Stellaris

Stellaris

Stellaris Texture Pack - Better Arcologies for Planetary Diversity 2K
52 Comments
AronX 1 Jul @ 9:38pm 
we need an update
Nightfall3931 13 May @ 9:14pm 
Please update
Janlitschka 14 Jan @ 2:17pm 
Only the "Garden Arcology" option remains
Janlitschka 14 Jan @ 1:59pm 
There is no longer a planetary decision to build a planetary arcology
OKON 24 Oct, 2024 @ 9:34am 
Is there anywhere full list of asset id for manualy changing texture using comand? Couse apparently assets in steam workshop folders do not follow naming rule desribed in mod description but still for example effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 } us it states in nottification works.
RKv5 13 Jun, 2024 @ 7:15am 
So i learnt that the texture pack seem to be getting rid of the default archology decision it just doesnt seem to appear anymore in both 2k and 4k versions, wondering if this is a known bug or intentional.
simonjbsays 1 Mar, 2024 @ 12:58am 
Bug report: Using this mod removes holy world glowing effect.

Also, would it be possible to code the textures to city appearances? Maybe it could work with custom shipsets this way?
Protodeus  [author] 30 Dec, 2023 @ 7:33pm 
Yes, unfortunately life is busy right now but if someone is willing to give it a go i can add one to the mod.
AronX 29 Dec, 2023 @ 2:31pm 
i think it would be nice to add specifics textures for the arcologies in earth
Depraved Arachnophile 12 Oct, 2023 @ 6:01pm 
The textures for the eco-arcology seem to overwrite anything relating to Earth. Instead of the Earth Eco-Arcology showing up, it just uses a default variant. Possible conflict? Known issue?
Spider 3 Oct, 2023 @ 9:11am 
This mod doesn't support PD's new ap_mechromancy Ascension Perk.
Mylo554 25 Sep, 2023 @ 9:37pm 
When I change the skin of my ecuminopolis in the console, the game suddenly becomes choppy and unplayable. If you have any solutions that would be great! Thanks!
Protodeus  [author] 12 Aug, 2023 @ 1:17pm 
I just copied and pasted something, but for some reason it didn't fully copy leaving the code unfinished. It should be fixed now.
Adventurer 12 Aug, 2023 @ 4:57am 
The issue is that the decision_rogue_cap_arc is mostly missing (would be right below the machinecap_arc) in the file.
Azona 12 Aug, 2023 @ 1:37am 
I wondered why my decision had 3 bugged options on decision tabs and only mod updated was these. hope fix will be out soon.
Protodeus  [author] 11 Aug, 2023 @ 2:05pm 
Oops. Will fix that, thanks.
Spider 11 Aug, 2023 @ 1:36pm 
From Irony:

Error at line: 3861 column: 5 file: common\decisions\pd_arc_decisions.txt.
Please report this error to the author of the mod: STPBetterArcologiesPD2K.

Error message says:

Error in common\decisions\pd_arc_decisions.txt: Ln: 3861 Col: 33 (UTF16-Col: 5)
}
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: end of input or statement

Looking at the file myself, it looks like you've got some wonky brackets in decision_machinecap_arc in pd_arc_decisions.txt.
Protodeus  [author] 11 Aug, 2023 @ 10:23am 
Updated! All issues should be fixed now
Sophia Ferddinand 12 Jul, 2023 @ 7:41pm 
Same here, as Lemons said.
lemons 11 Apr, 2023 @ 3:40pm 
2k textures wont load, i have it placed below planetary diversity and its addons
No Mic Tweetus 11 Apr, 2023 @ 3:19pm 
I mean the others do have the neat patterns, which look fantastic. I guess it's just a bit noticeable is all
Protodeus  [author] 9 Apr, 2023 @ 5:52pm 
Well a city spanning planet would probably look like that, wouldn't it?
No Mic Tweetus 9 Apr, 2023 @ 7:20am 
Is the imperial palace final? I don't want to sound rude, but it does look a lot like a burnt marble.
Protodeus  [author] 6 Apr, 2023 @ 8:59am 
yup
No Mic Tweetus 5 Apr, 2023 @ 11:54pm 
So you gain access to the imperial ones with the imperial shipset right?
Protodeus  [author] 31 Mar, 2023 @ 9:27am 
yes
mhariz1993 31 Mar, 2023 @ 9:13am 
In regards for the custom shipset, when you said asset files, is the .asset not the .dds right ?
Pingu's Revenge 25 Nov, 2022 @ 2:14pm 
You should expect something like that from the developers :D it could depend on the normal texture settings.

I have been waiting for something like this for a long time. No more mud :highlvl::Gifting::Gifting::Hire::Tiberium:
Protodeus  [author] 18 Oct, 2022 @ 2:55pm 
Yes, it's on the list of things I'm working on.
VI6 D DARK KING 18 Oct, 2022 @ 1:44pm 
Planetary Diversity - More Arcologies Has Custom Textures For Earth Mars And Venus Are You Going To Add Those?
Protodeus  [author] 11 Oct, 2022 @ 11:11pm 
Machine worlds are included in the other texture pack. Nothing for hive worlds yet.
Shizuri 11 Oct, 2022 @ 3:21pm 
Does this include machine worlds and hive worlds???
Big Sneezy 11 Oct, 2022 @ 11:25am 
Amazing, thank you!
Protodeus  [author] 11 Oct, 2022 @ 12:42am 
working on it!
Big Sneezy 10 Oct, 2022 @ 6:19pm 
Love these texture packs. Is there any chance you'd make a texture pack for PD planet habs?
Fibre🌹 28 Sep, 2022 @ 10:04am 
Thank you for helping, I'll just build it naturally. Just wanted to confirm if it was working at all, everything else works perfectly
Protodeus  [author] 28 Sep, 2022 @ 9:58am 
Oh, yes, that's correct. Unfortunately the textures need to be configured via decision, as the way the Ecumenopolis textures are coded are different than regular planets.

If you want you can use the set_planet_entity console command to change it
Fibre🌹 28 Sep, 2022 @ 9:32am 
The other texture packs work fine, I just don't think it works for origins. I think I need to build a Ecumenopolis instead of start with one (origin)
Fibre🌹 28 Sep, 2022 @ 9:31am 
No I don't play vanilla factions or set my systems. I make sure everything that is required by a mod is below each and every one of them. So this would be below my planetary diversity mod and it's addons
Protodeus  [author] 28 Sep, 2022 @ 9:19am 
Are you playing on Earth?
Protodeus  [author] 28 Sep, 2022 @ 9:19am 
Did you check your load order? Is it below Planetary Diversity?
Fibre🌹 28 Sep, 2022 @ 8:08am 
Yeah my Ecumenopolis is still the same, would starting with the origin "Before We Go" from Origins Extended interfere with the texture pack in any way?
SimplyySerenity 25 Sep, 2022 @ 8:37pm 
hey great work on these mods, would LOVE it if you could make a collection with all these and pin it to your mods, but not a huge thing just like when ppl do that since it makes it easier to see and compare, but again THANK YOU loving these always and forever!!
Protodeus  [author] 22 Sep, 2022 @ 9:04pm 
Decision bug has been fixed
Protodeus  [author] 22 Sep, 2022 @ 6:21pm 
This is a bug. Working on it.
Azona 22 Sep, 2022 @ 2:22pm 
there 2 files cause bug in planet and sun decision window causing 2 coloums made with text.
1: called ai_weight
2: called }

files
pd_cityworldreplaces.txt and pd_cityworldreplaces 2.txt are the cause issues. took me realy long time to narrow this issue down going trough 124 mods no fun.

its not major issue but it just annoying to see please fix :)
法格恩·方庚 21 Sep, 2022 @ 10:11pm 
there is an additional } in line 312 of pd_cityworldreplaces.txt, which would affect the ai weight
Protodeus  [author] 20 Sep, 2022 @ 6:58pm 
Updated with new textures for the Toxoid shipset
TiNan 19 Sep, 2022 @ 9:11pm 
yeah
Protodeus  [author] 19 Sep, 2022 @ 12:03pm 
I am planning on making higher res textures for Earth and Mars at some point