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You could do something more simple like if you connect the dspecial x amount of times, then you get a weapon. A combo counter definitely seems like a better idea though
It'd be like a command dash knocking people over, stunning them a little.
and it could be upgraded to the Grab takedown, that'd give you weapons.
I haven't thought of what the requirement would be for the Dspecial Upgrade tho, maybe it could use the combo counter? just an idea if that sounds better
I guess my mindset at first was "Make it feel like your playing Hotline Miami"
But I later realized how polarizing and stressful that'd be for both Players and Opponents.
So I hope these nerfs continue to iron things out while still maintaining the initial Hotline Miami feel
Jump cancels, Special cancels, and even Strong canceling to alot of Jacket's basic attacks
I always figured that was the most busted thing about him, but wasn't sure if that bothered others.
Do you guys play him casually or competitively?
-Shotgun lower knockback and range
-Less knockback on sledgehammer, baseball bat, trophy, and chainsaw when thrown
-Side special longer cooldown on whiff and connect
-Side special smaller hitbox
-Down special longer cooldown on whiff and connect
-Up special initial hit slower to come out and less knockback, second downward hit is ok :)
-Slightly lower kill percent
I've made so many drastic changes to this character over time, and while I know a lot of people are subbed
I'm never certain if anyone likes the new moves and changes I've made or just haven't noticed.
So I appreciate the praise, really!
I did have a backup sprite before adding the strings, but after awhile I deleted it.
So it's funny that now I'm told it looks funky, I'll try to get around to fixing it up
It is okay, is fine to see if they are fine with it.
But if they don't give a answer after a while.
Well, I would just go to the point for prepare and released that.
And of course crediting to the original.
>But are they inactive?
Inactive probably no, perhaps they are in their hobbies or own personal life business.
I feel that probably he is one of those persons that got interested in ROA modding stuff when it got released the workshop.
Then in some point, leaves the scenario without say anything, due that he is done with every char and stages that he planned or he is not interested anymore in this.
I would imagine that he is probably not interested in ROA modding anymore. :P
For me I interested see you version considering that you say that has a different playstyle and stats.
But are they inactive?
Haven't really thought about that possibility.
I guess if enough people are interested..
Do you still have in mind release it?
I doubt that the original creator is active in these times, for give a simple response of a edited version.
I would just credit to the original and I think that would be enough.
So I'm really glad to hear you like what I've been adding!