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The engine by which this here beauty of a mod works is an Excalibur caliber sword m8.
And by that, it is to say she don't rust with patches or age.
Cuts like a dream no matter the patch no matter the mod.
The tech tree stuff and ability changes might look wrong with the english becuase that isnt setup in a way to follow the word formatting like sfo has for some descriptions or abilites.
But the background math isnt coded as something that gets edited by CA or SFO during patches. because that system only ever gets changed with every new game.
depends on load order i think, but all in all i think seeing as sfo generally doesnt touch the tech tree bases it should be good.
@WTS - Wizard#6813 didn't think i'd need to make one but i'll look into it!
@雫川深雪 are you asking if this can be combined? i think less forgetful Eltharion is scripted separate from the table coded stuff so i don't think it would conflict
Must be needed here, am on it >:O
If you have a minute, head to:
db/unit_set_to_unit_junctions_tables
you'll need to add the following three entries (sorry for formatting):
(first three rows empty as per usual in the mod)
wh2_dlc15_hef_inf_mistwalkers_sentinels_0 wh2_dlc10_hef_all_ranged
wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 wh2_dlc10_hef_all_ranged
wh2_dlc15_hef_inf_mistwalkers_spireguard_0 wh2_dlc10_hef_all_ranged
I just now posted it so it may be a bit before it finishes Steam's content checks.
or "infantry units" realistically it should just be those categories instead of being so split.
Ideally tech might feel more rewarding for stacking everything in that way but it would have to be done to every faction and the last mod i was watching hasn't revisited it for Immo emp :L