Total War: WARHAMMER III

Total War: WARHAMMER III

The Iron Colossus of Nuln (6.2.2)
191 Comments
Axwell 13 Jul @ 1:56pm 
thank you
Snek  [author] 12 Jul @ 7:49pm 
Updated for 6.2.2. No model rework. The Asset Editor tool is not working for me anymore. Updated with no changes.
LotLP 9 Jul @ 12:11pm 
The mod works and looks fine in my game currently! It shows as out of date in the launcher, but everything I checked for worked (recruiting for campaign, gunnery school upgrades, fighting in battles) without an issue.
Snek  [author] 9 Jul @ 7:32am 
I'm going to try again on this guy's model rework. Is this causing crashes or just reporting as out of date? I've finally got WH3 reinstalled this week.
Colithiel 7 Jul @ 5:48pm 
RIP Beloved Iron Colossus!
53moe 10 Jun @ 6:53am 
Update?
[BRE] Humbert "Le Frog" 8 May @ 8:53am 
Update?
Kane Beckett 2 May @ 2:12pm 
Update?
Axwell 12 Mar @ 3:33pm 
for some reason, I can't hire this giant, he writes that an additional construction of a "frozen outpost" is needed. Can you tell me where it is?
Snek  [author] 5 Mar @ 9:05pm 
I think all this guy needed was some visual upgrades.
Kasgigz 5 Mar @ 10:18am 
What's needed for the update ? I've seen in RPFM that there is a "Meta file path file not found" warning for animations and an error for a possibly outdated table in battle_vortexs_tables. I don't know anything about animation and 3D but I can probably help for the rest
Kasgigz 3 Mar @ 5:08am 
Can't wait for this machine spirit to be resurrected
opuntia 20 Feb @ 4:22pm 
@Snek
Your efforts are much appreciated.
:steamthumbsup:
Snek  [author] 20 Feb @ 8:43am 
Yeah, I'll get this updated. I was mostly done with a rework of the design, to use better and less performance demanding assets, and lost it all. I'll get the file updated and try to summon the desire to redo that rework
opuntia 19 Feb @ 1:43pm 
@Snek
Hi
Any chance that you will be able to update this mod any time soon?
This is a very cool add to Nuln... I miss it in my game play.
Skarbrand the Exiled 14 Feb @ 1:08am 
you might want to update this mod
grimnar42600 4 Feb @ 10:52pm 
Might be me but I am thinking the textures need redoing and the Sigmars heirs version for me is mostly not there but the may be some empire reskin mods I am running
pairs24 4 Feb @ 5:36am 
I will never play WH3 without this mod
cheesyseal4321 20 Jan @ 8:03pm 
please update this is one of my favorite modded units :(
[BRE] Humbert "Le Frog" 21 Dec, 2024 @ 6:49am 
Update!
Arkang 29 Oct, 2024 @ 11:29pm 
The shamon destroyer? How do I select it in the campaign?
Big Sneeze 12 Oct, 2024 @ 1:50pm 
please disregard if you saw me mention not finding the Iron Colossus in the Nuln Landmark, it turns out that I am blind!
Big Sneeze 12 Oct, 2024 @ 1:28pm 
Snek I like that idea, especially because that way there's a reason to recruit the vanilla Master Engineer over ChaosRobie's one, would add a lot of nuance to modded Empire!
Daverin2112 3 Oct, 2024 @ 8:16pm 
That'd be amazing. Could you get these additions over to Xou for Sigmars Heirs, as well?
Neil 7 Sep, 2024 @ 7:51am 
The master Engineer Skill says it increases the cap at level 25. (Steam Desciption says 40) If that stayed and the Mount option was 35, that seems like a good testing balance of patience.
Snek  [author] 5 Sep, 2024 @ 2:35pm 
My thinking is let him increase the cap at a much lower level than he'd get it as a mount. So it would be both a cool mount and a fun exercise in high time preference.
xXvDragonRangervXx 5 Sep, 2024 @ 1:04pm 
Iron Colossus as a mount???? Who would say no?!?!?!?!?
Snek  [author] 5 Sep, 2024 @ 7:58am 
For those paying attention here. I have an idea I'd like feedback on. What if Master Engineer lords had skills for getting the Iron Colossus as a mount and another for increasing the unit cap, but each option locks the other when selected.
Snek  [author] 5 Sep, 2024 @ 7:56am 
@DocHolliday Thank for the notice on the ability not working. I'll get that patched so the ability works. ToD came with some new attribute options that will work better for that flag than the "Construct" so the ability in GOTE will also get a rework.

@StarvedGarden I would not want to take on stewardship of another's mod. I've got OC my own I haven't published yet with so much needing regular patches.
StarvedGarden 2 Sep, 2024 @ 12:24pm 
you should do the ironfist mod and update it.
DocHolliday 30 Aug, 2024 @ 9:44pm 
Thats awesome, I would love to see that! Thank you for the advice btw that has made it far more lethal. Also I notice this isn't classified as a construct, I don't know much about the unit classifications for this game but the engineers in the "guns of the empire" mod can only repair constructs. If there is a reason for it not being one I understand, but if you would consider whenever you have time making it a construct that would be pretty cool for longer siege battles that way it could return to the fight if heavily damaged.
Snek  [author] 30 Aug, 2024 @ 8:52pm 
@Lucius the CTDs with patch 5.2 should be fixed, yes.

@Oscar if it's even possible with this guy, it would be in main_units and land_units tables. Probably number of men and number of engines values.

@DocHolliday I would like to do a remodel with some lower resource intensive assets (and even custom assets since I just learned how to do that) and would consider a Master Engineer mount with that patch.

Since I started modding WH2, I've heard often how broken OP my stuff is, so I'm very wary about ever buffing anything. The use case for this guy should be out in front of lines but not very far, so your other ranged can shoot into enemy crowds around hia feet.
DocHolliday 30 Aug, 2024 @ 8:17pm 
for me it needs support at least lol, I do not claim to be good at this game.
DocHolliday 30 Aug, 2024 @ 8:15pm 
I take it back It's not under powered it just needs support, with steam tanks in front of this they make a deadly combo! but this as a mount for the master engineer would be awesome if you would would consider it.
Oscar 30 Aug, 2024 @ 2:51pm 
great mod. But I would like to change the number of colossus to 3. Which stats do i have to change in the pack manager? I can't find it anywhere.
Lucius 6 Aug, 2024 @ 1:48pm 
has the crash problem been fixed @Snek? Awesome mod though!
Ruan 10 Jul, 2024 @ 6:19am 
Okay, thanks for your awsome reaction time and thanks for the mod :)
Snek  [author] 10 Jul, 2024 @ 3:31am 
CA broke. Swappable projectiles when the alternative projectile has explosions. Last night I think I finally found a work around. I'll look at this guy today to see if the workaround can also work for him.
Ruan 10 Jul, 2024 @ 1:42am 
Hello. When I click the unit during a battle, the game crashes. Any idea why please ? :)
Snek  [author] 13 Jun, 2024 @ 7:21pm 
The "frozen lookout" thing is what the old Imperial Academy building chains gets recognized as after ToD. If you're seeing that it means you have something overwriting the main unit table for the Colossus (either the main mod didn't update or you have a submod that's out of date). There is no such building as that.
castor91483 6 Jun, 2024 @ 4:44pm 
Right on for showing the Colossus some love. One of my favourite mods, thanks very much for just keeping all your awesome mods updated. Cheers 🥂
golfersup 6 Jun, 2024 @ 10:56am 
is frozen look out in norscan land? if theres a description im not seeing it
Snek  [author] 5 Jun, 2024 @ 9:16pm 
Turn off the no unit cap submod for now, or maybe sure you're up to date.
Shadlos 5 Jun, 2024 @ 9:02am 
A norscan building. Mod's glitched AF
golfersup 5 Jun, 2024 @ 6:32am 
what is a frozen lookout?
Oscar 3 Jun, 2024 @ 12:06pm 
for Franz I can't recruit it. It stays greyed out, even i have al the necesary buildings
julian.walzl93 31 May, 2024 @ 2:15am 
@lzardman thanks man
julian.walzl93 29 May, 2024 @ 12:33am 
doesn't work for franz
LzardMan 27 May, 2024 @ 1:43am 
@Snek Looking forward to your Unique Golden Order Variant. Btw just a Suggestion i think it would be cool if we get another variant for the colossus of nuln which is focused only on meele to fight against other melee focused monsters.
LzardMan 27 May, 2024 @ 1:15am 
@Snek, Thank you very much esteemed sir :)