @ 12:19am 
Hi there jivaii!
Thank you for letting me know - I will add this to the Mod Conflicts list.
jivaii 31 Dec, 2022 @ 12:01am 
Gopher, Planet Creature Spawner is a conflict as it forces enable wolves and enable spiders to disable
yellow51  [author] 24 Dec, 2022 @ 10:26am 
Hey there HexStrain,
Thank you for the feedback! Creepy voices are planned at some point.
HexStrain 20 Dec, 2022 @ 7:35am 
Hey i tried the spawn rate update and now it's nice. The previous version was unplayable, they were spawning nonstop lol. Also you can add some creepy voices to them
HexStrain 18 Dec, 2022 @ 11:45am 
nice
yellow51  [author] 18 Dec, 2022 @ 10:16am 
Hi there HexStrain.
The spawn rate has been fixed. I just published the update for it now. :se:
HexStrain 18 Dec, 2022 @ 7:22am 
They spawn A LOT! How can i decrease it? also nice mod
yellow51  [author] 13 Dec, 2022 @ 8:22am 
Hi there OGxSnakexEyez!
Please list what the mod is that you think is conflicting? :se:
REV3LatioN 12 Dec, 2022 @ 11:59pm 
Hi i think iv found a mod conflict, only because the mod isn't working for me so thats a pretty good indicator, i have wolves, spiders activated
yellow51  [author] 8 Nov, 2022 @ 6:52am 
Hi there DougDimmadome!
I'll work on the spawn rate this weekend. Thank you for letting me know about this!
Zmey 7 Nov, 2022 @ 7:21pm 
Hi, great mod, animations and all, great work :)

I only have one problem, can i manage the spawn rate or time?, there are too many, i get swarmed all the time hahaha :(