Horizon's Gate

Horizon's Gate

44 ratings
Bloodstone
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16.031 MB
2 Oct, 2022 @ 8:47am
28 Jul @ 7:51am
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Bloodstone

In 1 collection by Prominence
Prominence Mod Pack
42 items
Description
BLOODSTONE
Travel to the western frontier and visit Mount Bloodstone, a port named for the blood red mountain looming over the town. The townsfolk are polite enough, but step foot into the frontier and you’ll find a different sort of welcome waiting for you.

Mount Bloodstone boasts many attractions despite its remote location: 13S, 151W, west of Dunning-Mars. Stop by the cafe for some crumbly cornbread. Try your luck in the dojo to boost your aim skill. Train as a gunslinging Desperado… if you can find a way to meet with the class trainer. Upgrade your guns at the gunsmith. Finally, embark on an expedition to the top of Mount Bloodstone for some treasure… if you can find and restore the tattered frontier map first. And see if you can find some of the new crafting material: bloodstone. Chunks of bloodstone can be combined with most crafting kits to create weapons that channel the wielder’s skill with ruin magic into percentage based damage. The bigger the target, the harder they fall!

Before you head out into the wilderness, see if you can find a helpful local to take with you. Rook, a Buralk Desperado, is eager to tame the frontier, and could use your help. After your quest, Rook will be happy to join your crew, and has some cafe dialog as well!

Features:
  • New Port
  • New Dojo (Aim/Crossbow)
  • New Companion
  • New Class
  • New Crafting Material
  • New Weapons and Armor
  • New Cafe Food
  • New Adventure Zones (mid to late game combat)
  • New Quest
  • New Enemies and Variant (Golems, Varmints, and Reverzibels)
  • New Items and Objects
  • New Repeatable Combat Area
  • New Services in Town


Desperado: a solitary gunner that puts enemies on the defensive
  • Trick Shot: Shoot for reduced damage and immediately reload your weapon.
  • Quick Shot: Shoot for reduced damage and accelerate your next turn.
  • Headshot: Shoot for greatly increased damage but at reduced accuracy.
  • Overwatch: Cover a large area in front of you, automatically shooting at the first unit that moves within range.
  • Hunker Down: Hide and heal yourself.
  • Sleight of Hand: Reload while invisible.
  • Solitaire: Gain a morale boost when alone. Lose morale when others are near.
  • Renewing Reload: Gain MP whenever you reload your weapons.
  • Signature Range: +1 range when using guns that have been upgraded by the Gunsmith (basic attacks only). +1 Aim.

MOD LOAD ORDER: Place this mod above Class Academy if you want to be able to craft bloodstone scythes.

Acknowledgements:



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59 Comments
Prominence  [author] 19 Jun @ 2:20pm 
It's perfectly understandable! I've used those blocks as part of puzzles in other mods, so I don't blame you at all. Thank you for playing, solo dolo!
solo dolo 19 Jun @ 1:45pm 
Oh I'm an idiot then haha, no worries at all. Thanks for the help and all the work that you do :)
Prominence  [author] 19 Jun @ 8:43am 
solo dolo, if you're talking about the room on the left, those stones aren't part of a puzzle at all. They're just decoration. Sorry about the confusion!

The only puzzle in that area is to disable the machine. Destroy the power nodes at the top right and take a step and it should be solved. Make sure you have Rook in your party if you want the reward though.
solo dolo 19 Jun @ 8:37am 
Really been enjoying this, however I can't for the life of me figure out the 3 stones puzzle in the area with the golems. Pls help :(
Prominence  [author] 13 Jan @ 3:07am 
I’ll look into it, Wernack. It might not be fixable, but I can at least check.
Asher 13 Jan @ 2:59am 
As added note (possible bug?)- I noticed the passive Signature Range only works with basic attacks, and doesn't affect marksman or spell archon skills that use your gun, meaning you have less range with those. Is this intentional? Tested with augmented blunderbuss.
Asher 12 Jan @ 11:41am 
I see, thanks a lot for the response! I should clarify however - I am absolutely loving replaying the game with all your mods, they're clearly done with love. So many thanks! I'll try and come back to places that I struggled with at later points.
Prominence  [author] 11 Jan @ 12:00pm 
Furthermore (character limit), I would advise you to steer clear of Aurora Magna for now, if you also have that mod. Some of the fights there will be similarly stacked against you.

Thank you for the feedback, Wernack, and thank you for playing my mod.
Prominence  [author] 11 Jan @ 11:40am 
I’m sorry that you’re finding it frustrating, Wernack. I consider Bloodstone late to end game, generally. So I typically approach it with high power characters and equipment. If you’re open to suggestions, the enemies should be susceptible to nukes and AOE denial. Furthermore, careful pushes and pulls can prevent resurrection abilities from hitting their target. You can move corpses, after all. The enemy healing can be tough to manage though. If you have late game (modded) gear, it should be easier.

Bloodstone isn’t one of my earlier mods. By the time I made it, I had already added a lot of content to this game, so overleveling became a concern. I tailored the challenges here to my own party that had tested and cleared a lot of my other mods.
Asher 11 Jan @ 11:14am 
The bandit boss fight is a bit ridiculous... 12 npcs that can heal and revive eachother makes picking them off near impossible. Not the fun kind of difficulty.