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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897800168
And Bugman is on my list of things to do. Have to learn how to make new characters, but he will certainly be added! I can look into Ulthar as well!
If I could make one wish: It would be for this to come with a Bugman and/or Ulther legendary lord(s). Having a legendary lord who could lead a legendary throng? It would make for really amazing themed armies. Moreso than having a generic lord or runelord leading them into battle.
That has to do with priority which would probably need a submod since I suspect we are both changing the ranger unit tables directly.
Glad to hear! I just did a minor animation update/cleanup on the back end so I'm happy it didn't break anything.
I just tested them out and they are working for me. I suspect you have another mod that is touching their stats that is taking priority over mine.
I can check when I get home. Any other mod that touches the Rangers has a good chance of overwriting my stat changes, though.
I just tested it on my end and everything seemed to be working fine so I don't know what would be causing the issue for you. Can you tell me exactly what wasn't working? Also, do you have any other mods running?
Thanks!
From the patch notes, there shouldn't have been anything that affected it, so I will have to go digging.
Thank you for this mod! It makes rangers feel much more impactful (which was warranted cause they felt like trash before).
Sounds good! And I had something sort of similar when I was doing this mod.
I wound up with a work around with some of my animations as I was having an extra crossbow show up, but the solution might work for you. I wound up just transforming the extra crossbow down into the ground. You could do that with the axe in the hand matching the time the projectile is generated. Probably not the most elegant solution, but it might be what you are looking for if you haven't tried that yet.
Good luck with however you manage it, though!
thank you very much. of course i'll do. i haven't decided the details yet, perhaps i will enable the axe rangers to fire on the move. before that, i'm trying to solve the issue the axe getting out of hand when they throw.
I really like their lore, but they always felt too similar to normal quarrellers to me.
@Monkey I took your advice and removed the hide in forest abilities!
The only reason they would be incompatible would be if they also altered rangers directly.
@Monkey Ah, that is a good idea, I will try that out, then! Still pretty new to modding so I was just thinking of data coring.
Unfortunately removing abilities from units is a lot more involved than adding them on and causes all sorts of compatibility issues.
Bugman's Rangers being a normal unit was always a big pet peeve of mine and felt very strange. Glad you enjoy it!
The fire in all directions thing isn't working either.