RimWorld

RimWorld

55 ratings
Early Metalworking
   
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Mod, 1.3, 1.4, 1.5, 1.6
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14.271 MB
30 Sep, 2022 @ 6:49pm
1 Aug @ 1:31am
39 Change Notes ( view )

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Early Metalworking

Description
This Mod introduces more depth while playing through the Neolithic and Medieval eras by focusing on the development of metalworking.

There is new equipment and there are new resources which can be mined, extracted from rock chunks and smelted into alloys.

Iron replaces steel as the most abundant metal. With research, iron can be smelted with coal or charcoal to produce steel. Copper ore can be mined and will require tin or zinc to produce bronze and brass. Tin and zinc can be extracted from stone chunks at the stonecutters table.

New Feature: Cast and forge cauldrons which can be used for slow cooking pottage or carved as an art item.

[SYR] Processor Framework is now a requirement

Tribal factions will be more dangerous as some tribal pawns will be equipped with items from this mod








Vanilla Changes

Clubs made from woody material only
Knives are metal and require smithy to forge
Knives provide some bonuses for cooking stats and also slightly increase workspeed
Ikwa renamed as spear, new stats, tags and textures
Spear renamed as polearm, new stats, tags and textures
Gladius renamed as shortsword, new tags and textures
Knife new textures
Simple Helmet new textures
Stonecutting is now neolithic and a prerequisite for Crucible Forge
Research project Crucible Forge is now prerequisite for Smithing
Smithing slightly more expensive, cost 1000
Research project Long Blades renamed as Advanced Metalworking and now becomes a prerequisite for machining and plate armor
Mineable steel is now iron ore
Copper used for conduits
Coal can be used in fueled stove
Some tribals are given equipment from this mod

Included Patches for Mods

Vanilla Expanded Framework - allows forging 2 new shields, Handaxe and Sickle useable with shields (recommended)
Tree Chopping Speed Stat - Patches Handaxe (recommended)
Vanilla Factions Expanded Classical - integrates features of this mod
Ceramics VEF - Clay Working prerequisite for Crucible Forge
Arrow Please (continued) - remove Tomahawk. Smithing is now an additional prerequisite for Crossbows technology, iron replaces steel for ranged medieval and some siege engines.
Weapon Tech - remove Katana, Advanced Metalworking (Long Blades) now prerequisite for Gunsmithing. Breech-loading is now industrial
Wall Torches Expanded and Easy, Materials for Vents - some items swap steel for iron
Simple Chains Lumber (Continued) - use all woods for charcoal, iron for trestle
Dubs Bad Hygiene - coal can be used in log burner, some early research buildings made of iron instead of steel
Fueled Smelter + Crematorium (continued) - coal can be used as fuel
Not Only Just A Cannon (continued) - All cannons except Dragonator made of bronze
Yayo's Combat (continued) - Brass can also be used for making industrial ammo
Jewelry - Crucible Forge is a prerequsite for Jewelry, added bronze items
More Medieval Helms and Armor - some equipment now requires Plate Armor research
Easy Concrete - added iron to concrete mix recipe
RimCuisine 2 (continued) - RC2 Pottage patched to use cooking cauldron, new recipes
Clockwork and Steam (Continued) - Integrates features of this mod
Fishing-ReWork (Continued) - Seafood available as pottage ingredient
Vanilla Furniture Expanded Art - Pottery is now research prerequisite for Bronze Working, research costs less to compensate for extra research step
Dark Ages Medieval Tools - Bronze versions of all tools are available to cast at the crucible furnace i.e. earlier than smithing at the forge
JAIL Prison Walls and Beds (Continued) - Smithing now prerequisite for building prison bars and doors. Prison doors now 100% stuff material, required some steel before
WD Reinforced Doors - Smithing prerequisite for reinforced doors
Rimsenal Augmented Vanilla Pack - Throwing axes removed (balance)
WYD Primitive Firearms - Make Advanced Metalworking a prerequisite for Black Powder

Swap steel for iron in items from: Ideology, Research Data, Research Records, Epochs Pottery, Dark Ages Medieval Tools, Medieval Tool Cabinet and Reinforced Doors


There is no need to install my other mods Vanilla Knives Are Useful and Clubs Are Wooden as these are already included within this mod

There are 2 textures adapted from Simply More Melee (Sickle) and Ancient Rim - Core (Furnace), I will remove them if requested by the mod creators
138 Comments
мєкση  [author] 28 Apr @ 12:56am 
@Dayhjawk Yeah that makes sense, thanks for the suggestion. Will see if I am able to do that when I find time to finish the update, will also check the VE Classical patch.
Dayhjawk 26 Apr @ 9:04pm 
Suggestion: Make the pottage recipes use any combination of veggies and meat and not just X amount of the same type. It's annoying finding little pieces of meat and stuff that they won't use and are starving! Side note, couldn't figure out how to do it myself :/
Dayhjawk 19 Apr @ 6:22pm 
not using simple chains, and the only mod that adds coal i think is vanilla extended classical or something like that. otherwise i can't think of which addon is causing it. Be nice to have it fixed, instead of having to go in and find the folder and edit the code myself.
мєкση  [author] 19 Apr @ 4:32pm 
@Dayhjawk yeah it could be an interaction with another mod, maybe another that patches in coal and alters the steel recipe? Compatibility with Simple Chains: Steel is not working correctly with the new game version and I will no longer be supporting it - in case you are using that mod. Please let me know if you figure it out.
Dayhjawk 18 Apr @ 5:13pm 
I just moved to electirc in the game i'm in but I didn't have that option. Im guess there's a conflict between mods thou I dont know what it could be. Also, the cost for the food for the caludrons was wierd had to edit.
мєкση  [author] 18 Apr @ 2:51pm 
@lol thanks! glad you still enjoy the mod. I have a newer version i hope to upload soon. No major changes or additions, just a bit of cleaning up and a few compatibility patches.

@Dayhjawk Sorry to hear you're having a problem but I have looked and can't find anything wrong. Did you uncheck charcoal in the Alloy Steel recipe? If not then the pawns will likely use charcoal first as it is higher in the list.

https://imgur.com/a/CbNa5Ni
Dayhjawk 16 Apr @ 9:58pm 
I have a ton of coal from this mod, but making steel only uses charcoal. QoL would be if the recipe would use either coal or charcoal and not just charcoal but can't use coal.
lol 1 Apr @ 1:15am 
Checked this out today one more time. A somewhat overlooked great mod, filling in the early tribal industry gap.
Tonic 15 Dec, 2024 @ 8:00pm 
I just found out expanded materials metals 1.5 does a pretty good job clearing up redundancy, and plans for that? It would probly be better then a specific patch lol
мєкση  [author] 15 Dec, 2024 @ 6:58pm 
@Tonic There are often requests for MO and CE compatibility but I am afraid I have no plans for this anytime soon. It may be something I pick up at some point but in the meantime anyone is free to patch for these mods. Although I think MO patching would require a lot of work.