Total War: WARHAMMER III

Total War: WARHAMMER III

Mistwalkers benefit from skills and techs
24 Comments
FriskyCheeks 29 Jul, 2024 @ 5:42pm 
Thank you for making this mod. This should had been in the game from the beginning, thank you!
SrKal 24 Feb, 2024 @ 6:40am 
It makes no sense to keep the Knights of Tor Gaval in two different red skill lines. I understand that they would logically fit, but there are no units whatsoever in the entire game that benefit from multiple skill lines, because the game makes you fit most units in just maxing 2 skills before going for Warden's Stand. You put the Knights in both Sky Master and Master Strategist. The same is with the Sentinels of Astaril.
ruankage 24 Jul, 2023 @ 1:59pm 
May the friend who went to the land of eternal life rest in peace and enjoy peace forever. .
Willpowered  [author] 25 Jun, 2023 @ 3:04am 
@Altey Nah she'll be right m8, She'll be right.
The engine by which this here beauty of a mod works is an Excalibur caliber sword m8.
And by that, it is to say she don't rust with patches or age.
Cuts like a dream no matter the patch no matter the mod.
The tech tree stuff and ability changes might look wrong with the english becuase that isnt setup in a way to follow the word formatting like sfo has for some descriptions or abilites.
But the background math isnt coded as something that gets edited by CA or SFO during patches. because that system only ever gets changed with every new game.
Altey 25 Jun, 2023 @ 2:13am 
this doesnt need an update?
Willpowered  [author] 17 Apr, 2023 @ 4:16pm 
i havent compared them wtih each other yet, but the tables were made in such a way that they shouldnt conflict with anything.
depends on load order i think, but all in all i think seeing as sfo generally doesnt touch the tech tree bases it should be good.
larrys1998 17 Apr, 2023 @ 1:09pm 
does this work with sfo?
Willpowered  [author] 17 Mar, 2023 @ 1:26pm 
@Xeonzs - you're welcome!

@WTS - Wizard#6813 didn't think i'd need to make one but i'll look into it!

@雫川深雪 are you asking if this can be combined? i think less forgetful Eltharion is scripted separate from the table coded stuff so i don't think it would conflict
Xeonzs 17 Mar, 2023 @ 9:22am 
Thanks for having ported this over to WH3.
Prospero 28 Jan, 2023 @ 1:18am 
Hi! Would it be possible to get an SFO submod?
Lycia Pintella 9 Dec, 2022 @ 10:48pm 
@SilentGhost the mod probably won't need updates very often. It would just be the mod author making a change, uploading the change, undoing it, and uploading again.
SilentGhost 1 Dec, 2022 @ 1:26pm 
hopefully we can get an update when the author has time to get rid of the outdated flag, this mod is so essential i can't play High Elves without it
雫川深雪 1 Dec, 2022 @ 4:06am 
Less Forgetful Eltharion Whether the original author can be transplanted
Willpowered  [author] 12 Nov, 2022 @ 2:31pm 
HA, thats funny i removed those in the warhammer2 mod and they started working again! idk why.
Must be needed here, am on it >:O
Lycia Pintella 12 Nov, 2022 @ 6:03am 
I got it working in the combined forest spirit mod with that change.
Lycia Pintella 12 Nov, 2022 @ 6:03am 
Heads up, the mod intends to add Hawkish Precision to Mistwalker ranged units, but lacks the db entry needed.

If you have a minute, head to:

db/unit_set_to_unit_junctions_tables

you'll need to add the following three entries (sorry for formatting):
(first three rows empty as per usual in the mod)

wh2_dlc15_hef_inf_mistwalkers_sentinels_0 wh2_dlc10_hef_all_ranged
wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 wh2_dlc10_hef_all_ranged
wh2_dlc15_hef_inf_mistwalkers_spireguard_0 wh2_dlc10_hef_all_ranged
SilentGhost 21 Oct, 2022 @ 2:23pm 
would love an update for the new patch when you get time
NewEden 19 Oct, 2022 @ 2:17pm 
Thank you very very much for recreating this mod for wh3!
Lycia Pintella 17 Oct, 2022 @ 12:00pm 
I've got a version that adds Alarielle's forest spirits up at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876543133

I just now posted it so it may be a bit before it finishes Steam's content checks.
Willpowered  [author] 14 Oct, 2022 @ 9:45am 
Yeeaaah it is abit of an issue, i was thinking a new naming scheme like "tier 1 spear units"
or "infantry units" realistically it should just be those categories instead of being so split.
Ideally tech might feel more rewarding for stacking everything in that way but it would have to be done to every faction and the last mod i was watching hasn't revisited it for Immo emp :L
Lycia Pintella 14 Oct, 2022 @ 9:26am 
The tech descriptions can get quite wordy but I think it is worth it =)
Lycia Pintella 14 Oct, 2022 @ 9:23am 
I'm adding Alarielle's forest spirits to my local copy of the mod since it looks like the tech descriptions have to be unified. I'll send you a friend request if you want to upload my copy to cover both factions special units.
FriskyCheeks 26 Sep, 2022 @ 7:37am 
THANK YOU!!!!
lwhのsama 19 Sep, 2022 @ 8:16pm 
what we need:steamthumbsup: