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@Dayhjawk Sorry to hear you're having a problem but I have looked and can't find anything wrong. Did you uncheck charcoal in the Alloy Steel recipe? If not then the pawns will likely use charcoal first as it is higher in the list.
https://imgur.com/a/CbNa5Ni
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Patch for Simple Chains: Steel is not exactly working as intended but for the moment this mod has not been officially updated. Early Metalworking already has systems for iron, coal, steel etc. so in future it is unlikely that I will continue patch support for Simple Chains: Steel.
It is also unlikely that I will continue to support Expanded Materials Metals for much the same reasons. I should also add that I no longer have the same time to dedicate to modding as I once did.
For the moment do not use the linked requirement [SYR] Processor Framework as it needs updating. Unsubscribe from this original and use the alternative 1.5 version with the same name, you will easily find it if you search.
- Use iron and coal resources, charcoal recipe from Simple Chains: Steel
- Iron has stats of Early Metalworking iron
- Bloomery requires new medieval research tech (also Bloomery) - prerequisite is Crucible Forge
- Applicable patches apply to Simple Chains iron
It's simply that the resources and buildings from Simple Chains - Steel can be used with the features of this mod without conflict or duplication.
- In the case of duplication (iron and coal) SC - Steel's resources are instead used
- SC - Steel has a Bloomery building for producing steel from iron and coal
Type of errors where I don't even know where to begin looking for whats causing it.... (i.e. job attempted 10 times within a single tick or some nonsense.. usually on pretty basic tasks also)
Once I get round to working on the mod again I will try to support some new mods which have been suggested and improve some of the current patches
Please let me know how you find the mod in your new game - I wont be updating anything for a while but when i do it would be good to know where to look.
I am starting up another run, and I see you've made some changes since I last played. Looking forward to seeing how the mod looks now :)
In case you dont remember me, I was the one who recommended some changes on the values of things back then. I am sure you have had alot more whiny people like me to deal with since then tho.
@morpheususak - unfortunately I couldn't figure out another way, possibly I could help easily identify the redundant materials/s by renaming them.
@force200 At some point I will look at compatibility with CE and other mods but unfortunately this won't be anytime soon.
I currently play with Medieval Overhaul that already turns steel into Iron ore. Have you any idea of the compatibility between yours and MO ?
Cheers.
Good news is that i am making faster progress than i expected with full support for Clockwork and Steam. Hopefully wont be too long :)
The "temporary" fix you just dropped was all I wanted but as always you go above and beyond in regards to this mod, thank you мєкση.
In the just a month and a half you've broken into my top five RimWorld modders. Your mod does everything a good RimWorld mod should. It slots into the vanilla esthetic easily, it expands an area lacking in the vanilla game, it adds materials that fit the vanilla game, and finally it improves and is compatible with other popular mods (I literally can't use simple chains lumber without this mod; it forces me to use steel instead of iron for the trestle otherwise).
Thanks for all you have done мєкση. I hope you continue to mod. Considering how well this one turned out I'll be watching your workshop closely for any future releases for you.
Thanks for all you have done in regards to this mod, it's become one of my favorites and the source of a lot of tribal and Roman rp colonies.
hello again мєкση, hate to sound like a broken record, but recently the mod necromancer Mlie revived one of my favorite mods from 1.3; Clockwork & Steam. Unfortunately the newly revived mod does not seem to be playing nice with coal and the error only occurs when I run this mod in conjunction with yours.
sooooo yeah
I pasted the log above, feel free to take your time having a look at this. i'm already embarrassed having to bother you with this again.
sorry bout this