Total War: WARHAMMER III

Total War: WARHAMMER III

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Mistwalkers benefit from skills and techs
   
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Tags: mod
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19 Sep, 2022 @ 2:12pm
8 Sep, 2023 @ 2:33pm
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Mistwalkers benefit from skills and techs

Description
This is a re-upload of the Warhammer 2 mod created by The Panther, so all the fame and rewards should go to him!

I MISSED THIS MOD. THEPANTHER, OUR SAVIOUR, LEFT FOR THE UNDYING LANDS!
Here is his OG mod all credit goes to him: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2106232995

TLDR:
Adds Mistwalker units to the Tech tree&/descriptions along with allowing Mistwalker units to get buffed by lord skills.
I recommend that you use this mod with: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853185162

Additionally theres another wonderful mod that has also affects on The Everqueen factions treekin units
by Lycia Pintella! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876543133
(you don't need my mod if you use the mod by Lycia, it does both!)

OG desc:
This mod rectifies the fact that Mist-walker units gain no benefits from the High Elves' tech tree, or any of the red line skills that High Elven lords have.
This seemed to me like a design oversight that makes them less valuable in anyone except Eltharion's army, which bothered me since they're the primary benefit of playing as Yvresse.

Should be save game compatible, and work with just about anything.

Thanks to Bob the Brain for helping me get the effects to display in game on the appropriate techs and skills!
Check out his mods here: https://steamhost.cn/steamcommunity_com/profiles/76561198126325108/myworkshopfiles/ (Wh2 mods)

FAQ

Q: Aren't you concerned that this makes the Mistwalkers too strong!?
A: If you play as Mistwalker's Yes it will make them OP!!!
BUT, If you use "High Elf Units For High Elf's" you have no way of buffing Mistwalker units.
This mod allows high elf factions to buff Mistalker units by tagging all the Mistwalker's with technologies and lord upgrades, allowing generic and legendary high elf lords aside from eltharion to improve Mistwalker units!

Q: Are you going to make a submod for High Elf units for High Elfs?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853185162
A: As far as I've seem from using stuff (I haven't played all factions) there is not any mod conflict between the mods, so it should be all good to go!

Q: which tables does this touch?
effect_bonus_value_ids_unit_sets_tables
unit_set_to_unit_junctions_tables
unit_set_unit_ability_junctions_tables
unit_sets_tables
and a .loc for updated descriptions

Note:
I did not get permission from ThePanther to upload this, if requested I will take it down and send him the files at any point in time when he asks!
I am a man of the people and not trying to steal recognition for this work!
24 Comments
FriskyCheeks 29 Jul, 2024 @ 5:42pm 
Thank you for making this mod. This should had been in the game from the beginning, thank you!
SrKal 24 Feb, 2024 @ 6:40am 
It makes no sense to keep the Knights of Tor Gaval in two different red skill lines. I understand that they would logically fit, but there are no units whatsoever in the entire game that benefit from multiple skill lines, because the game makes you fit most units in just maxing 2 skills before going for Warden's Stand. You put the Knights in both Sky Master and Master Strategist. The same is with the Sentinels of Astaril.
ruankage 24 Jul, 2023 @ 1:59pm 
May the friend who went to the land of eternal life rest in peace and enjoy peace forever. .
Willpowered  [author] 25 Jun, 2023 @ 3:04am 
@Altey Nah she'll be right m8, She'll be right.
The engine by which this here beauty of a mod works is an Excalibur caliber sword m8.
And by that, it is to say she don't rust with patches or age.
Cuts like a dream no matter the patch no matter the mod.
The tech tree stuff and ability changes might look wrong with the english becuase that isnt setup in a way to follow the word formatting like sfo has for some descriptions or abilites.
But the background math isnt coded as something that gets edited by CA or SFO during patches. because that system only ever gets changed with every new game.
Altey 25 Jun, 2023 @ 2:13am 
this doesnt need an update?
Willpowered  [author] 17 Apr, 2023 @ 4:16pm 
i havent compared them wtih each other yet, but the tables were made in such a way that they shouldnt conflict with anything.
depends on load order i think, but all in all i think seeing as sfo generally doesnt touch the tech tree bases it should be good.
larrys1998 17 Apr, 2023 @ 1:09pm 
does this work with sfo?
Willpowered  [author] 17 Mar, 2023 @ 1:26pm 
@Xeonzs - you're welcome!

@WTS - Wizard#6813 didn't think i'd need to make one but i'll look into it!

@雫川深雪 are you asking if this can be combined? i think less forgetful Eltharion is scripted separate from the table coded stuff so i don't think it would conflict
Xeonzs 17 Mar, 2023 @ 9:22am 
Thanks for having ported this over to WH3.
Prospero 28 Jan, 2023 @ 1:18am 
Hi! Would it be possible to get an SFO submod?