Total War: WARHAMMER III

Total War: WARHAMMER III

Tier 4 Minors and Population Compatibility
31 Comments
namechanged  [author] 29 Mar, 2024 @ 12:35am 
If you find something that needs changed, let me know, but it still works.
Leaf 28 Mar, 2024 @ 9:50pm 
does the mod still not needed for an update?
namechanged  [author] 2 Oct, 2023 @ 9:12pm 
no need
daminnous 2 Oct, 2023 @ 12:11pm 
udapted please
sigmars_disciple 13 Aug, 2023 @ 3:10pm 
Cons:
- functionality
- description / documentation
- required items oudated
- suggested load order examples missing

If you want to use Zorbaz' mod with a larger-than-20-mods BSE modlist I can only recommend to look elsewhere. Turn around, start running and never look back - unless you enjoy to inflict generous amounts of pain onto yourself. <3
sigmars_disciple 13 Aug, 2023 @ 3:09pm 
Tried with a smaller setup, cannot confirm that it would ever run for me, with any (!) combination of Mxya's Building Slots Extended mods, incl. at least 3 popular combinations used by myself and featured on popular Steam collections. Unsubbed and re-subbed all mods too, verified game files...

No matter if with or without tier BSE 4/5 compatibility submod, with or without Alaryn's (outdated) Tier 4 Minor Settlements in the mix and/or Cheesy Ramen's (up-to-date/working) alternative, w/ or /wo 20 slots major mod, here's my review:

Pro: Looks like it would make Zorbaz' "Crisis of Mortals, Mercs and Management" work with BSE setups with lots of additional building slots and larger modlists
sigmars_disciple 8 Aug, 2023 @ 2:45am 
OK, I guess that means something else is breaking my scripts. Damn :( Thx brother
namechanged  [author] 7 Aug, 2023 @ 10:33pm 
The only one of those I am not already using myself is the 20slots but otherwise replicating that order works fine.
sigmars_disciple 7 Aug, 2023 @ 1:49pm 
The setup I posted is ready to be used with Alaryn's Tier 4 Minor Settlements (which I'm trying to avoid) but as it should be 100% compatible, I added it to the setup just to see. With default load order, "Ala's Tier 4.pack" sorts towards the bottom, like so:

!!!!!!!!!!MOOOOOREE_building_slots_mixer
!name_t4PopComp
!b_mixer
!BSE
!BSE_Major_20Slots
!BSE_Minor_6Slots_Submod
!Zorbaz_kiki
Ala's Tier 4
ovN_albion_BSE_6slots_compatibility

That DOES get rid of the database crash though and lets me get to the main menu...
I chose The Golden Order and the campaign loads up, but in my starting province Solland it says on the right side panel "Region":

Normal
Total

Migrants
0
0
<abandoned settlement icon> 100%

Left side panel says "Nourished" and has 7 times the number 10.000, all jumbled up and overlapping... What does that mean? Script error?
sigmars_disciple 7 Aug, 2023 @ 1:17pm 
"wh3_main_chs_settlement_minor_4kiki_pop_cap" threw the error. My load order

!!!!!!!!!!MOOOOOREE_building_slots_mixer
!name_t4PopComp
!b_mixer
!BSE
!BSE_Major_20Slots
!BSE_Minor_6Slots_Submod
!Zorbaz_kiki
ovN_albion_BSE_6slots_compatibility

Would you do me a favor and try it with some of these custom factions activated that the submod at the bottom, called "Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod - Six Building Slots Version" supports natively out of the box? e.g. OvN Albion, OvN Fimir, Legions of Nagash, The Unwashed Masses or Cataph's TEB with Red's Estalia and this ingenious comp patch that makes them work together? (All mods are listed as soft requirements on this submod, they're optional not required)
sigmars_disciple 7 Aug, 2023 @ 12:53pm 
Not for me, I still get a message saying that this submod crashed the game's database. Did you run it with a BSE setup, with Mixer and More Slots for Mixer? Are you using Alaryn's Tier 4 Minor Settlements?
I don't, as you told me all I'd have to do is move this submod to load higher than the BSE mods
namechanged  [author] 6 Aug, 2023 @ 8:26pm 
Looks like it works fine.
sigmars_disciple 6 Aug, 2023 @ 3:12pm 
Hey namechanged, sorry for hollering again, but did you get a chance to check out the large update of the main mod - and is this still 100% working with it?
sigmars_disciple 5 Aug, 2023 @ 1:16am 
BTW I just checked and if the pack file was named "!!name_t4PopComp" instead, it would sort above all BSE mods (main + subs) automatically. I'll give it a try, haven't played with this one in a while! Exciting :)
sigmars_disciple 5 Aug, 2023 @ 1:06am 
Hey! Thanks for the reply and that's very cool!
I would however recommend noting all this in the description, I can promise you I'm not the first userr with these questions. I'd also consider making the BSE setup show up as required instead of the Alarayn, which hasn't been updated in ages AFAIK. Just my 5 cents. Thx again
namechanged  [author] 3 Aug, 2023 @ 9:49pm 
Just need to move this mod above BSE in the load order.
sigmars_disciple 3 Aug, 2023 @ 11:53am 
Hey, would it be possible to make this compatible with Myxa's / Cheesy Ramen's building slots instead? I did test it by "connecting" Alaryn's T4 Minor Settlements mod from my current BSE setup - see top comments - and couldn't get Crisis on Campaign to work. From what I see, the vast majority of people use Building Slots Extended.... They got the building slot game on lock, haha! ;)
Adrien di Carrara 24 Jan, 2023 @ 9:31am 
update man
Leaf 21 Oct, 2022 @ 10:48pm 
need update or nah?
CaptainKampfkeks 2 Oct, 2022 @ 2:49am 
Any chance you'd be willing to take a look? :winter2019happysnowman:
namechanged  [author] 1 Oct, 2022 @ 2:37pm 
If the T4 minor buildings in that mod have the same names it might work, but the dependencies may need adjustment to work.
CaptainKampfkeks 30 Sep, 2022 @ 3:12am 
Would this patch also work for "The Great Settlement Battle Overhaul", as that mod also adds Tier 4 minor settlements, or would that require another compatch?
Parzival von Tronje 25 Sep, 2022 @ 12:14am 
Small decisions like that one are like da butterfly on da other side of the planet, we dont have a PC because we are interested to play under console restrictions. Nobody has explain them the definition of insanity i guess.:steamsalty:
TheGrandSirPiggy 25 Sep, 2022 @ 12:01am 
Was just about to comment about the mod limit, since it seemed very strange that those 2 mods would cause a CTD with this.

There's nothing we can do about that, for now, @Parzival von Tronje. CA managed to remove the mod limit at the end of WH2's life cycle, but since WH3 had to take a step backwards in almost every aspect, the mod limit was brought back for this game, lol. We just have to wait for CA to get their shit together and remove the mod limit once again
Parzival von Tronje 24 Sep, 2022 @ 11:57pm 
Ma bad, in da meantime i found out i cant have more than 155 active mods at da same time enabled. They work well together. I dont know is that ma bad or, and i guess that, its a BETA restriction. Verry sad bullshit...:steamthumbsdown:
namechanged  [author] 24 Sep, 2022 @ 5:06pm 
@Parzival
What conditions did any CTDs occur under?
Parzival von Tronje 24 Sep, 2022 @ 1:46am 
Thanks a lot bra, you done da work of a holy man :steamthumbsup:
Leaf 24 Sep, 2022 @ 12:21am 
BRO! finally i have been waiting for this a long time. u rock!
TheGrandSirPiggy 24 Sep, 2022 @ 12:06am 
Thank you so much for this! Was much needed!

I know that would a much more a mammoth task, but would you be willing to do a compatibility patch between Crisis and the 2 very popular landmark mods (Hemdal's and Inquisitor's)? Meaning giving population and food production to the landmarks were it makes sense
namechanged  [author] 23 Sep, 2022 @ 11:54pm 
That 'b' is disgusting but whatever I'm not putting more time into editing that image.