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i will release mine though in my full skill tree mod, which will also include basic Norscan units in the Chaos skill tree bonuses (e.g. so your norscan marauders you recruit from allies aren't missing 12 armor and 8 attack at rank 1)
Thanks! It's a lot of work and I'm happy with how it's turning out! I made the most recent mod's screenshots clearer by color-coding them, and I try to explain not just the changes but the thought process. I'm glad to hear clarity makes a difference for people!
Could you do the repair to Speed and Malice and Hammer into Anvil Lord skills at Skullcrushers and Knights at the Brazen Throne?
In Vain in tier 7+ rank the Skullcrushers not give the Speed and Malice skill bonuses, the Hammer into Anvil working at Skullcrushers, but at Knights at the Brazen Throne both skill ineffektíve. It maybe be wrong for another faction units, i play only Valkia from Champion of Chaos DLC.
it's not a problem if you don't deal with it. This Lord skill repair already exist as a mod, but it is outdated (it still works), it won't even be updated.
This, the Valkia Vanguard deployment and the WoC Tech Adjustement are gap filling mods, with logical and well explained innovations great work man and tank you.
I already fixed the Raider's Rainment bug where it wasn't affecting marauder units you recruited from an ally... that stand-alone mod is in the description as well
I'm working on one for the tech tree that addresses shortcomings in the vassals as well as the special units in the 4 Champions factions all at once.
I'm also making a separate mod that redoes the strategic resource bonuses for all the chaos units to include most of their roster, and lowers the benefit from iron, since right now you feel compelled to just stack iron buildings and doomstack chaos warriors.
I'm gonna post them when they are complete in the next couple days