Total War: WARHAMMER III

Total War: WARHAMMER III

Valkia Tech Fixes
8 Comments
Tyrlkol  [author] 6 Oct, 2022 @ 9:00am 
i actually use my own mod that fixes the skill tree for speed and malice and hammer and anvil, and the only reason i hadn't posted it is because i saw that someone had already made an effective mod for it with that fix in the title.

i will release mine though in my full skill tree mod, which will also include basic Norscan units in the Chaos skill tree bonuses (e.g. so your norscan marauders you recruit from allies aren't missing 12 armor and 8 attack at rank 1)

Thanks! It's a lot of work and I'm happy with how it's turning out! I made the most recent mod's screenshots clearer by color-coding them, and I try to explain not just the changes but the thought process. I'm glad to hear clarity makes a difference for people!
Vuruce 6 Oct, 2022 @ 8:34am 
The bloodgreed passive ability lacking at Gorebeast Chariot of Khorne not only the Skullcrushers.

Could you do the repair to Speed and Malice and Hammer into Anvil Lord skills at Skullcrushers and Knights at the Brazen Throne?

In Vain in tier 7+ rank the Skullcrushers not give the Speed and Malice skill bonuses, the Hammer into Anvil working at Skullcrushers, but at Knights at the Brazen Throne both skill ineffektíve. It maybe be wrong for another faction units, i play only Valkia from Champion of Chaos DLC.

it's not a problem if you don't deal with it. This Lord skill repair already exist as a mod, but it is outdated (it still works), it won't even be updated.

This, the Valkia Vanguard deployment and the WoC Tech Adjustement are gap filling mods, with logical and well explained innovations great work man and tank you.
Tyrlkol  [author] 6 Oct, 2022 @ 7:04am 
yo, thanks for reminding me about that... That was really bothering me when I first discovered it... I just rolled out my new mod for WoC tech adjustments and fixes (link is in the updated description of this mod) so I'll prolly add that change tomorrow, but I'll definitely add it cuz they should totally have blood greed when the "Marked units" gift is active.

I already fixed the Raider's Rainment bug where it wasn't affecting marauder units you recruited from an ally... that stand-alone mod is in the description as well
Gibszy 6 Oct, 2022 @ 2:39am 
hey man any chance you could give skullcrushers blood greed, says that every marked unit should get it but skullcrushers dont.
Tyrlkol  [author] 28 Sep, 2022 @ 1:41pm 
yes but I'm going to wrap that into an overall WoC mod.

I'm working on one for the tech tree that addresses shortcomings in the vassals as well as the special units in the 4 Champions factions all at once.

I'm also making a separate mod that redoes the strategic resource bonuses for all the chaos units to include most of their roster, and lowers the benefit from iron, since right now you feel compelled to just stack iron buildings and doomstack chaos warriors.

I'm gonna post them when they are complete in the next couple days
BONG JAGUAR SHART COMMANDER 28 Sep, 2022 @ 8:17am 
You gonna make similar adjustments for the other gods by any chance?
Tyrlkol  [author] 26 Sep, 2022 @ 4:18pm 
@GrumpyBadger That's a fair point about the Fleshhounds. I'll probably add that in as well.
GrumpyBadger 26 Sep, 2022 @ 3:40pm 
Following the other changes, could the "Unchained Beasts" tech that gives Chaos Hounds and Manticore the Gorefeast ability be changed to apply to the Flesh Hounds as well?