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The only puzzle in that area is to disable the machine. Destroy the power nodes at the top right and take a step and it should be solved. Make sure you have Rook in your party if you want the reward though.
Thank you for the feedback, Wernack, and thank you for playing my mod.
Bloodstone isn’t one of my earlier mods. By the time I made it, I had already added a lot of content to this game, so overleveling became a concern. I tailored the challenges here to my own party that had tested and cleared a lot of my other mods.
All the other mods of yours I've tried have worked great though (which is a good deal of the rest), so definitely have a lot to do.
Also tested the console command to enter and they work fine, so I can still enjoy the couple mods not quite working anyway, if a little roundabout. Thanks again for all the help with this.
If it helps, the port for Bloodstone, and indeed most (all?) the locations you mentioned, don’t have weird dependencies to make them discoverable. They should all just work by sailing within a few tiles of them like normal.
This is all quite odd. I’m sorry you’re experiencing this. Thanks for being patient and trying my mods.
Apologies for all the messages btw, just wanted to help narrow things down if possible. Thank you for the help.
Other than that just your mods. The other mods don't seem like they'd interfere, but maybe one of them is the culprit? I only got the game recently. Decided to look at the workshop and your mods seemed cool, so I decided to check them out. The ones that are working fine, are really cool though.
I wouldn't be at all surprised if I've made a mistake with something though.
I will admit I haven’t gone around and checked each location after the latest patch, but I don’t think it would have introduced an issue like what you’re describing.
Regrettably, it will take me a few days to test this on my own, so if you can’t nail down the issue yourself I encourage you to check the discord, which is linked on the Steam discussion page for this game, and seek out help there.
Book of Thieves, Clarion, Forgotten, Ports of Ill Repute, Xochitl, and Class Academy are all working fine so far though.
Also I have only touched the surface with the mods in my first playtrough of the game (still in early, early-mid phase), but they have been enjoyable so far : D
I cant make bows with bloodstone is this a bug? also would you consider making your mods compatible with lantern shields?
I'll check out that Discord channel, thanks! I had to resort to "DLC" content to make extra money and get extra experience. I traveled the world to find all the destinations and never bothered to join a faction or invest in any towns. I see I should've done that sooner rather than later. Only place I haven't gone back to is Storm Cove as I didn't want the game to end early.
As for the furnace, I understand that it would be good QOL, but I chose not to include one so as to add value to other ports that have a fully fledged blacksmith, thereby tying this mod in with systems already in the game.
The expedition has its best loot buried under debris, so bring a shovel.
Lastly, do you have a guide on making money? I'm gonna need a lot of it to upgrade all these guns I have and I'd like to do it legitimately.
Oh, that fight in the basement with the bandits was crazy. It took me a few tries and strategic placement of units to get the job done. Since I left the town and came back, I only had 5 characters instead of six.
In the cave with the dead mage, once you open the gates on the top right of the map, is there anything there? I defeated those two golems, activated the nodes, then nothing, lol. It was a fun fight, but I was just wondering.
Second, is the repeatable expedition weekly? I didn't get anything worth anything that first one. I also agree with Cairnos, if this is supposed to be a wild west, bring the guns to the gun show area, where's the guns?
Third, I'd love the ability to craft my own guns. I actually thought I would've but I should've fully read the descriptions. That was my bad and I got too excited.