XCOM 2
[WOTC] Custom Item Name Formats
34 Comments
TGalaxy 24 Sep, 2024 @ 10:09am 
@Zelfana I loveee youuu (ur mods) :psi:
Zelfana  [author] 13 May, 2024 @ 12:09am 
@HKR31

You'd need to make your own config lines for Bitterfrost Protocol items because I feel like they are more useful colored by their generic type rather than just all frosty blue since none of those items are unique apart from the Winter King's Fangs which get frost color from having FreezingLash on it.

For Children of the King it should work by just putting the relevant commented out lines in use. StripExistingTags needs to be enabled because the items have that default blue color in localization.

For the techs you're gonna have to change that directly in the localization because Color Your Techs can't remove existing color tags.
HKR31 12 May, 2024 @ 3:40pm 
@Zelfana
How do i activate the frost colors for 'bitterfrost protocol' and 'children of the king' to be the same as the vanilla viper king items (serpent armor and winter fangs?
In the configs that color is chosen (frost) but the regular blue color appears that is set for tier 2 weapons
Also in 'color my tech' mod
Zelfana  [author] 17 Apr, 2024 @ 3:19am 
It's not directly a problem with this mod as that is a X2TechTemplate which this mod does not colorize. Duplicate font tags can be a problem for the game itself.
Zelfana  [author] 17 Apr, 2024 @ 3:17am 
Hmm, that would be a clash with Color My Techs then as it would be adding font color tags to that as well. I'll check if I can reproduce this and also see if it happens without my mod as well.
Denis 2101 17 Apr, 2024 @ 3:09am 
The error was due to this in the localization file (Duplication of blocks in localization)
I removed the excess - the freezes are over

[PlatedVestProject X2TechTemplate]
DisplayName="Tactical Vest"
Summary="The Tactical Vest will provide armor, hit points, and critical hit resistance."

...

[PlatedVestProject X2TechTemplate]
DisplayName="<font color='#00D286'>Tactical Vest</font>"
Denis 2101 16 Apr, 2024 @ 10:27pm 
@Zelfana, Thanks for the reply. I'll try to find the reason for the error later.
Zelfana  [author] 15 Apr, 2024 @ 8:07am 
I guess if you find out which mod it is, I can check if I should change something to make things work better with it if each mod works individually both you crash with both of them loaded together.
Zelfana  [author] 15 Apr, 2024 @ 8:05am 
@Denis 2101

It has been 3 months since the last update to this mod and you're the first person reporting such problems. I somewhat doubt it could be directly this mod's fault. So I don't really know what else to tell you than follow the general troubleshooting guide on the modding wiki.

https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Denis 2101 14 Apr, 2024 @ 10:59pm 
@Zelfana
In which case, after installing this mod, the opening of Proving Ground freezes
Assembly Features:
There is a combined laboratory
There are hand-colored objects, technologies, and so on.

How can I determine the cause of the hangup?
MrMister 10 Jan, 2024 @ 11:11pm 
Thanks!
Zelfana  [author] 10 Jan, 2024 @ 6:03pm 
Should be compatible with Filtered Build Items Menu now although that mod still needs work imho.
MrMister 7 Nov, 2023 @ 6:20am 
Ah, true, I forgot I had that.
Zelfana  [author] 6 Nov, 2023 @ 9:23am 
@MrMister

I believe that is caused by Filtered Build Items Menu. It breaks the MCO I have for UIInventory_ListItem for some reason.
MrMister 6 Nov, 2023 @ 8:55am 
Using this in MJ+ via Extensive Information Overhaul (LWOTC - Mod Jam)'s config for it, I have a very small issue - in the Build Items menu, items highlighted in red (because of insufficient resources to build) will be in white text until you've hovered the mouse over them once, instead of the desired color.
Zelfana  [author] 29 Oct, 2023 @ 11:57am 
I use both of those mods. They work fine with this.
gedeonro 29 Oct, 2023 @ 11:54am 
[WOTC] Colored PCS Icons is incompatible right?
gedeonro 29 Oct, 2023 @ 11:34am 
is compatible with [WOTC] Show Tech Rewards
?
Zelfana  [author] 20 Sep, 2023 @ 9:51am 
Issue is fixed, no worries.
HKR31 20 Sep, 2023 @ 9:31am 
This mod no longer works with highlander OR new update of this mod fix this issue?
Selmo 9 Sep, 2023 @ 9:56am 
So I was dumb and copied the mod name instead of the item name. :) This is working:
; EU Psi armor
+FormatX2EquipmentTemplate = (ItemCat = "armor", TemplateName = "CX_PsiArmor", FormatPreset = "psionic", Priority = 110)
Zelfana  [author] 22 Aug, 2023 @ 2:45pm 
I'm putting in a more comprehensive psi rule that can handle more mods that have Psi Offense items.

I'm thinking the existing "alien" color can work for ADVENT Armor but I'll need to check in-game. Also juggling Color Your Tech configs for a lot of mods simultaneously.
Selmo 22 Aug, 2023 @ 2:20pm 
@Zelfana

I tried made a pale vesion of the powered armor category, like the normal armors have the pale version of the plated. So far there is no conflict [images2.imgbox.com], but yeah that is why I made the format feel free to change the color.
Oh, and the Psi armor rule sadly doesn't work I just got there to build it and it have the standard powered armor color, I must miss something.
Zelfana  [author] 22 Aug, 2023 @ 11:22am 
@Selmo

Thanks, I'm actually in the process of updating the mod so I can include those although I'm not entirely sure on the #7DAFCE color. I am actually aware of many mods as you can probably tell from the extensiveness of the config file.

Should probably also open up a discussion for sharing configs.
Selmo 20 Aug, 2023 @ 1:34pm 
Thank you for this mod, it's really helps.
If anyone wants colored ADVENT armors , I done the homework:

Open the ini and search: +FormatPreset = (FormatName = "armor_conventional", HexColor = "#ECFFEC")
add: +FormatPreset = (FormatName = "armor_advent", HexColor = "#7DAFCE")
search: ; mod support
add: ; ADVENT armors
+FormatX2EquipmentTemplate = (ItemCat = "armor", TemplateName = "^Advent", NamePartialMatch = true, FormatPreset = "armor_advent", Priority = 110)

For EU Psi armor :
Open the ini and search: ; mod support
add: ; EU Psi armor
+FormatX2EquipmentTemplate = (ItemCat = "armor", TemplateName = "EUPsiArmor", FormatPreset = "psionic", Priority = 110)
Shad 20 Jul, 2023 @ 4:23pm 
Neat.
Zelfana  [author] 17 Apr, 2023 @ 3:33am 
Added better partial matching, you can now use ^ to match starts and $ for ends of template and package names. Also optional logging.
Zelfana  [author] 3 Oct, 2022 @ 12:31pm 
@ RustyDios
Essentially, yes. The colors make it too hard to read with the highlight background. Additionally it keeps gray "disabled" and red "can't afford" styles intact as well.

It's just calling a modified PopulateData when items get or lose focus and removing the color tags if the item has focus. Had to be done this way since the text is colored in flash afterwards.
RustyDios 3 Oct, 2022 @ 12:13pm 
when you say "fix highlighting" on the list items.. what is that doing?
Swapping it to black on highlight and back to the original colour after ?
ElGamerViejuno 1 Oct, 2022 @ 11:10pm 
nice mod tyty
Zelfana  [author] 29 Sep, 2022 @ 10:14am 
@ Lux Manifestus

While this would indeed be nice, sadly MCM doesn't support typed in options and it would be harder to configure in MCM than just in a text editor.
Lux Manifestus 29 Sep, 2022 @ 9:11am 
I would love to see this with MCM support for color selection.
LeyShade 29 Sep, 2022 @ 2:55am 
This is amazing work and a great tool! Thank you for your efforts and congratulations on this release :)
Nero 28 Sep, 2022 @ 7:26am 
Noice