Conquest of Elysium 5

Conquest of Elysium 5

Isekai Mod - Transported to Another World in a 4X Game with My Smartphone: Thus They Fought There
146 Comments
Medium Bot 25 Jul @ 11:48pm 
Thank you for making this mod, its been real fun playing with it and its given me inspiration to make my own mod.
Keansor 25 Jul @ 8:15am 
This mod is a masterclass in shitposting. Excellent work.
Kersakof 25 Jun @ 5:30pm 
Oh no worries. I did the thing where I jammed 30 mods in and hoped it worked. It didn't, so that's more on me than you lol
Erlkönig  [author] 25 Jun @ 5:20pm 
Sorry I haven't been able to update in a while, been having technical issues. As for mod incompatibility, this mod has a lot of ritpows. That might be the cause
Kersakof 25 Jun @ 4:13pm 
Had to disable all my mods. Will have to go through and diagnose them. Thanks for offering more assistance :)
[Mi.Sa]Skullduggery 25 Jun @ 2:36pm 
No worries I hope you have fun playing the mod and if you have any questions I'll try to answer them if the mod author doesn't first.
Kersakof 25 Jun @ 2:20pm 
Ah I might have a mod conflict then. Just clicking it did nothing for me. I'll have to sort it out. Thanks
[Mi.Sa]Skullduggery 25 Jun @ 1:33pm 
yeah just left click begin adventure then the mastery ritual to get your rituals and your good to go
[Mi.Sa]Skullduggery 25 Jun @ 1:27pm 
To use rituals I think you just left click the ritual name. Are you new to playing conquest of Elysium? Let me kick up up a game and check
Kersakof 25 Jun @ 12:01pm 
I left clicked the ritual's text, I clicked the boots, nothing works. I looked up the manual and it doesn't explain how to do a ritual, and a beginner's guide just said rituals exist. Is there a button I'm missing?
[Mi.Sa]Skullduggery 25 Jun @ 3:59am 
you need to do the free rituals first on the outsider
Kersakof 24 Jun @ 9:17pm 
This is probably the worst way to introduce myself to the game, but how do I move? I saw the ritual begin adventure, but nothing happened when I clicked it.
Feraa 13 Jun @ 7:59pm 
I, too, am anticipating the planar recruits. I've been looking for a class that is TRULY viable in every plane.
AntipodalAnima 13 Jun @ 6:09pm 
The planar recruits concept is exciting, looking forward to it
Kildia Zesified [Sachiko] 13 Jun @ 11:16am 
Okay, that's better.
Erlkönig  [author] 13 Jun @ 10:20am 
Sorry, my PC has been spazzing out lately lol.
Erlkönig  [author] 13 Jun @ 10:19am 
Wait, what happened? I updated it!
Kildia Zesified [Sachiko] 13 Jun @ 9:36am 
No longer putting up a changelog?
AntipodalAnima 10 Jun @ 4:29pm 
Steadily becoming my favorite mod. It's the only gaming experience I've had so far that captures the OP main character from an anime vibe.
Erlkönig  [author] 9 Jun @ 2:59pm 
Oof! Not as planned! I'll upload the fix right away
AntipodalAnima 9 Jun @ 11:41am 
The Aura of plague of the Bountiful Emissary of Ella has a confusion effect that effects your own troops, there's a chance for confused troops to change sides, so often you'll end up losing a few troops when it's used.
Erlkönig  [author] 8 Jun @ 11:10am 
Yes! I made him stationary so people wouldn't move him without finding the rituals. I'll fix the reincarnate Outsider crash by making him resurrect as Inexperienced as well, whenever I get to update. Right now you can work around the crash by saving before you resurrect. It's not something that will happen often anyways
avoraciopoctules 7 Jun @ 11:20pm 
Seems like there is still a crash possible when the gate resurrects a dead outsider
avoraciopoctules 7 Jun @ 10:39pm 
Ah! I see. I needed to do a ritual to promote into the full version of the commander. Sorry, should have looked a little harder
avoraciopoctules 7 Jun @ 10:34pm 
Just tried the mod for the first time in a while, and the starting Inexperienced Outsider was immobile, just like the gate. Tried restarting with and without the PVE event mod active, and both times the outcome was same. (I also tried with and without an Observer mod. That didn't change immobile outsider either)
Erlkönig  [author] 7 Jun @ 2:21pm 
It's fixed. Saves will get obliterated but now you can start the game without it crashing on your face.
Erlkönig  [author] 7 Jun @ 1:49pm 
I haven't been able to identify what causes the game to crash on start etiher, beyond it having something to do with spawning the Outsider with his rituals. Giving him no rituals will obviously fix the problem, but you might as well not play the game in that scenario. I've considered giving him a single ritual that promotes him, that might work. Or it might crash on promotion but at least you can reload
[Mi.Sa]Skullduggery 7 Jun @ 12:44pm 
Okay I've found out what is causing the crash sort of. The game crashes whenever I fast travel to a guard tower then place a gate. If I start my turn there or just walk onto the tile everything is fine. The strange thing is that I've had no issue with other terrain in this same way
[Mi.Sa]Skullduggery 7 Jun @ 12:35pm 
Okay I've done a bit of testing since I haven't been alt tabbing at all I think their is an issue with trying to put down gates in the stone guard towers as I can put gates down elsewhere seemingly with no issue. I'm going to try capturing another tower to try and confirm if its guard towers or just that specific one which is having issues
Erlkönig  [author] 7 Jun @ 10:59am 
I've been able to consistently crash the game by using Alt+TAB during world generation. I presume the gate summoning must be a similar thing. As I understand it there's no logical explanation for why this happens, eventually some mods just start getting it.
Erlkönig  [author] 7 Jun @ 10:52am 
You can enable -autosave on your launch command to make the game save every turn, on that note. That should help.
[Mi.Sa]Skullduggery 7 Jun @ 10:50am 
I'll just save before putting down gates should be fine
Erlkönig  [author] 7 Jun @ 10:46am 
I've encountered that bug at times, but I haven't been able to find the cause. As I understand it the proble seems to be caused by alt-tabbing?
[Mi.Sa]Skullduggery 7 Jun @ 4:16am 
Same I just tried making a gate and in the combat log lists a whole load of things dying then the game dies
Shadowslayr 6 Jun @ 10:32pm 
Love the mod! I think something with the most recent patch is cause a crash when I create another otherworld gate. The new T4 angel are amazing though!
Erlkönig  [author] 6 Jun @ 12:06pm 
@Skullduggery

A lot of units had more2spells or more1spells tag, which gives them a crapton of spells to select from. I tuned it down so libraries have a purpose.
Erlkönig  [author] 6 Jun @ 12:05pm 
@Kronuxar

That's odd. Maybe it uploaded the version before I added the ritual. I will have to upload my current testing version then.
[Mi.Sa]Skullduggery 6 Jun @ 10:09am 
In the patch notes what does it mean by removed the extra spells learned by most units?
Kronuxar 6 Jun @ 9:01am 
Hi i probably found a bug.
I tried probably 20-30 times on 3 diffrent saves ritual of extraplanar summons to summon 2 new emissaries. i obtain 2 older emissaries and real waifu but not new angels
R4ampage 5 Jun @ 2:11am 
Honestly this gave me a good laugh a couple times while playing this!
Love the shade that some of the descriptions throw at the genre, brings back Memories from back when I still watched that stuff regularly lol.
Good work so far and Looking forward to the next update!
Erlkönig  [author] 30 May @ 9:59pm 
You can get relics from terrains that spawn them, of course. I like the idea of upgrading a gate, there's certainly merit to that. You can always, you know, expand to other planes though.
Mak0_Hunter 30 May @ 2:10pm 
So I noticed in the change notes the portals now only give 1 relic instead of 3 now.

Just an idea, but what are your thoughts on creating a sort of "promotion" for portals that will expensive and hard to do, could let you get them increase relic production as well as add some new stuff to them?

Or is there some other ways of getting relics I am missing now?
Erlkönig  [author] 28 May @ 5:05am 
I released a new sub-mod containing a bunch of PvE scenarios. Feel free to try it out!
Erlkönig  [author] 16 May @ 4:59pm 
Nay, sir. I do it for free.
avoraciopoctules 16 May @ 1:02pm 
Thanks for the new mod preview pics. Those Arch Sorceress rituals look wild, especially the prospect of warping to the Interesting planes without slogging around looking for portals for 100 turns.

Could be quite a bit of fun... and in the time it took to comment, we got yet another hero? Nice! Will have to try a new game tomorrow.

Do you have a patreon or Ko-fi?
[Mi.Sa]Skullduggery 16 May @ 3:08am 
Dang You've been on a roll with these updates! I'll be giving this another go as soon I get chance.
Erlkönig  [author] 15 May @ 8:42pm 
Alright, barring bugs, this should be the last major update for a few weeks. The Princess Knight, who is totally not a Fire Emblem Lord, joins the Outsider's starting lineup as a rare T1 summon! Have fun, and now would be a good time to start a new game if you've been waiting after this string of updates!
Erlkönig  [author] 15 May @ 1:41am 
*Disclaimer: Limited status may change in the future. Author takes no responsibility for previous claims.
Erlkönig  [author] 15 May @ 1:40am 
0.5 is up! T3 is now fairly fleshed out with a whopping FOUR different summonable heroines! in order to commemorate this milestone, I've released a new LIMITED* SSR, the Arch Sorceress! Even though she's a T3 her power is easily comparable to a T4, and she brings unparalleled ritpow to the battlefield!

Try her now, at the amazing rate-up of 10%! I made sure to manually set the chance to a nice round number.

...What do you mean it's three times less than the rest of the pool? Lay off the weed.
avoraciopoctules 14 May @ 5:33pm 
This mod rules. I also am one of the people who enjoys playing it versus the warhammer mods. Whoever wins, Elysium is in for Bad Times. Thanks for the new updates!