Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No admin does not allow free heir designation.
Yes the mod replaces the vanilla interaction but AI cannot break vanilla rules like the player can.
Yes but I put in a gate to prevent that possibility in the last update, so you won't have to check who your heir has designated and them in turn, etc.
Plus the AI is still restricted to the normal CK3 designate heir rules, so hopefully there won't be any issues using DHF now.
CAVEAT: I only check up to 5 heirs, so if the AI does create a loop any longer than that I'll have to increase the depth of the check.
You can now designate a heir as pre 1.13, so anyone really but ofc still restricted to your title succession laws.
CAUTIONARY WARNING the new feature Paradox kindly added for modders to designate heirs freely again comes with a warning that it is essentially going against the game code so may cause CTDs if the selected heir causes looping.
I have gates in place to protect from CTDs as I did pre 1.13 but there may be crashes ahead on the road ahead
Basically the crash investigation bureau needs as much information as possible including your bank account number, pin number, and password
Nope, pdox have decided in their infinite wisdom that is the way of the world now.
I thought I had it working but it's proving very elusive because everyone now is either admin or has some form of elective or are in some form of co-ruler all of which prevent any form of designation of heir let alone other than a direct descendant.
The freest use of heir designation is for landless adventurers and even then not so much.
I'm on the point of admitting defeat and letting the mod die as all it's useful for then is to designate heir when you can for free.
I'm still planning on doing some more testing but need to find the time.
Yeah I saw that but I need to work out what " (This should only affect administrative, who could designate close family members.) " means.
As for changing the effect of designate heir, we can't because it's blackbox inside the game engine. So if they have put a hard block in the game engine then it's all over as far as designating non children which sucks.
I dont know if its possible to edit what 'effects' do
Thanks for the report.
I hadn't noticed any problems because I've only now finally been able to start playing the game.
I just tried and got rejected with a new error message that on the surface suggests pdox have changed the designate heir mechanism where only direct heirs can be designated.
If this is true then 75% of this mod's feature usefulness has been rendered defunct, but I'll have to look more in to this to see what the truth is.
Not sure how long it will take though as I don't have much time atm and nearing the end of dealing with the many serious bugs in the landless adventurer mechanics.
Yeah I'm not sure what impact co-monarchy has on the designate heir requirements.
I'll start finding out today as I play 1.13 for the first time since it dropped.
This update has been brutal.
There's some new locks in the process which I will have to play test but still not sure what @Ranger's comment means.
Hopefully I will get time to actually play 1.13 for the first time today so can start addressing some issues with a few mods.
Honestly I have no idea atm
As yet I still have not managed to play a single minute of 1.13
The mod is working.
Before you report bugs or plain not working messages on mod workshop pages, start a new game with only the mod you think is broken in your playset and test it, if it works then the mod is not broken, instead you have a mod conflict with another mod in your playset.
Sorry if you already made the manual change I outlined for you because this update probably overwrote it.
The script has changed slightly but you can probably work it out, but I highly recommend using the Gamerule Gadget to change the game rules, it has so many uses.
As the default game rule is free the update is save game compatible.
The game rules can be changed in existing save games using the excellent Gamrule Gadget mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule+gadget
When I finally find the time I plan to add a game rule to the mod so people can choose to keep the costs or remove them.
The default will be to remove the costs so I don't break people's save games and I'll probably include a mechanism for people to change existing game rules even if it just making the mod compatible with the Gamerule Gadget mod
In this order in common/character_interactions/00_heir.txt so the line numbers match my instructions as the file shrinks
delete line 96
delete lines 93 to 94
At line 69 in 00_heir.txt change
scope:actor = {
or = {
is_ai = no
prestige >= @designate_heir_cost
}
}
to
scope:actor = { prestige >= @designate_heir_cost }
Yesn't
You can add the mod to an existing save.
If you remove the mod then the game will continue fine, except any memories on your heirs related to the designated heir interaction will display as incomplete memory reasons.
In the is_shown trigger
or = {
is_ai = no
can_designate_heir_trigger = yes
}
That's the part that allows the player to designate heir any time at any CA, so if you remove the is_ai = no part then you are back to vanilla CA validation.
afaik there is no way to remove a designated heir once you have designated one apart from designating another one.
Only the player is allowed to bypass the vanilla restrictions.
Check you actually have the law that allows you to designate an heir, the person you're trying to designate is eligible and also that you don't have a conflict with any other mod that blocks designating heirs like the AGOT mod does for example.
It is possible to designate non family/dynasty as your heir but it's not something I want this mod to do.
The mod already makes it very easy to designate an heir that you want over the heir the game will let you have, and to designate an heir to avoid game over.
"You can designate any member of your close family, extended family or your dynasty as your heir."
Apparently the game does not allow a parental ancestor to be your designated heir.
I use the same code that vanilla does, with the exception that I remove the restriction limiting your selection to your children.
However after hours of trying every way to designate a father, mother or their parents, it's just not possible to designate a parental ancestor as your heir. It seems a really strange restriction which I am going to put down to bad design or poor implementation because it simply makes no sense. I would certainly bequeath everything I own to my parents if I have no children rather than let the government grab my £10.50 fortune when I die.
So I have put a gate on the mod to prevent players from selecting parental ancestors so they don't have a CTD as you did.