Crusader Kings III

Crusader Kings III

Designate Heir - freely
60 Comments
Lost Nomad  [author] 3 Jul @ 12:17pm 
@ Samuel L
No admin does not allow free heir designation.
Samuel L 3 Jul @ 9:37am 
Does this work for administative???
Lost Nomad  [author] 14 Jun @ 2:50am 
@Svetovid
Yes the mod replaces the vanilla interaction but AI cannot break vanilla rules like the player can.
Svetovid 13 Jun @ 2:44pm 
Does AI use this mod to designate heirs?
Lost Nomad  [author] 20 Nov, 2024 @ 1:17pm 
@nyyfandan
Yes but I put in a gate to prevent that possibility in the last update, so you won't have to check who your heir has designated and them in turn, etc.

Plus the AI is still restricted to the normal CK3 designate heir rules, so hopefully there won't be any issues using DHF now.

CAVEAT: I only check up to 5 heirs, so if the AI does create a loop any longer than that I'll have to increase the depth of the check.
nyyfandan 20 Nov, 2024 @ 10:42am 
@Lost Nomad what do you mean by looping? like you designate your brother then your AI brother also designates you?
Lost Nomad  [author] 19 Nov, 2024 @ 12:12pm 
As of CK3 1.14.1 hotfix

You can now designate a heir as pre 1.13, so anyone really but ofc still restricted to your title succession laws.

CAUTIONARY WARNING the new feature Paradox kindly added for modders to designate heirs freely again comes with a warning that it is essentially going against the game code so may cause CTDs if the selected heir causes looping.

I have gates in place to protect from CTDs as I did pre 1.13 but there may be crashes ahead on the road ahead :steammocking: so please report any CTDs and try to give me details of who you were, who you designated, your title, etc

Basically the crash investigation bureau needs as much information as possible including your bank account number, pin number, and password :steamhappy:
Lost Nomad  [author] 15 Nov, 2024 @ 3:38am 
Great news for the mod, CK3 1.14.1 will be gaining a feature to set a non direct descendant as heir so I'll be incorporating that as soon as 1.14.1 is released but no release date has been announced yet.
Lost Nomad  [author] 8 Nov, 2024 @ 12:25pm 
@vaxter
Nope, pdox have decided in their infinite wisdom that is the way of the world now.

I thought I had it working but it's proving very elusive because everyone now is either admin or has some form of elective or are in some form of co-ruler all of which prevent any form of designation of heir let alone other than a direct descendant.

The freest use of heir designation is for landless adventurers and even then not so much.

I'm on the point of admitting defeat and letting the mod die as all it's useful for then is to designate heir when you can for free.

I'm still planning on doing some more testing but need to find the time.
vaxter 8 Nov, 2024 @ 12:20pm 
hi so i have been using this mod for a long time and its excelent but in the new version i can only designate my children and not rest of my dynasty, from what i read i understand you cant do anything but is there something i could overwrite the files so it starts working as it worked before thank you
Lost Nomad  [author] 26 Oct, 2024 @ 12:17pm 
@EddsHouse
Yeah I saw that but I need to work out what " (This should only affect administrative, who could designate close family members.) " means.

As for changing the effect of designate heir, we can't because it's blackbox inside the game engine. So if they have put a hard block in the game engine then it's all over as far as designating non children which sucks.
Eddshouse 26 Oct, 2024 @ 11:59am 
From what i've found they change the 'designate heir' effect to children of the ruler only it was in the bottom of the patch notes.
I dont know if its possible to edit what 'effects' do
Lost Nomad  [author] 25 Oct, 2024 @ 11:14pm 
@MrFlash
Thanks for the report.

I hadn't noticed any problems because I've only now finally been able to start playing the game.

I just tried and got rejected with a new error message that on the surface suggests pdox have changed the designate heir mechanism where only direct heirs can be designated.
If this is true then 75% of this mod's feature usefulness has been rendered defunct, but I'll have to look more in to this to see what the truth is.

Not sure how long it will take though as I don't have much time atm and nearing the end of dealing with the many serious bugs in the landless adventurer mechanics.
MrFlash 25 Oct, 2024 @ 9:53pm 
Its only working for children but not to grandkids or great grandkids
Lost Nomad  [author] 10 Oct, 2024 @ 3:52am 
Should now be conformant with new Basileus restrictions wrt administrative governments and elective titles.
Lost Nomad  [author] 10 Oct, 2024 @ 2:17am 
@Ranger
Yeah I'm not sure what impact co-monarchy has on the designate heir requirements.
I'll start finding out today as I play 1.13 for the first time since it dropped.

This update has been brutal.
Ranger 10 Oct, 2024 @ 1:59am 
I need to look into it more but i will likely either be retiring my designate heir mod OR retooling it to fix or change the new mechanics
Ranger 10 Oct, 2024 @ 1:58am 
@Lost Nomad Base game now has a means to designate your heir by naming them your co-monarch
Lost Nomad  [author] 10 Oct, 2024 @ 1:57am 
@Cheesemuffin
There's some new locks in the process which I will have to play test but still not sure what @Ranger's comment means.

Hopefully I will get time to actually play 1.13 for the first time today so can start addressing some issues with a few mods.
Cheesemuffin 9 Oct, 2024 @ 7:37pm 
Since the update a few hours ago it stopped working for me. Right clicking people doesn't have the option anymore and I can only do it the vanilla way with authority 4
Lost Nomad  [author] 9 Oct, 2024 @ 1:34pm 
@Ranger
Honestly I have no idea atm

As yet I still have not managed to play a single minute of 1.13
Ranger 9 Oct, 2024 @ 9:52am 
@Lost Nomad is this not obsolete now that we can designate heirs with dual monarchy?
Lost Nomad  [author] 6 Aug, 2024 @ 2:07am 
@Katia Managan

The mod is working.

Before you report bugs or plain not working messages on mod workshop pages, start a new game with only the mod you think is broken in your playset and test it, if it works then the mod is not broken, instead you have a mod conflict with another mod in your playset.
Your Khajiit Wife 5 Aug, 2024 @ 3:48pm 
not working on 1.12.5
Lost Nomad  [author] 28 May, 2024 @ 6:22am 
@Lord Rizen
Sorry if you already made the manual change I outlined for you because this update probably overwrote it.

The script has changed slightly but you can probably work it out, but I highly recommend using the Gamerule Gadget to change the game rules, it has so many uses.
Lost Nomad  [author] 28 May, 2024 @ 6:20am 
Added game rules to allow either a no cost interaction, which is the default, or an alternative game rule that applies the vanilla piety cost.

As the default game rule is free the update is save game compatible.
The game rules can be changed in existing save games using the excellent Gamrule Gadget mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule+gadget
Lost Nomad  [author] 27 May, 2024 @ 4:03am 
@Lord Rizen
When I finally find the time I plan to add a game rule to the mod so people can choose to keep the costs or remove them.

The default will be to remove the costs so I don't break people's save games and I'll probably include a mechanism for people to change existing game rules even if it just making the mod compatible with the Gamerule Gadget mod
Lost Nomad  [author] 27 May, 2024 @ 4:01am 
@Lord Rizen
In this order in common/character_interactions/00_heir.txt so the line numbers match my instructions as the file shrinks

delete line 96
delete lines 93 to 94

At line 69 in 00_heir.txt change
scope:actor = {
or = {
is_ai = no
prestige >= @designate_heir_cost
}
}

to
scope:actor = { prestige >= @designate_heir_cost }
Lord Rizen 26 May, 2024 @ 6:46pm 
So I mainly just want this to be able to have more options for my designated heir. So, how would I go about adding the prestige cost back?
Reaper 22 May, 2024 @ 6:09pm 
Thank you so very much. I waited all of CK2 for something this awesome to come along and it's so nice to finally have the option to choose for once.
Lost Nomad  [author] 7 Jan, 2024 @ 12:03pm 
@Alexander IX
Yesn't

You can add the mod to an existing save.

If you remove the mod then the game will continue fine, except any memories on your heirs related to the designated heir interaction will display as incomplete memory reasons.
AlexanderDCCL 7 Jan, 2024 @ 9:45am 
is this save compatible?
sAiNtgOtEn 22 Nov, 2023 @ 9:22am 
Thank you!
Lost Nomad  [author] 21 Nov, 2023 @ 7:40pm 
@sAINtgOtEn
In the is_shown trigger

or = {
is_ai = no
can_designate_heir_trigger = yes
}

That's the part that allows the player to designate heir any time at any CA, so if you remove the is_ai = no part then you are back to vanilla CA validation.
sAiNtgOtEn 21 Nov, 2023 @ 5:09pm 
I'd like to echo what @Shadow Spion said. I love that this allows me to let any of my close family become the heir, but I want to limit it to max crown authority only. What line of the scripts governs this? Comparing the vanilla version to your version I see nothing which allows all crown authorities to designate heir
FunGaming44 10 Nov, 2023 @ 4:26pm 
Damn would have been nice, seen a lot of people asking about it but no one knows lol
Lost Nomad  [author] 10 Nov, 2023 @ 4:03pm 
@FunGaming44
afaik there is no way to remove a designated heir once you have designated one apart from designating another one.
FunGaming44 10 Nov, 2023 @ 12:48pm 
Do you know if it's possible to remove a designated heir ?? Would be awesome if we also had such an option
Lost Nomad  [author] 12 Sep, 2023 @ 2:07am 
@Alex
Only the player is allowed to bypass the vanilla restrictions.
Milsugione 11 Sep, 2023 @ 11:21pm 
does ai do this?
Lost Nomad  [author] 30 Aug, 2023 @ 4:23pm 
@Shadow Spion
Check you actually have the law that allows you to designate an heir, the person you're trying to designate is eligible and also that you don't have a conflict with any other mod that blocks designating heirs like the AGOT mod does for example.
Shadow Spion 30 Aug, 2023 @ 3:22pm 
What did you change to allow it to happen at anytime? I love that I can designate extended family, but want to only be able to do it at absolute authority. I tried to make the section in 00_heir doc just say "scope:actor = { can_designate_heir_trigger = yes }" to remove the non_ai check, but that disables the option to designate entirely.
Lost Nomad  [author] 25 Aug, 2023 @ 8:01am 
@Caloens2k1
It is possible to designate non family/dynasty as your heir but it's not something I want this mod to do.

The mod already makes it very easy to designate an heir that you want over the heir the game will let you have, and to designate an heir to avoid game over.
Caloens2k1 25 Aug, 2023 @ 3:59am 
I meant if you can make it so. Or is it hard coded by the game?
Lost Nomad  [author] 25 Aug, 2023 @ 2:12am 
@Caloens2k1
"You can designate any member of your close family, extended family or your dynasty as your heir."
Caloens2k1 24 Aug, 2023 @ 7:36pm 
Is it possible to designate a stranger (not a family or dynasty member) as an heir? Like vassal or courtier for example.
Lost Nomad  [author] 2 Jul, 2023 @ 7:51pm 
@megalemoncola
:steammocking:
megalemoncola 2 Jul, 2023 @ 5:35pm 
'Thank you for designating me your heir, how long are you planning to live?' asks my great-granddaughter, aged 49, to me, aged 114. Very accurate. 10/10
Caloens2k1 13 Apr, 2023 @ 10:44pm 
I see, that's a shame. Thanks for looking into it.
Lost Nomad  [author] 13 Apr, 2023 @ 10:38pm 
@Caloens2k1
Apparently the game does not allow a parental ancestor to be your designated heir.

I use the same code that vanilla does, with the exception that I remove the restriction limiting your selection to your children.

However after hours of trying every way to designate a father, mother or their parents, it's just not possible to designate a parental ancestor as your heir. It seems a really strange restriction which I am going to put down to bad design or poor implementation because it simply makes no sense. I would certainly bequeath everything I own to my parents if I have no children rather than let the government grab my £10.50 fortune when I die.

So I have put a gate on the mod to prevent players from selecting parental ancestors so they don't have a CTD as you did.